Player Matchup

Merlin
Merlin
 
Merlin
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
GoldenSummers
Khepri
Level 129
God Stats
3W - 3L
1,343 SR
Queue Stats
169W - 171L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Nukkeebunnyy
Nu Wa
Level 139
God Stats
4W - 0L
1,462 SR
Queue Stats
148W - 146L
1,500 Elo+
Party 2
Anubis
Anubis
athenafairy
Anubis
Level 157
God Stats
7W - 7L
1,461 SR
Queue Stats
407W - 480L
1,404 Elo+
Solo
Da Ji
Da Ji
lazyeyedllama25
Da Ji
Level 148
God Stats
4W - 4L
1,444 SR
Queue Stats
94W - 116L
1,437 Elo+
Party 2
Team Averages
Level 147
1,442 SR
1,458 Elo+

VS

Team Averages
Level 98
1,531 SR
1,456 Elo+
Skadi
Skadi
Nnate411
Skadi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 204L
1,429 Elo+
Solo
Ullr
Ullr
OvOjosh
Ullr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,448 Elo+
Party 1
Ah Puch
Ah Puch
bigmike4044
Ah Puch
Level 149
God Stats
3W - 3L
1,450 SR
Queue Stats
480W - 505L
1,478 Elo+
Solo
Odin
Odin
lilfranklin
Odin
Level 66
God Stats
1W - 1L
1,706 SR
Queue Stats
14W - 19L
1,423 Elo+
Party 1
Shiva
Shiva
sgrumpy
Shiva
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 1 / 10
10,015
910
6,165
4,785
2,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 17
9,579
871
3,350
12,659
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 2 / 12
9,099
827
11,289
4,874
2,457
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
16
7 / 3 / 9
10,298
936
9,678
8,226
4,861
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
6 / 3 / 14
9,932
903
10,274
10,576
10,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Nnate411
Skadi
1
0 / 1 / 0
2,826
257
0
1,353
154
Ullr
OvOjosh
Ullr
14
0 / 6 / 7
7,173
652
5,775
10,592
2,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
bigmike4044
Ah Puch
17
6 / 5 / 3
9,876
898
11,505
8,755
3,376
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 4 / 7
7,446
677
5,305
12,544
12,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
sgrumpy
Shiva
15
3 / 7 / 5
8,103
737
5,838
13,913
9,356
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
32
23
Kills
10
12
Deaths
23
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
10
9
W
1
3
17
3.17
L
Skadi
Nnate411
Skadi
0
1
0
0
W
5
2
12
5.5
L
Ullr
OvOjosh
Ullr
0
6
7
0.58
W
Anubis
7
3
9
3.83
L
Ah Puch
bigmike4044
Ah Puch
6
5
3
1.5
W
6
3
14
4.33
L
1
4
7
1.13
L
Shiva
sgrumpy
Shiva
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,756
Damage
28,423
41,120
Taken
47,157
34,360
Mitigated
27,452
9,763
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,165
511
252
517
4,785
2,229
1,406
1,755
2,985
29,685
435
W
3,350
435
809
3,029
12,659
14,252
1,025
3,204
9,340
9,007
433
L
Skadi
Nnate411
Skadi
0
0
0
0
1,353
154
0
1,353
0
0
0
W
11,289
3,469
523
494
4,874
2,457
2,788
1,376
3,465
21,869
0
L
Ullr
OvOjosh
Ullr
5,775
1,735
614
852
10,592
2,218
0
8,274
2,175
0
12,296
W
Anubis
9,678
451
829
1,807
8,226
4,861
860
1,786
6,319
28,853
0
L
Ah Puch
bigmike4044
Ah Puch
11,505
4
172
747
8,755
3,376
420
3,364
5,219
33,318
553
W
10,274
2,264
494
1,009
10,576
10,561
1,480
3,179
7,363
0
16,355
L
5,305
1,532
267
2,001
12,544
12,348
0
8,483
3,844
0
14,412
L
Shiva
sgrumpy
Shiva
5,838
954
447
669
13,913
9,356
96
8,769
5,020
0
11,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,923
Gold Earned
35,424
153
Minions Killed
71
0
Camps Cleared
0
914,047
Distance Traveled
622,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,015
910
56
5
0
166,354
0
W
Khepri
9,579
871
17
2
0
211,730
0
L
Skadi
2,826
257
0
0
0
0
0
W
Nu Wa
9,099
827
18
2
0
191,129
0
L
Ullr
7,173
652
10
1
0
167,791
0
W
Anubis
10,298
936
48
4
0
158,991
0
L
Ah Puch
9,876
898
37
3
0
126,697
0
W
Da Ji
9,932
903
14
1
0
185,843
0
L
Odin
7,446
677
15
1
0
175,744
0
L
Shiva
8,103
737
9
1
0
152,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role