Player Matchup

Charybdis
Charybdis
CharlyMagne
Charybdis
Level 127
God Stats
0W - 3L
1,280 SR
Queue Stats
96W - 109L
1,512 Elo+
Party 1
Hercules
Hercules
Hannibal1996
Hercules
Level 141
God Stats
18W - 25L
1,447 SR
Queue Stats
75W - 72L
1,577 Elo+
Party 1
Ares
Ares
Smitenjoyer
Ares
Level 192
God Stats
1W - 6L
1,245 SR
Queue Stats
323W - 329L
1,573 Elo+
Party 3
Anubis
Anubis
Smitesuffer
Anubis
Level 153
God Stats
5W - 7L
1,388 SR
Queue Stats
124W - 141L
1,470 Elo+
Party 3
Thanatos
Thanatos
Xiskinyo2
Thanatos
Level 142
God Stats
33W - 21L
1,646 SR
Queue Stats
122W - 122L
1,541 Elo+
Party 1
Team Averages
Level 151
1,401 SR
1,535 Elo+

VS

Team Averages
Level 126
1,559 SR
1,564 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BalsamicBeast98
Atlas
Level 116
God Stats
7W - 6L
1,727 SR
Queue Stats
125W - 100L
1,532 Elo+
Solo
Neith
Neith
MillfBuster911
Neith
Level 84
God Stats
15W - 9L
1,633 SR
Queue Stats
104W - 62L
1,587 Elo+
Solo
Mulan
Mulan
ProXz21
Mulan
Level 142
God Stats
8W - 5L
1,441 SR
Queue Stats
80W - 62L
1,602 Elo+
Party 2
Baron Samedi
Baron Samedi
ProXz22
Baron Samedi
Level 135
God Stats
1W - 1L
1,494 SR
Queue Stats
48W - 37L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CharlyMagne
Charybdis
10
0 / 5 / 1
5,056
506
1,693
7,333
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Hannibal1996
Hercules
9
0 / 1 / 1
5,189
519
1,987
7,423
5,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 3 / 1
4,945
495
3,864
9,122
7,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
10
1 / 4 / 0
5,473
547
1,995
7,206
2,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
Xiskinyo2
Thanatos
10
1 / 4 / 1
5,584
558
2,599
8,763
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 0 / 1
6,374
637
3,341
5,634
2,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 1 / 8
5,794
579
4,022
7,032
4,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
6 / 1 / 3
6,961
696
5,933
4,801
1,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
ProXz21
Mulan
12
5 / 0 / 5
6,522
652
7,228
7,153
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
ProXz22
Baron Samedi
12
5 / 0 / 4
6,714
671
6,959
4,572
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
17
17
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
1
0.5
W
1
1
8
5
L
Charybdis
CharlyMagne
Charybdis
0
5
1
0.1
L
Hercules
Hannibal1996
Hercules
0
1
1
0.5
W
6
1
3
7.5
W
Mulan
ProXz21
Mulan
5
0
5
7.5
W
Baron Samedi
ProXz22
Baron Samedi
5
0
4
7
L
0
3
1
0.17
L
Anubis
1
4
0
0.25
L
Thanatos
Xiskinyo2
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,138
Damage
27,483
39,847
Taken
29,192
18,962
Mitigated
13,375
13,392
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,341
1,269
0
2,918
5,634
2,898
0
0
5,634
0
43,811
W
4,022
1,473
0
1,834
7,032
4,319
0
3,185
3,847
16,778
2,148
L
Charybdis
CharlyMagne
Charybdis
1,693
734
0
1,313
7,333
1,757
0
701
6,632
0
30,979
L
Hercules
Hannibal1996
Hercules
1,987
1,210
0
2,622
7,423
5,337
0
1,152
6,231
0
25,625
W
5,933
2,522
0
1,828
4,801
1,413
731
233
4,568
0
51,078
W
Mulan
ProXz21
Mulan
7,228
1,548
0
2,975
7,153
3,226
0
859
6,294
0
47,869
W
Baron Samedi
ProXz22
Baron Samedi
6,959
606
495
1,970
4,572
1,519
0
1,582
2,990
37,362
1,250
L
3,864
300
0
1,767
9,122
7,125
0
3,268
5,737
15,922
0
L
Anubis
1,995
169
0
1,559
7,206
2,440
0
2,822
4,002
40,351
0
L
Thanatos
Xiskinyo2
Thanatos
2,599
851
0
6,131
8,763
2,303
0
1,977
6,538
0
33,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,247
Gold Earned
32,365
288
Minions Killed
348
0
Camps Cleared
0
976,167
Distance Traveled
1,028,954
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,374
637
84
8
0
197,382
0
W
Atlas
5,794
579
24
2
0
201,758
4
L
Charybdis
5,056
506
61
6
0
183,046
0
L
Hercules
5,189
519
59
6
0
188,514
7
W
Neith
6,961
696
86
9
0
178,129
0
W
Mulan
6,522
652
66
7
0
244,559
0
W
Baron Samedi
6,714
671
88
9
0
207,126
0
L
Ares
4,945
495
11
1
0
191,638
1
L
Anubis
5,473
547
78
8
0
194,060
0
L
Thanatos
5,584
558
79
8
0
218,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role