Player Matchup

Tiamat
Tiamat
AveryJim
Tiamat
Level 185
God Stats
0W - 1L
1,566 SR
Queue Stats
8W - 15L
1,467 Elo+
Solo
Merlin
Merlin
Edragon555
Merlin
Level 149
God Stats
12W - 8L
1,665 SR
Queue Stats
173W - 116L
1,530 Elo+
Party 1
Skadi
Skadi
ItzCuffiaYT
Skadi
Level 124
God Stats
2W - 1L
1,713 SR
Queue Stats
40W - 30L
1,616 Elo+
Solo
Arachne
Arachne
MummRaaaaa
Arachne
Level 88
God Stats
13W - 9L
1,738 SR
Queue Stats
239W - 248L
1,471 Elo+
Solo
Terra
Terra
Paradisin
Terra
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 176L
1,533 Elo+
Party 1
Team Averages
Level 138
1,636 SR
1,524 Elo+

VS

Team Averages
Level 140
1,544 SR
1,511 Elo+
Ishtar
Ishtar
IJormedAnhur
Ishtar
Level 154
God Stats
3W - 3L
1,571 SR
Queue Stats
268W - 252L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
Retro Duncan
Kumbhakarna
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,560 Elo+
Party 2
Agni
Agni
RicoFearNun
Agni
Level 153
God Stats
7W - 7L
1,533 SR
Queue Stats
293W - 274L
1,462 Elo+
Solo
Cabrakan
Cabrakan
Vezby I
Cabrakan
Level 127
God Stats
3W - 2L
1,558 SR
Queue Stats
78W - 79L
1,528 Elo+
Party 2
Loki
Loki
ZER0PENGUIN
Loki
Level 179
God Stats
15W - 14L
1,561 SR
Queue Stats
128W - 121L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AveryJim
Tiamat
14
0 / 6 / 3
8,442
469
9,571
14,198
9,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Edragon555
Merlin
17
1 / 1 / 3
9,704
539
12,410
8,022
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 7 / 0
9,528
529
11,355
16,251
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
MummRaaaaa
Arachne
13
4 / 6 / 1
8,103
450
6,802
17,555
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Terra
Paradisin
Terra
13
1 / 3 / 8
8,809
489
7,822
16,098
14,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
5 / 2 / 4
10,766
598
11,110
10,525
4,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
Retro Duncan
Kumbhakarna
14
0 / 3 / 9
8,422
468
6,720
20,169
20,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 3 / 4
10,135
563
9,647
9,084
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cabrakan
Vezby I
Cabrakan
16
2 / 4 / 8
9,772
543
10,898
18,844
18,182
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

19
14 / 0 / 3
11,116
618
13,754
12,413
4,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
12
Kills
23
23
Deaths
12
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AveryJim
Tiamat
0
6
3
0.25
L
Merlin
Edragon555
Merlin
1
1
3
2.5
W
Ishtar
5
2
4
3.5
L
6
7
0
0.86
L
Arachne
MummRaaaaa
Arachne
4
6
1
0.75
L
Terra
Paradisin
Terra
1
3
8
1.67
W
Kumbhakarna
Retro Duncan
Kumbhakarna
0
3
9
1.5
W
2
3
4
1.33
W
Cabrakan
Vezby I
Cabrakan
2
4
8
1.5
W
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,960
Damage
52,129
72,124
Taken
71,035
38,465
Mitigated
50,622
17,012
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AveryJim
Tiamat
9,571
1,224
0
3,290
14,198
9,736
0
6,973
7,225
54,716
26
L
Merlin
Edragon555
Merlin
12,410
307
0
804
8,022
2,973
0
4,732
3,290
101,727
0
W
Ishtar
11,110
7,134
0
4,836
10,525
4,130
0
3,909
6,616
0
98,411
L
11,355
5,040
0
1,532
16,251
5,395
16
1,927
14,324
0
74,731
L
Arachne
MummRaaaaa
Arachne
6,802
5,009
0
4,165
17,555
5,989
0
7,110
10,445
0
50,759
L
Terra
Paradisin
Terra
7,822
1,126
4,032
3,189
16,098
14,372
0
6,656
9,442
29,655
520
W
Kumbhakarna
Retro Duncan
Kumbhakarna
6,720
515
0
2,852
20,169
20,201
0
7,924
12,245
25,552
0
W
9,647
0
0
2,327
9,084
3,268
594
5,837
3,247
89,846
2,123
W
Cabrakan
Vezby I
Cabrakan
10,898
1,301
0
7,099
18,844
18,182
129
9,018
9,826
68,528
1,244
W
13,754
3,971
0
5,929
12,413
4,841
0
3,049
9,364
0
96,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,586
Gold Earned
50,211
505
Minions Killed
597
0
Camps Cleared
0
1,763,581
Distance Traveled
1,796,830
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,442
469
95
5
0
300,284
4
L
Merlin
9,704
539
170
9
0
349,814
1
W
Ishtar
10,766
598
189
11
0
355,281
4
L
Skadi
9,528
529
125
7
0
311,826
2
L
Arachne
8,103
450
73
4
0
404,457
4
L
Terra
8,809
489
42
2
0
397,200
1
W
Kumbhakarna
8,422
468
17
1
0
354,828
1
W
Agni
10,135
563
162
9
0
381,275
5
W
Cabrakan
9,772
543
88
5
0
273,689
7
W
Loki
11,116
618
141
8
0
431,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role