Player Matchup

Janus
Janus
Cimmerier
Janus
Level 140
God Stats
10W - 10L
1,590 SR
Queue Stats
188W - 190L
1,414 Elo+
Solo
Nu Wa
Nu Wa
KingKongLT
Nu Wa
Level 45
God Stats
27W - 30L
1,531 SR
Queue Stats
39W - 64L
1,404 Elo+
Solo
Thanatos
Thanatos
SjefTM10
Thanatos
Level 37
God Stats
12W - 9L
1,321 SR
Queue Stats
24W - 34L
1,333 Elo+
Solo
Anubis
Anubis
dkBloodstaffdk
Anubis
Level 115
God Stats
6W - 2L
1,622 SR
Queue Stats
85W - 74L
1,509 Elo+
Party 1
Osiris
Osiris
morten2803
Osiris
Level 69
God Stats
2W - 1L
1,556 SR
Queue Stats
4W - 4L
1,533 Elo+
Party 1
Team Averages
Level 81
1,524 SR
1,439 Elo+

VS

Team Averages
Level 89
1,427 SR
1,395 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Auriel2387
Ix Chel
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 152L
1,372 Elo+
Solo
Cernunnos
Cernunnos
DrTagabat
Cernunnos
Level 42
God Stats
17W - 21L
1,347 SR
Queue Stats
93W - 117L
1,374 Elo+
Solo
Vulcan
Vulcan
gdomene_01
Vulcan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,434 Elo+
Solo
Kali
Kali
wad-59
Kali
Level 49
God Stats
1W - 4L
1,286 SR
Queue Stats
13W - 18L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cimmerier
Janus
15
4 / 1 / 2
9,205
541
7,203
8,129
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
16
2 / 1 / 4
9,918
583
13,695
6,428
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SjefTM10
Thanatos
14
3 / 3 / 3
8,290
488
4,458
12,641
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
10 / 0 / 3
10,248
603
10,937
7,167
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
morten2803
Osiris
14
1 / 0 / 8
7,778
458
5,740
8,250
8,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 3 / 1
8,657
509
5,365
18,399
8,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
Auriel2387
Ix Chel
13
0 / 3 / 2
7,651
450
2,832
12,539
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
DrTagabat
Cernunnos
10
0 / 5 / 0
6,564
386
4,925
8,522
1,629
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
gdomene_01
Vulcan
13
3 / 5 / 0
8,213
483
7,364
10,672
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
wad-59
Kali
15
1 / 4 / 1
8,251
485
1,239
12,516
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
20
Kills
5
5
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
3
1
0.5
L
Ix Chel
Auriel2387
Ix Chel
0
3
2
0.33
W
Janus
Cimmerier
Janus
4
1
2
5
L
Cernunnos
DrTagabat
Cernunnos
0
5
0
0
W
Nu Wa
2
1
4
4
W
Thanatos
SjefTM10
Thanatos
3
3
3
1.5
W
10
0
3
11.5
L
Vulcan
gdomene_01
Vulcan
3
5
0
0.6
W
Osiris
morten2803
Osiris
1
0
8
5
L
Kali
wad-59
Kali
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,033
Damage
21,725
42,615
Taken
62,648
20,303
Mitigated
24,019
14,836
Healing
22,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,365
2,281
0
9,028
18,399
8,271
0
9,663
8,635
0
60,794
L
Ix Chel
Auriel2387
Ix Chel
2,832
199
1,297
4,390
12,539
6,664
0
7,361
4,968
27,208
0
W
Janus
Cimmerier
Janus
7,203
290
0
2,842
8,129
2,349
192
4,794
3,335
54,686
341
L
Cernunnos
DrTagabat
Cernunnos
4,925
2,094
0
1,985
8,522
1,629
412
5,058
3,464
0
33,382
W
Nu Wa
13,695
4,466
0
678
6,428
2,005
361
301
6,127
70,117
0
W
Thanatos
SjefTM10
Thanatos
4,458
1,218
0
7,390
12,641
4,557
48
1,539
11,102
0
47,600
W
10,937
420
0
3,495
7,167
2,978
2,164
2,167
5,000
76,640
1,323
L
Vulcan
gdomene_01
Vulcan
7,364
286
0
0
10,672
3,436
0
5,681
4,549
56,985
2,222
W
Osiris
morten2803
Osiris
5,740
2,440
0
431
8,250
8,414
157
1,500
6,750
0
21,677
L
Kali
wad-59
Kali
1,239
683
0
5,317
12,516
4,019
434
3,279
9,197
0
63,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,439
Gold Earned
39,336
448
Minions Killed
428
0
Camps Cleared
0
1,725,448
Distance Traveled
1,496,597
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,657
509
115
7
0
302,019
0
L
Ix Chel
7,651
450
28
2
0
361,154
3
W
Janus
9,205
541
107
6
0
339,551
7
L
Cernunnos
6,564
386
60
4
0
213,409
0
W
Nu Wa
9,918
583
116
7
0
335,907
0
W
Thanatos
8,290
488
81
5
0
368,686
0
W
Anubis
10,248
603
111
7
0
305,379
0
L
Vulcan
8,213
483
110
6
0
265,648
0
W
Osiris
7,778
458
33
2
0
375,925
0
L
Kali
8,251
485
115
7
0
354,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role