Player Matchup

Nu Wa
Nu Wa
Devastated148
Nu Wa
Level 48
God Stats
6W - 7L
1,323 SR
Queue Stats
11W - 16L
1,344 Elo+
Solo
Cernunnos
Cernunnos
DragonKingToxic
Cernunnos
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 54L
1,553 Elo+
Solo
Cerberus
Cerberus
Hapkido89
Cerberus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 134L
1,474 Elo+
Solo
Aphrodite
Aphrodite
PullMyTaffy
Aphrodite
Level 186
God Stats
16W - 15L
1,646 SR
Queue Stats
81W - 78L
1,519 Elo+
Solo
Anubis
Anubis
meliodas_6156
Anubis
Level 46
God Stats
25W - 22L
1,579 SR
Queue Stats
102W - 113L
1,463 Elo+
Solo
Team Averages
Level 79
1,510 SR
1,471 Elo+

VS

Team Averages
Level 78
1,492 SR
1,424 Elo+
Ymir
Ymir
Jaybuscus0680
Ymir
Level 66
God Stats
25W - 18L
1,490 SR
Queue Stats
143W - 136L
1,469 Elo+
Solo
Skadi
Skadi
Kalaahh
Skadi
Level 113
God Stats
7W - 2L
1,645 SR
Queue Stats
13W - 7L
1,582 Elo+
Solo
Yu Huang
Yu Huang
NOIVINHA8612
Yu Huang
Level 42
God Stats
3W - 1L
1,581 SR
Queue Stats
11W - 13L
1,406 Elo+
Solo
Arachne
Arachne
Rackgny
Arachne
Level 49
God Stats
55W - 53L
1,253 SR
Queue Stats
69W - 77L
1,245 Elo+
Solo
Sol
Sol
vivi_olv
Sol
Level 122
God Stats
5W - 2L
1,495 SR
Queue Stats
96W - 65L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 5
10,182
1,018
14,180
10,943
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cernunnos
DragonKingToxic
Cernunnos
16
3 / 6 / 3
10,624
1,062
14,521
14,406
5,349
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
Hapkido89
Cerberus
16
1 / 7 / 4
10,901
1,090
10,840
24,983
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Aphrodite
PullMyTaffy
Aphrodite
15
2 / 6 / 4
10,058
1,006
11,059
14,287
7,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 1 / 0
8,659
866
601
1,986
790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

163

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
10,022
1,002
6,363
11,987
10,726
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Skadi
Kalaahh
Skadi
17
3 / 0 / 15
11,099
1,110
19,239
11,424
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
NOIVINHA8612
Yu Huang
17
7 / 0 / 13
11,740
1,174
12,887
7,594
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Rackgny
Arachne
16
5 / 3 / 10
10,973
1,097
8,375
12,601
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 2 / 13
12,323
1,232
15,938
12,652
3,856
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
84
6
Kills
23
23
Deaths
6
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Cernunnos
DragonKingToxic
Cernunnos
3
6
3
0.75
L
Cerberus
Hapkido89
Cerberus
1
7
4
0.43
W
2
1
10
7
W
Skadi
Kalaahh
Skadi
3
0
15
10.5
W
Yu Huang
NOIVINHA8612
Yu Huang
7
0
13
13.5
L
Aphrodite
PullMyTaffy
Aphrodite
2
6
4
0.67
W
Arachne
Rackgny
Arachne
5
3
10
3.33
L
0
1
0
0
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,201
Damage
62,802
66,605
Taken
56,258
42,218
Mitigated
25,744
16,326
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,180
3,528
476
289
10,943
4,043
0
5,787
5,002
43,148
2,597
L
Cernunnos
DragonKingToxic
Cernunnos
14,521
5,565
0
903
14,406
5,349
0
7,427
6,653
0
34,375
L
Cerberus
Hapkido89
Cerberus
10,840
688
0
4,845
24,983
24,502
0
14,099
10,227
34,345
799
W
6,363
557
162
1,209
11,987
10,726
0
6,808
5,179
17,569
0
W
Skadi
Kalaahh
Skadi
19,239
8,608
0
1,533
11,424
3,188
0
7,215
4,209
0
47,004
W
Yu Huang
NOIVINHA8612
Yu Huang
12,887
782
0
1,924
7,594
2,524
0
5,413
2,181
23,121
0
L
Aphrodite
PullMyTaffy
Aphrodite
11,059
649
5,036
4,777
14,287
7,534
0
6,233
7,802
23,371
0
W
Arachne
Rackgny
Arachne
8,375
6,195
0
2,346
12,601
5,450
0
7,665
4,936
0
16,389
L
601
113
0
0
1,986
790
0
253
1,733
3,008
0
W
15,938
2,800
45
3,146
12,652
3,856
0
7,913
4,739
56,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,424
Gold Earned
56,157
258
Minions Killed
212
3
Camps Cleared
14
755,113
Distance Traveled
975,585
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,182
1,018
80
8
0
163,972
0
L
Cernunnos
10,624
1,062
41
4
2
171,483
0
L
Cerberus
10,901
1,090
87
9
1
179,363
0
W
Ymir
10,022
1,002
17
2
0
194,520
0
W
Skadi
11,099
1,110
63
6
1
200,545
0
W
Yu Huang
11,740
1,174
30
3
2
211,957
4
L
Aphrodite
10,058
1,006
42
4
0
186,463
0
W
Arachne
10,973
1,097
14
1
4
187,941
0
L
Anubis
8,659
866
8
1
0
53,832
0
W
Sol
12,323
1,232
88
9
7
180,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role