Player Matchup

Loki
Loki
Diamond V
 
Loki
Diamond V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond V
 
Ares
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
FuraxPzI
Scylla
Diamond III
Level 147
God Stats
14W - 16L
1,715 SR
Queue Stats
320W - 284L
2,175 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Krome BradderZ
Cthulhu
Platinum III
Level 148
God Stats
10W - 3L
1,693 SR
Queue Stats
32W - 20L
2,046 MMR
Solo
Hou Yi
Hou Yi
Diamond V
MOPUL
Hou Yi
Diamond V
Level 198
God Stats
1W - 1L
1,334 SR
Queue Stats
112W - 96L
2,064 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,548 SR
1,857 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,623 SR
1,858 MMR
Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond IV
Rockenroll2019
Eset
Diamond IV
Level 69
God Stats
7W - 2L
1,820 SR
Queue Stats
78W - 72L
2,094 MMR
Party 1
Bakasura
Bakasura
Diamond V
kalarim1
Bakasura
Diamond V
Level 86
God Stats
7W - 3L
1,756 SR
Queue Stats
57W - 39L
2,192 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
killLogic
Baron Samedi
Platinum II
Level 155
God Stats
4W - 6L
1,541 SR
Queue Stats
502W - 493L
2,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
5 / 1 / 6
6,588
599
5,145
7,624
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
 
Ares
10
3 / 1 / 5
6,327
575
8,122
9,162
5,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
FuraxPzI
Scylla
13
3 / 1 / 4
6,891
626
4,717
2,962
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 3
6,854
623
8,987
6,947
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hou Yi
MOPUL
Hou Yi
13
2 / 2 / 2
6,672
607
5,545
6,496
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SusanoAgniCamazotzBacchus

VS

Bans
KumbhakarnaThanatosMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 3 / 2
6,120
556
4,680
7,385
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
 
Fenrir
10
2 / 4 / 0
5,489
499
2,794
8,072
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 0
6,161
560
3,315
5,549
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
kalarim1
Bakasura
11
1 / 2 / 0
6,372
579
6,811
15,545
13,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
killLogic
Baron Samedi
8
0 / 3 / 2
5,032
457
3,123
10,165
5,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
5
5
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
1
6
8
W
Ares
 
Ares
3
1
5
5.5
L
Rama
 
Rama
1
3
2
0.67
L
Fenrir
 
Fenrir
2
4
0
0.5
W
Scylla
FuraxPzI
Scylla
3
1
4
5
W
2
0
3
3.5
W
Hou Yi
MOPUL
Hou Yi
2
2
2
1.5
L
1
3
0
0.33
L
Bakasura
kalarim1
Bakasura
1
2
0
0.5
L
Baron Samedi
killLogic
Baron Samedi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,516
Damage
20,723
33,191
Taken
46,716
14,414
Mitigated
25,523
13,722
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,145
1,777
0
3,910
7,624
2,157
0
1,195
6,297
0
39,121
W
Ares
 
Ares
8,122
867
1,608
2,661
9,162
5,718
0
2,421
6,162
28,565
1,689
L
Rama
 
Rama
4,680
3,594
0
2,353
7,385
2,086
0
1,140
6,245
0
47,079
L
Fenrir
 
Fenrir
2,794
686
0
991
8,072
2,923
0
2,542
5,404
0
38,939
W
Scylla
FuraxPzI
Scylla
4,717
558
0
550
2,962
647
0
2,108
670
47,656
0
W
8,987
1,069
0
1,987
6,947
3,954
0
0
5,981
48,212
1,115
W
Hou Yi
MOPUL
Hou Yi
5,545
2,743
0
3,006
6,496
1,938
0
506
5,990
0
53,356
L
3,315
177
0
1,016
5,549
1,573
0
3,149
2,310
40,549
305
L
Bakasura
kalarim1
Bakasura
6,811
4,312
0
10,201
15,545
13,493
0
9,156
5,436
0
32,623
L
Baron Samedi
killLogic
Baron Samedi
3,123
853
1,216
2,649
10,165
5,448
0
4,236
5,722
17,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,332
Gold Earned
29,174
378
Minions Killed
383
0
Camps Cleared
0
1,189,946
Distance Traveled
1,072,877
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,588
599
54
5
0
284,056
0
W
Ares
6,327
575
37
3
0
232,380
3
L
Rama
6,120
556
99
9
0
183,478
0
L
Fenrir
5,489
499
66
6
0
242,121
0
W
Scylla
6,891
626
102
9
0
232,046
4
W
Cthulhu
6,854
623
105
10
0
235,449
4
W
Hou Yi
6,672
607
80
7
0
206,015
2
L
Eset
6,161
560
103
9
0
213,734
0
L
Bakasura
6,372
579
102
9
0
239,995
0
L
Baron Samedi
5,032
457
13
1
0
193,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role