Player Matchup

Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver I
Agathoriv
Atlas
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,593 MMR
Solo
Mercury
Mercury
Gold III
AqueousSnake
Mercury
Gold III
Level 129
God Stats
1W - 4L
1,706 SR
Queue Stats
42W - 32L
1,603 MMR
Party 3
Medusa
Medusa
Gold III
PotatoBaj
Medusa
Gold III
Level 89
God Stats
9W - 4L
1,761 SR
Queue Stats
42W - 32L
1,603 MMR
Party 3
Osiris
Osiris
Silver I
xAnekox
Osiris
Silver I
Level 159
God Stats
1W - 0L
1,671 SR
Queue Stats
3W - 1L
1,593 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,627 SR
1,578 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,604 SR
1,584 MMR
Arachne
Arachne
Bronze III
Bloodstxrm
Arachne
Bronze III
Level 85
God Stats
0W - 1L
1,663 SR
Queue Stats
2W - 2L
1,546 MMR
Party 2
Danzaburou
Danzaburou
Gold I
DiDiKiZ
Danzaburou
Gold I
Level 145
God Stats
10W - 10L
1,586 SR
Queue Stats
422W - 407L
1,636 MMR
Party 1
Amaterasu
Amaterasu
Silver II
Korviid
Amaterasu
Silver II
Level 89
God Stats
0W - 1L
1,717 SR
Queue Stats
4W - 4L
1,544 MMR
Party 2
Ymir
Ymir
Gold I
Pincopallino_92
Ymir
Gold I
Level 159
God Stats
9W - 9L
1,618 SR
Queue Stats
339W - 333L
1,596 MMR
Party 1
Agni
Agni
Platinum V
xPrenda_013
Agni
Platinum V
Level 148
God Stats
1W - 5L
1,434 SR
Queue Stats
223W - 206L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 0 / 4
6,612
661
3,401
3,489
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Agathoriv
Atlas
11
1 / 0 / 3
5,900
590
4,456
6,718
4,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
AqueousSnake
Mercury
12
4 / 0 / 3
6,457
646
3,808
6,087
2,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
PotatoBaj
Medusa
11
0 / 0 / 1
5,608
561
4,328
5,352
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Osiris
xAnekox
Osiris
12
3 / 0 / 0
6,970
697
6,128
6,879
4,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
TyrAthenaJanusMaman BrigitteAwilix

VS

Bans
KuzenboRavanaNoxSusanoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bloodstxrm
Arachne
8
0 / 1 / 0
4,302
430
1,976
5,028
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
DiDiKiZ
Danzaburou
10
0 / 1 / 0
5,298
530
4,361
7,214
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Korviid
Amaterasu
9
0 / 3 / 0
4,708
471
3,923
9,255
4,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,649
465
2,372
8,091
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,370
537
3,283
3,890
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
4
4
W
Atlas
Agathoriv
Atlas
1
0
3
2.5
W
Mercury
AqueousSnake
Mercury
4
0
3
5.5
L
Arachne
Bloodstxrm
Arachne
0
1
0
0
L
Danzaburou
DiDiKiZ
Danzaburou
0
1
0
0
L
Amaterasu
Korviid
Amaterasu
0
3
0
0
L
0
2
0
0
W
Medusa
PotatoBaj
Medusa
0
0
1
0.5
W
Osiris
xAnekox
Osiris
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,121
Damage
15,915
28,525
Taken
33,478
14,279
Mitigated
14,634
7,915
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,401
250
0
776
3,489
1,255
0
2,201
1,148
44,874
1,856
W
Atlas
Agathoriv
Atlas
4,456
1,686
0
2,502
6,718
4,358
0
1,368
5,236
20,481
0
W
Mercury
AqueousSnake
Mercury
3,808
2,194
0
569
6,087
2,348
0
1,105
4,866
0
47,603
L
Arachne
Bloodstxrm
Arachne
1,976
1,166
0
1,501
5,028
1,370
0
1,645
3,281
0
12,245
L
Danzaburou
DiDiKiZ
Danzaburou
4,361
1,586
0
3,385
7,214
2,403
0
1,276
5,938
0
45,961
L
Amaterasu
Korviid
Amaterasu
3,923
1,591
0
2,922
9,255
4,472
0
645
8,285
1,154
28,012
L
2,372
206
0
2,069
8,091
5,290
0
3,658
4,287
12,015
0
W
Medusa
PotatoBaj
Medusa
4,328
2,176
0
779
5,352
1,845
0
611
4,741
0
48,733
W
Osiris
xAnekox
Osiris
6,128
2,442
0
3,289
6,879
4,473
0
354
6,225
1,467
49,930
L
3,283
91
0
565
3,890
1,099
0
896
2,880
37,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
24,327
375
Minions Killed
283
0
Camps Cleared
0
1,092,426
Distance Traveled
1,012,986
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,612
661
97
10
0
197,947
6
W
Atlas
5,900
590
25
3
0
210,257
2
W
Mercury
6,457
646
76
8
0
277,438
0
L
Arachne
4,302
430
38
4
0
242,926
0
L
Danzaburou
5,298
530
90
9
0
170,674
2
L
Amaterasu
4,708
471
52
5
0
203,252
3
L
Ymir
4,649
465
17
2
0
201,442
2
W
Medusa
5,608
561
90
9
0
204,183
2
W
Osiris
6,970
697
87
9
0
202,601
2
L
Agni
5,370
537
86
9
0
194,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role