Player Matchup

Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
AGS730
Fenrir
Platinum IV
Level 163
God Stats
4W - 3L
1,521 SR
Queue Stats
164W - 153L
1,784 MMR
Solo
Odin
Odin
Gold II
Gpg2004
Odin
Gold II
Level 99
God Stats
2W - 0L
1,746 SR
Queue Stats
25W - 20L
1,757 MMR
Party 2
Sobek
Sobek
Gold II
PanitaPose
Sobek
Gold II
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 23L
1,757 MMR
Party 2
Anhur
Anhur
Platinum II
Seawn
Anhur
Platinum II
Level 168
God Stats
10W - 4L
1,761 SR
Queue Stats
77W - 60L
1,828 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,605 SR
1,725 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,526 SR
1,791 MMR
Discordia
Discordia
Platinum IV
Eneslayer
Discordia
Platinum IV
Level 138
God Stats
4W - 2L
1,684 SR
Queue Stats
57W - 49L
1,733 MMR
Party 1
Thanatos
Thanatos
Platinum III
IVIaCoZ
Thanatos
Platinum III
Level 146
God Stats
0W - 6L
1,243 SR
Queue Stats
122W - 118L
1,845 MMR
Solo
Osiris
Osiris
Platinum III
RAMIDIEZxx
Osiris
Platinum III
Level 140
God Stats
1W - 4L
1,547 SR
Queue Stats
40W - 34L
1,824 MMR
Party 1
Ymir
Ymir
Platinum IV
iRourkey
Ymir
Platinum IV
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
89W - 78L
1,795 MMR
Solo
Artemis
Artemis
Platinum III
xXChaK47
Artemis
Platinum III
Level 127
God Stats
39W - 28L
1,654 SR
Queue Stats
151W - 147L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
5 / 5 / 7
12,060
603
12,527
16,996
5,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
AGS730
Fenrir
20
13 / 1 / 5
12,631
632
13,532
18,160
10,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odin
Gpg2004
Odin
17
2 / 4 / 8
11,408
570
10,547
15,472
17,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
15
2 / 4 / 12
10,362
518
6,875
18,319
19,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Seawn
Anhur
20
10 / 2 / 2
13,610
681
19,254
16,367
6,363
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
HerculesAwilixAthenaAo Kuang

VS

Bans
KumbhakarnaFreyaIx ChelAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eneslayer
Discordia
17
3 / 5 / 6
10,548
527
17,884
9,691
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
IVIaCoZ
Thanatos
18
8 / 8 / 1
10,782
539
11,804
18,187
7,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
RAMIDIEZxx
Osiris
16
2 / 4 / 4
10,293
515
13,158
21,141
24,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
12
2 / 7 / 5
8,533
427
4,420
19,247
14,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
xXChaK47
Artemis
15
1 / 8 / 2
9,275
464
8,495
14,248
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
32
Kills
16
16
Deaths
32
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
5
7
1.7
W
Fenrir
AGS730
Fenrir
13
1
5
15.5
L
Discordia
Eneslayer
Discordia
3
5
6
1.2
W
Odin
Gpg2004
Odin
2
4
8
1.5
L
Thanatos
IVIaCoZ
Thanatos
8
8
1
1.06
W
Sobek
2
4
12
2
L
Osiris
RAMIDIEZxx
Osiris
2
4
4
1
W
Anhur
Seawn
Anhur
10
2
2
5.5
L
Ymir
2
7
5
0.64
L
Artemis
xXChaK47
Artemis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,735
Damage
55,761
85,314
Taken
82,514
58,510
Mitigated
52,988
37,069
Healing
19,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,527
1,141
3,024
7,192
16,996
5,522
0
8,413
7,945
80,378
1,165
W
Fenrir
AGS730
Fenrir
13,532
4,394
0
9,483
18,160
10,060
583
4,151
13,777
0
94,888
L
Discordia
Eneslayer
Discordia
17,884
709
0
746
9,691
2,834
0
4,466
4,882
91,790
398
W
Odin
Gpg2004
Odin
10,547
2,164
0
3,045
15,472
17,128
1,002
1,565
13,785
0
78,025
L
Thanatos
IVIaCoZ
Thanatos
11,804
3,762
0
9,851
18,187
7,723
0
2,830
15,212
0
79,284
W
Sobek
6,875
928
0
4,461
18,319
19,437
0
6,386
11,681
23,318
1,169
L
Osiris
RAMIDIEZxx
Osiris
13,158
2,571
0
4,122
21,141
24,572
0
2,501
18,518
0
69,786
W
Anhur
Seawn
Anhur
19,254
11,836
0
9,864
16,367
6,363
2,693
3,078
13,175
0
143,991
L
Ymir
4,420
923
0
1,765
19,247
14,333
0
5,580
13,386
19,530
1,320
L
Artemis
xXChaK47
Artemis
8,495
4,830
0
3,201
14,248
3,526
0
2,480
11,660
0
61,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,071
Gold Earned
49,431
627
Minions Killed
520
0
Camps Cleared
0
2,018,732
Distance Traveled
1,883,832
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,060
603
151
8
0
425,472
3
W
Fenrir
12,631
632
126
6
0
473,626
0
L
Discordia
10,548
527
172
9
0
394,597
1
W
Odin
11,408
570
120
6
0
353,129
0
L
Thanatos
10,782
539
93
5
0
426,331
0
W
Sobek
10,362
518
22
1
0
421,320
2
L
Osiris
10,293
515
116
6
0
386,172
3
W
Anhur
13,610
681
208
10
0
345,185
3
L
Ymir
8,533
427
20
1
0
316,991
3
L
Artemis
9,275
464
119
6
0
359,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role