Player Matchup

Bacchus
Bacchus
M992
Bacchus
Level 150
God Stats
5W - 5L
1,492 SR
Queue Stats
142W - 151L
1,518 Elo+
Solo
Fenrir
Fenrir
NXtrayl
Fenrir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
XalvvaroX
Ah Puch
Level 149
God Stats
3W - 2L
1,484 SR
Queue Stats
87W - 93L
1,522 Elo+
Solo
Rama
Rama
pepe8183
Rama
Level 132
God Stats
1W - 2L
1,815 SR
Queue Stats
228W - 213L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
xHE6POx
Sun Wukong
Level 89
God Stats
13W - 11L
1,515 SR
Queue Stats
264W - 261L
1,437 Elo+
Solo
Team Averages
Level 111
1,561 SR
1,500 Elo+

VS

Team Averages
Level 86
1,544 SR
1,504 Elo+
Kumbhakarna
Kumbhakarna
KaBlom
Kumbhakarna
Level 29
God Stats
1W - 1L
1,311 SR
Queue Stats
55W - 69L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
YoungSandwichh
Kukulkan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,513 Elo+
Solo
Mercury
Mercury
Zowta
Mercury
Level 64
God Stats
9W - 9L
1,718 SR
Queue Stats
149W - 150L
1,523 Elo+
Party 1
King Arthur
King Arthur
boycurt
King Arthur
Level 98
God Stats
7W - 8L
1,386 SR
Queue Stats
262W - 248L
1,519 Elo+
Solo
Charybdis
Charybdis
tyx dgx
Charybdis
Level 113
God Stats
5W - 2L
1,806 SR
Queue Stats
120W - 109L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
M992
Bacchus
12
1 / 3 / 3
8,520
473
7,783
11,420
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
NXtrayl
Fenrir
13
2 / 4 / 1
7,940
441
4,754
15,287
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
XalvvaroX
Ah Puch
17
2 / 2 / 4
10,290
572
10,823
11,044
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
17
2 / 4 / 1
9,989
555
5,306
11,975
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
xHE6POx
Sun Wukong
15
4 / 4 / 2
9,891
550
16,178
25,533
28,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KaBlom
Kumbhakarna
15
3 / 1 / 7
9,604
534
6,538
13,473
12,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
15
2 / 4 / 5
9,224
512
10,875
10,685
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Zowta
Mercury
16
4 / 2 / 5
9,153
509
8,413
12,973
5,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
boycurt
King Arthur
17
2 / 3 / 3
10,259
570
16,054
23,125
20,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
tyx dgx
Charybdis
18
6 / 1 / 1
10,270
571
10,386
10,596
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
11
Kills
17
17
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
KaBlom
Kumbhakarna
3
1
7
6.5
L
Bacchus
M992
Bacchus
1
3
3
0.83
L
Fenrir
NXtrayl
Fenrir
2
4
1
0.63
L
Ah Puch
XalvvaroX
Ah Puch
2
2
4
2
W
Kukulkan
2
4
5
1.13
W
Mercury
Zowta
Mercury
4
2
5
3.25
W
King Arthur
boycurt
King Arthur
2
3
3
1.17
L
Rama
2
4
1
0.63
W
Charybdis
tyx dgx
Charybdis
6
1
1
6.5
L
Sun Wukong
xHE6POx
Sun Wukong
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,844
Damage
52,266
75,259
Taken
70,852
53,998
Mitigated
46,623
21,572
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
KaBlom
Kumbhakarna
6,538
672
0
1,194
13,473
12,673
231
5,050
8,423
27,025
0
L
Bacchus
M992
Bacchus
7,783
768
0
2,931
11,420
11,106
0
3,484
7,936
29,854
1,638
L
Fenrir
NXtrayl
Fenrir
4,754
1,083
0
1,899
15,287
5,916
0
4,652
10,635
0
49,986
L
Ah Puch
XalvvaroX
Ah Puch
10,823
211
0
3,961
11,044
4,103
0
5,375
5,669
99,460
0
W
Kukulkan
10,875
1,025
0
2,844
10,685
3,692
556
6,526
4,159
70,343
1,092
W
Mercury
Zowta
Mercury
8,413
3,994
0
2,125
12,973
5,637
0
2,604
10,369
0
73,006
W
King Arthur
boycurt
King Arthur
16,054
2,033
0
7,266
23,125
20,713
14
3,793
19,332
1,186
88,181
L
Rama
5,306
3,552
0
5,733
11,975
3,926
583
1,032
10,943
0
82,128
W
Charybdis
tyx dgx
Charybdis
10,386
5,710
0
5,057
10,596
3,908
971
1,317
9,279
0
91,320
L
Sun Wukong
xHE6POx
Sun Wukong
16,178
1,928
0
7,048
25,533
28,947
0
3,589
21,944
1,157
68,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,630
Gold Earned
48,510
554
Minions Killed
592
0
Camps Cleared
0
1,724,588
Distance Traveled
1,800,029
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,604
534
36
2
0
357,895
2
L
Bacchus
8,520
473
38
2
0
344,139
4
L
Fenrir
7,940
441
69
4
0
389,865
0
L
Ah Puch
10,290
572
177
10
0
336,996
4
W
Kukulkan
9,224
512
128
7
0
337,761
4
W
Mercury
9,153
509
107
6
0
435,869
1
W
King Arthur
10,259
570
156
9
0
344,434
8
L
Rama
9,989
555
149
8
0
305,895
0
W
Charybdis
10,270
571
165
9
0
324,070
0
L
Sun Wukong
9,891
550
121
7
0
347,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role