Player Matchup

Hun Batz
Hun Batz
DΑVΙD
Hun Batz
Level 161
God Stats
1W - 1L
1,217 SR
Queue Stats
79W - 68L
1,538 Elo+
Party 1
King Arthur
King Arthur
MostDreaded
King Arthur
Level 127
God Stats
7W - 5L
1,656 SR
Queue Stats
311W - 285L
1,549 Elo+
Solo
Charon
Charon
Spectrum214
Charon
Level 147
God Stats
6W - 6L
1,654 SR
Queue Stats
52W - 42L
1,585 Elo+
Party 1
Vulcan
Vulcan
VΙCΤΟR
Vulcan
Level 142
God Stats
6W - 4L
1,562 SR
Queue Stats
92W - 87L
1,506 Elo+
Party 1
Nut
Nut
ΜΑRΙΟ
Nut
Level 155
God Stats
14W - 11L
1,617 SR
Queue Stats
79W - 66L
1,553 Elo+
Party 1
Team Averages
Level 146
1,541 SR
1,546 Elo+

VS

Team Averages
Level 123
1,591 SR
1,554 Elo+
Cabrakan
Cabrakan
Damocles16
Cabrakan
Level 141
God Stats
36W - 38L
1,574 SR
Queue Stats
357W - 343L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fawakaa
Morgan Le Fay
Level 159
God Stats
8W - 9L
1,506 SR
Queue Stats
821W - 780L
1,543 Elo+
Solo
Set
Set
PentasAn0nymous
Set
Level 124
God Stats
24W - 25L
1,561 SR
Queue Stats
125W - 92L
1,635 Elo+
Solo
Artemis
Artemis
SaneacuentasONE
Artemis
Level 98
God Stats
7W - 5L
1,812 SR
Queue Stats
293W - 281L
1,535 Elo+
Solo
Camazotz
Camazotz
抖音TV靓仔
Camazotz
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
157W - 169L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DΑVΙD
Hun Batz
17
8 / 2 / 7
9,928
662
12,558
12,434
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
MostDreaded
King Arthur
16
6 / 3 / 0
10,570
705
10,183
16,783
15,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
13
2 / 0 / 12
8,897
593
4,252
12,176
8,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vulcan
VΙCΤΟR
Vulcan
14
1 / 1 / 6
8,801
587
4,838
5,710
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 1 / 3
10,360
691
10,444
11,239
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Damocles16
Cabrakan
12
3 / 5 / 2
7,284
486
8,670
14,698
9,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
Fawakaa
Morgan Le Fay
15
0 / 4 / 2
8,039
536
6,393
9,419
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 1
9,432
629
11,934
14,118
7,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 1
6,950
463
3,838
10,659
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
8
0 / 5 / 1
5,700
380
1,606
9,056
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
24
Kills
7
7
Deaths
24
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Damocles16
Cabrakan
3
5
2
0.8
W
Hun Batz
DΑVΙD
Hun Batz
8
2
7
5.75
L
Morgan Le Fay
Fawakaa
Morgan Le Fay
0
4
2
0.25
W
King Arthur
MostDreaded
King Arthur
6
3
0
2
L
4
4
1
1.13
L
0
6
1
0.08
W
Charon
2
0
12
8
W
Vulcan
VΙCΤΟR
Vulcan
1
1
6
4
W
7
1
3
8.5
L
Camazotz
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,275
Damage
32,441
58,342
Taken
57,950
35,342
Mitigated
24,590
18,681
Healing
12,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Damocles16
Cabrakan
8,670
1,061
75
5,243
14,698
9,119
0
3,319
11,213
48,560
0
W
Hun Batz
DΑVΙD
Hun Batz
12,558
3,530
0
4,836
12,434
4,407
0
5,592
6,842
0
90,905
L
Morgan Le Fay
Fawakaa
Morgan Le Fay
6,393
211
0
1,363
9,419
3,176
0
1,596
7,630
64,174
0
W
King Arthur
MostDreaded
King Arthur
10,183
967
0
3,735
16,783
15,718
0
2,039
14,744
0
71,534
L
11,934
5,456
0
2,260
14,118
7,497
0
1,075
13,030
2,099
69,201
L
3,838
1,198
0
1,464
10,659
2,708
0
433
10,226
0
36,899
W
Charon
4,252
969
0
2,904
12,176
8,940
205
4,340
7,836
21,714
2,115
W
Vulcan
VΙCΤΟR
Vulcan
4,838
61
0
530
5,710
2,267
120
2,839
2,871
47,388
2,297
W
10,444
5,701
0
6,676
11,239
4,010
3,706
2,300
8,939
0
90,747
L
Camazotz
1,606
402
0
1,937
9,056
2,090
0
1,962
6,948
0
21,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,556
Gold Earned
37,405
540
Minions Killed
448
0
Camps Cleared
0
1,611,576
Distance Traveled
1,391,727
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,284
486
80
5
0
316,475
0
W
Hun Batz
9,928
662
132
9
0
363,185
0
L
Morgan Le Fay
8,039
536
137
9
0
325,017
0
W
King Arthur
10,570
705
127
8
0
300,576
0
L
Set
9,432
629
126
8
0
302,093
1
L
Artemis
6,950
463
72
5
0
242,184
0
W
Charon
8,897
593
18
1
0
329,894
5
W
Vulcan
8,801
587
108
7
0
342,936
0
W
Nut
10,360
691
155
10
0
274,985
4
L
Camazotz
5,700
380
33
2
0
205,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role