Player Matchup

Shiva
Shiva
FatMuscles
Shiva
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 32L
1,478 Elo+
Solo
Anubis
Anubis
Superplayer2023
Anubis
Level 82
God Stats
40W - 32L
1,591 SR
Queue Stats
157W - 158L
1,464 Elo+
Solo
Cupid
Cupid
dreadnoughtClass
Cupid
Level 113
God Stats
4W - 4L
1,736 SR
Queue Stats
193W - 169L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
m0nk3ybutt01
Zhong Kui
Level 67
God Stats
1W - 1L
1,555 SR
Queue Stats
3W - 4L
1,199 Elo+
Solo
Lancelot
Lancelot
weaponmojo
Lancelot
Level 127
God Stats
11W - 5L
1,879 SR
Queue Stats
96W - 87L
1,575 Elo+
Solo
Team Averages
Level 102
1,652 SR
1,451 Elo+

VS

Team Averages
Level 113
1,466 SR
1,548 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
PureUltra
Bacchus
Level 153
God Stats
1W - 4L
1,265 SR
Queue Stats
128W - 130L
1,500 Elo+
Party 1
Tiamat
Tiamat
Razu LG3052
Tiamat
Level 52
God Stats
1W - 2L
1,429 SR
Queue Stats
168W - 155L
1,497 Elo+
Solo
Skadi
Skadi
TragicNARUTO
Skadi
Level 106
God Stats
41W - 24L
1,637 SR
Queue Stats
89W - 78L
1,522 Elo+
Party 1
Loki
Loki
guadian2612
Loki
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
2 / 2 / 7
7,602
585
6,911
10,148
7,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
7 / 0 / 4
9,466
728
6,991
5,182
2,524
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 6
7,341
565
4,044
7,477
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
m0nk3ybutt01
Zhong Kui
10
2 / 8 / 3
6,655
512
4,775
9,803
4,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
weaponmojo
Lancelot
14
6 / 0 / 3
7,933
610
7,546
7,758
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
8 / 7 / 1
7,590
584
10,730
14,334
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
PureUltra
Bacchus
7
0 / 1 / 1
5,223
402
4,093
9,450
4,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
12
0 / 3 / 0
6,890
530
2,951
5,397
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 3 / 0
5,823
448
4,985
6,191
1,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 2
6,119
471
2,060
7,969
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
17
Kills
10
10
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
8
7
1
1.21
W
Shiva
2
2
7
2.75
L
Bacchus
PureUltra
Bacchus
0
1
1
0.5
L
Tiamat
0
3
0
0
W
7
0
4
9
L
1
3
0
0.33
W
0
0
6
3
L
1
3
2
0.67
W
Zhong Kui
m0nk3ybutt01
Zhong Kui
2
8
3
0.44
W
Lancelot
weaponmojo
Lancelot
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,267
Damage
24,819
40,368
Taken
43,341
19,879
Mitigated
14,306
16,812
Healing
15,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,730
7,201
0
5,551
14,334
4,392
0
5,309
9,025
0
38,476
W
Shiva
6,911
1,675
176
2,759
10,148
7,356
0
2,676
7,428
0
31,410
L
Bacchus
PureUltra
Bacchus
4,093
1,035
1,087
3,271
9,450
4,190
0
1,516
7,934
12,595
0
L
Tiamat
2,951
220
0
1,106
5,397
2,586
0
1,100
4,297
44,292
0
W
6,991
284
0
3,610
5,182
2,524
0
1,139
4,043
72,186
2,884
L
4,985
1,558
0
792
6,191
1,174
0
2,003
4,188
0
37,644
W
4,044
1,860
282
4,697
7,477
2,196
416
1,733
5,744
0
59,442
L
2,060
526
0
3,602
7,969
1,964
0
1,720
6,249
0
37,444
W
Zhong Kui
m0nk3ybutt01
Zhong Kui
4,775
1,410
0
1,210
9,803
4,421
0
0
9,803
24,970
0
W
Lancelot
weaponmojo
Lancelot
7,546
1,906
0
4,078
7,758
3,382
0
1,497
6,250
0
53,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,997
Gold Earned
31,645
429
Minions Killed
304
0
Camps Cleared
0
1,339,371
Distance Traveled
1,237,632
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,590
584
56
4
0
240,580
0
W
Shiva
7,602
585
43
3
0
289,312
0
L
Bacchus
5,223
402
9
1
0
219,153
2
L
Tiamat
6,890
530
101
8
0
258,017
2
W
Anubis
9,466
728
141
11
0
246,742
4
L
Skadi
5,823
448
63
5
0
207,607
0
W
Cupid
7,341
565
99
8
0
251,373
4
L
Loki
6,119
471
75
6
0
312,275
0
W
Zhong Kui
6,655
512
50
4
0
213,356
3
W
Lancelot
7,933
610
96
7
0
338,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role