Player Matchup

Nox
Nox
Dogduh
Nox
Level 160
God Stats
10W - 3L
1,694 SR
Queue Stats
256W - 178L
1,598 Elo+
Solo
Shiva
Shiva
GoldenSummers
Shiva
Level 129
God Stats
2W - 4L
1,277 SR
Queue Stats
173W - 181L
1,438 Elo+
Solo
Fenrir
Fenrir
JZDOOM
Fenrir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 123L
1,515 Elo+
Solo
Nut
Nut
RedFoxX15
Nut
Level 159
God Stats
8W - 3L
1,627 SR
Queue Stats
175W - 186L
1,572 Elo+
Solo
Horus
Horus
thonju
Horus
Level 147
God Stats
3W - 1L
1,419 SR
Queue Stats
88W - 139L
1,421 Elo+
Solo
Team Averages
Level 150
1,503 SR
1,509 Elo+

VS

Team Averages
Level 157
1,491 SR
1,539 Elo+
Hun Batz
Hun Batz
Da1HandedMan
Hun Batz
Level 184
God Stats
19W - 16L
1,621 SR
Queue Stats
1,043W - 1,031L
1,593 Elo+
Party 1
Ganesha
Ganesha
Hobodancer222
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 178L
1,540 Elo+
Solo
Ao Kuang
Ao Kuang
RaGeXSoulX
Ao Kuang
Level 175
God Stats
1W - 4L
1,518 SR
Queue Stats
304W - 314L
1,506 Elo+
Party 1
Martichoras
Martichoras
drawvividly
Martichoras
Level 178
God Stats
26W - 34L
1,497 SR
Queue Stats
895W - 910L
1,558 Elo+
Party 1
Ra
Ra
thirstygoat
Ra
Level 126
God Stats
1W - 6L
1,320 SR
Queue Stats
450W - 489L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Dogduh
Nox
14
5 / 3 / 15
8,586
859
13,134
8,751
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 17
8,515
852
10,815
16,766
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
JZDOOM
Fenrir
16
6 / 1 / 13
9,281
928
11,491
18,423
12,446
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
8 / 3 / 13
9,813
981
18,824
9,683
4,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
thonju
Horus
14
2 / 2 / 17
9,095
910
6,813
13,156
14,528
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Da1HandedMan
Hun Batz
14
6 / 5 / 2
8,632
863
11,723
11,184
6,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
13
0 / 6 / 6
7,731
773
5,068
16,249
19,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
RaGeXSoulX
Ao Kuang
12
1 / 5 / 5
7,404
740
6,055
14,788
12,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Martichoras
drawvividly
Martichoras
16
3 / 4 / 5
8,665
867
16,551
13,805
6,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 4 / 5
7,618
762
8,715
9,462
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
34
24
Kills
11
12
Deaths
24
75
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Da1HandedMan
Hun Batz
6
5
2
1.4
W
Nox
Dogduh
Nox
5
3
15
4.17
W
3
3
17
3.83
L
Ganesha
0
6
6
0.5
W
Fenrir
JZDOOM
Fenrir
6
1
13
12.5
L
Ao Kuang
RaGeXSoulX
Ao Kuang
1
5
5
0.7
W
8
3
13
4.83
L
Martichoras
drawvividly
Martichoras
3
4
5
1.38
L
1
4
5
0.88
W
Horus
thonju
Horus
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,077
Damage
48,112
66,779
Taken
65,488
51,988
Mitigated
48,886
33,416
Healing
18,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Da1HandedMan
Hun Batz
11,723
1,892
0
140
11,184
6,254
0
2,821
8,073
0
23,228
W
Nox
Dogduh
Nox
13,134
1,592
1,383
808
8,751
4,401
478
1,658
7,093
24,101
727
W
10,815
1,545
4,203
6,773
16,766
16,014
54
5,998
10,375
0
17,214
L
Ganesha
5,068
430
589
1,397
16,249
19,705
0
2,264
13,348
7,333
0
W
Fenrir
JZDOOM
Fenrir
11,491
2,958
1,099
8,149
18,423
12,446
39
5,267
12,957
0
16,649
L
Ao Kuang
RaGeXSoulX
Ao Kuang
6,055
464
106
3,604
14,788
12,821
0
3,475
10,589
6,903
1,913
W
18,824
12,414
1,681
2,963
9,683
4,599
1,944
1,951
7,699
0
40,984
L
Martichoras
drawvividly
Martichoras
16,551
2,920
98
2,357
13,805
6,348
0
1,948
11,607
0
37,437
L
8,715
517
6,694
3,157
9,462
3,758
0
2,159
7,021
19,764
0
W
Horus
thonju
Horus
6,813
2,316
2,593
3,764
13,156
14,528
70
3,122
9,933
0
10,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,290
Gold Earned
40,050
106
Minions Killed
101
0
Camps Cleared
0
1,042,628
Distance Traveled
858,230
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,632
863
20
2
0
154,300
0
W
Nox
8,586
859
26
3
0
182,292
0
W
Shiva
8,515
852
12
1
0
216,875
0
L
Ganesha
7,731
773
0
0
0
164,081
0
W
Fenrir
9,281
928
10
1
0
244,053
0
L
Ao Kuang
7,404
740
9
1
0
183,854
0
W
Nut
9,813
981
52
5
0
167,549
0
L
Martichoras
8,665
867
47
5
0
176,368
0
L
Ra
7,618
762
25
3
0
179,627
0
W
Horus
9,095
910
6
1
0
231,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role