Player Matchup

Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Baananaz
Anubis
Level 126
God Stats
14W - 17L
1,537 SR
Queue Stats
221W - 208L
1,519 Elo+
Party 2
Achilles
Achilles
GoldTitan7
Achilles
Level 142
God Stats
2W - 2L
1,545 SR
Queue Stats
183W - 166L
1,474 Elo+
Party 1
Mercury
Mercury
Jaegeristt
Mercury
Level 83
God Stats
0W - 3L
1,294 SR
Queue Stats
21W - 24L
1,480 Elo+
Solo
Kumbhakarna
Kumbhakarna
xViro
Kumbhakarna
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 78L
1,465 Elo+
Party 2
Team Averages
Level 106
1,475 SR
1,487 Elo+

VS

Team Averages
Level 112
1,533 SR
1,489 Elo+
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Cheeeeky
Ra
Level 131
God Stats
4W - 3L
1,476 SR
Queue Stats
71W - 51L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Darklord1724
Cthulhu
Level 89
God Stats
6W - 4L
1,538 SR
Queue Stats
59W - 60L
1,465 Elo+
Party 3
Danzaburou
Danzaburou
Hwmss7676
Danzaburou
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 17L
1,372 Elo+
Party 3
King Arthur
King Arthur
MillfBuster911
King Arthur
Level 84
God Stats
15W - 9L
1,651 SR
Queue Stats
97W - 60L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 1
5,397
540
3,197
4,350
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
Baananaz
Anubis
9
0 / 5 / 0
5,017
502
2,957
7,394
2,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
GoldTitan7
Achilles
8
0 / 3 / 0
4,867
487
2,472
10,052
7,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
Jaegeristt
Mercury
9
2 / 5 / 0
5,008
501
2,533
8,865
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
xViro
Kumbhakarna
10
1 / 2 / 1
5,520
552
4,293
9,475
4,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 6
5,939
594
3,147
6,210
3,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 0 / 5
7,409
741
4,932
4,566
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Darklord1724
Cthulhu
10
2 / 1 / 2
6,071
607
6,398
7,377
5,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Hwmss7676
Danzaburou
9
1 / 1 / 0
5,433
543
3,549
3,043
750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MillfBuster911
King Arthur
11
9 / 1 / 2
6,568
657
8,959
6,816
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
15
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
1
0.5
W
Horus
 
Horus
0
0
6
3
L
Anubis
Baananaz
Anubis
0
5
0
0
W
3
0
5
5.5
W
Cthulhu
Darklord1724
Cthulhu
2
1
2
3
L
Achilles
GoldTitan7
Achilles
0
3
0
0
W
Danzaburou
Hwmss7676
Danzaburou
1
1
0
1
L
Mercury
Jaegeristt
Mercury
2
5
0
0.4
W
King Arthur
MillfBuster911
King Arthur
9
1
2
10
L
Kumbhakarna
xViro
Kumbhakarna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,452
Damage
26,985
40,136
Taken
28,012
17,990
Mitigated
13,435
12,311
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,197
1,670
0
2,941
4,350
1,164
1
0
4,350
0
42,110
W
Horus
 
Horus
3,147
1,300
120
2,440
6,210
3,594
0
379
5,698
0
16,689
L
Anubis
Baananaz
Anubis
2,957
54
0
2,009
7,394
2,579
0
3,785
3,232
39,928
800
W
4,932
646
208
2,120
4,566
1,407
501
2,520
2,046
58,710
1,366
W
Cthulhu
Darklord1724
Cthulhu
6,398
247
188
1,834
7,377
5,028
0
3,307
4,070
32,754
1,017
L
Achilles
GoldTitan7
Achilles
2,472
609
54
1,766
10,052
7,237
0
1,273
8,696
0
13,416
W
Danzaburou
Hwmss7676
Danzaburou
3,549
1,762
0
1,419
3,043
750
0
0
2,998
0
38,822
L
Mercury
Jaegeristt
Mercury
2,533
1,184
0
2,430
8,865
2,174
0
415
8,333
0
20,003
W
King Arthur
MillfBuster911
King Arthur
8,959
1,848
0
2,014
6,816
2,656
0
913
5,849
0
35,504
L
Kumbhakarna
xViro
Kumbhakarna
4,293
873
0
3,111
9,475
4,836
0
4,361
4,375
32,986
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,809
Gold Earned
31,420
289
Minions Killed
343
0
Camps Cleared
0
955,027
Distance Traveled
1,016,606
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,397
540
96
10
0
183,098
1
W
Horus
5,939
594
23
2
0
210,765
0
L
Anubis
5,017
502
65
7
0
181,632
2
W
Ra
7,409
741
125
13
0
215,430
1
W
Cthulhu
6,071
607
70
7
0
189,076
0
L
Achilles
4,867
487
19
2
0
202,650
2
W
Danzaburou
5,433
543
72
7
0
173,614
0
L
Mercury
5,008
501
43
4
0
209,949
0
W
King Arthur
6,568
657
53
5
0
227,721
0
L
Kumbhakarna
5,520
552
66
7
0
177,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role