Player Matchup

Arachne
Arachne
Gold IV
AdriAbal_06
Arachne
Gold IV
Level 148
God Stats
4W - 2L
1,757 SR
Queue Stats
90W - 95L
1,466 MMR
Solo
Poseidon
Poseidon
Bronze III
DarKneZDraco
Poseidon
Bronze III
Level 53
God Stats
1W - 2L
1,547 SR
Queue Stats
4W - 7L
1,509 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Deantje038_
Sun Wukong
Gold III
Level 166
God Stats
5W - 7L
1,510 SR
Queue Stats
515W - 514L
1,462 MMR
Solo
Neith
Neith
Bronze III
Yoaoledodo
Neith
Bronze III
Level 51
God Stats
1W - 4L
1,460 SR
Queue Stats
4W - 7L
1,509 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
armandoml
Ne Zha
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,461 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,555 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,598 SR
1,481 MMR
Agni
Agni
Gold I
Athanatos8
Agni
Gold I
Level 151
God Stats
26W - 17L
1,632 SR
Queue Stats
271W - 278L
1,527 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Gearzay
Xbalanque
Gold IV
Level 162
God Stats
2W - 2L
1,434 SR
Queue Stats
119W - 124L
1,458 MMR
Party 1
Fafnir
Fafnir
Gold IV
Phaetje
Fafnir
Gold IV
Level 165
God Stats
5W - 0L
1,697 SR
Queue Stats
119W - 124L
1,458 MMR
Party 1
King Arthur
King Arthur
Silver II
Ryan Parky 11
King Arthur
Silver II
Level 155
God Stats
3W - 3L
1,729 SR
Queue Stats
37W - 40L
1,464 MMR
Solo
Serqet
Serqet
Bronze III
lebdarkness
Serqet
Bronze III
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 25L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AdriAbal_06
Arachne
11
0 / 5 / 1
6,378
425
3,767
15,345
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
DarKneZDraco
Poseidon
12
0 / 8 / 1
6,836
456
7,170
10,761
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Deantje038_
Sun Wukong
13
1 / 4 / 0
7,797
520
6,842
15,762
9,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
14
1 / 2 / 3
7,539
503
9,201
8,775
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
armandoml
Ne Zha
11
3 / 5 / 1
7,345
490
4,180
13,934
8,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SusanoBacchusGebAh Muzen Cab

VS

Bans
Da JiMulanRavanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 5
9,667
644
12,098
6,178
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
Gearzay
Xbalanque
16
3 / 3 / 3
9,033
602
8,627
11,481
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Phaetje
Fafnir
13
3 / 1 / 6
8,845
590
4,230
8,276
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Ryan Parky 11
King Arthur
15
4 / 0 / 5
9,061
604
13,065
17,872
17,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
16
8 / 0 / 5
9,172
611
6,864
11,513
5,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
24
24
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
AdriAbal_06
Arachne
0
5
1
0.1
W
6
1
5
8.5
L
Poseidon
DarKneZDraco
Poseidon
0
8
1
0.06
L
Sun Wukong
Deantje038_
Sun Wukong
1
4
0
0.25
W
Xbalanque
Gearzay
Xbalanque
3
3
3
1.5
W
Fafnir
Phaetje
Fafnir
3
1
6
6
W
King Arthur
Ryan Parky 11
King Arthur
4
0
5
6.5
L
Neith
1
2
3
1.25
L
Ne Zha
armandoml
Ne Zha
3
5
1
0.7
W
Serqet
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,160
Damage
44,884
64,577
Taken
55,320
28,731
Mitigated
38,228
13,713
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AdriAbal_06
Arachne
3,767
2,381
0
3,926
15,345
5,028
0
3,147
11,070
0
40,651
W
12,098
476
0
890
6,178
1,880
1,567
2,420
3,758
72,379
1,096
L
Poseidon
DarKneZDraco
Poseidon
7,170
550
0
365
10,761
2,126
0
5,801
3,989
46,304
0
L
Sun Wukong
Deantje038_
Sun Wukong
6,842
764
0
5,151
15,762
9,919
0
1,472
14,048
0
61,977
W
Xbalanque
Gearzay
Xbalanque
8,627
4,345
0
4,723
11,481
3,978
1,233
80
11,401
0
75,863
W
Fafnir
Phaetje
Fafnir
4,230
795
0
2,532
8,276
9,759
975
1,382
6,894
18,515
2,170
W
King Arthur
Ryan Parky 11
King Arthur
13,065
1,942
0
5,414
17,872
17,257
22
1,156
16,716
0
73,805
L
Neith
9,201
3,939
0
1,946
8,775
3,300
0
1,077
7,650
0
58,427
L
Ne Zha
armandoml
Ne Zha
4,180
1,102
0
2,325
13,934
8,358
0
3,684
9,905
0
28,184
W
Serqet
6,864
839
0
630
11,513
5,354
0
2,411
9,102
0
67,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
45,778
392
Minions Killed
522
0
Camps Cleared
0
1,477,945
Distance Traveled
1,647,299
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,378
425
69
5
0
331,237
0
W
Agni
9,667
644
148
10
0
322,286
3
L
Poseidon
6,836
456
75
5
0
285,450
0
L
Sun Wukong
7,797
520
104
7
0
301,224
6
W
Xbalanque
9,033
602
134
9
0
297,981
0
W
Fafnir
8,845
590
27
2
0
308,832
5
W
King Arthur
9,061
604
106
7
0
312,616
0
L
Neith
7,539
503
91
6
0
254,824
0
L
Ne Zha
7,345
490
53
4
0
305,210
0
W
Serqet
9,172
611
107
7
0
405,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role