Player Matchup

Anhur
Anhur
Silver IV
BIoodn
Anhur
Silver IV
Level 249
God Stats
0W - 2L
1,214 SR
Queue Stats
85W - 109L
973 MMR
Solo
Osiris
Osiris
Silver III
H6Kk
Osiris
Silver III
Level 105
God Stats
1W - 4L
1,503 SR
Queue Stats
90W - 116L
890 MMR
Solo
Jormungandr
Jormungandr
Silver II
MrRootOfAllMoney
Jormungandr
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 80L
997 MMR
Solo
Janus
Janus
Silver II
abbanop
Janus
Silver II
Level 109
God Stats
10W - 11L
1,554 SR
Queue Stats
21W - 25L
1,271 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
charlysure
Tsukuyomi
Silver I
Level 149
God Stats
28W - 31L
1,467 SR
Queue Stats
196W - 198L
1,089 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,448 SR
1,044 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,488 SR
1,277 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
Accordion Hero
Medusa
Silver II
Level 187
God Stats
3W - 3L
1,335 SR
Queue Stats
220W - 244L
1,055 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Real Grimz
Sun Wukong
Silver I
Level 155
God Stats
21W - 15L
1,523 SR
Queue Stats
215W - 227L
1,084 MMR
Solo
Ra
Ra
Silver I
Saber_XXL
Ra
Silver I
Level 109
God Stats
59W - 41L
1,583 SR
Queue Stats
231W - 244L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BIoodn
Anhur
9
1 / 3 / 0
5,575
465
2,262
6,418
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
H6Kk
Osiris
11
1 / 3 / 1
6,619
552
5,804
14,235
12,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
MrRootOfAllMoney
Jormungandr
10
0 / 2 / 0
5,621
468
4,430
8,969
3,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
abbanop
Janus
12
1 / 3 / 1
6,480
540
2,070
6,429
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
charlysure
Tsukuyomi
8
1 / 4 / 0
5,038
420
4,600
9,038
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
FreyaAo KuangKumbhakarnaAphrodite

VS

Bans
CthulhuIx ChelSurtrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
4 / 0 / 5
7,447
621
5,401
7,638
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
 
Bacchus
11
1 / 1 / 7
6,255
521
5,565
10,016
6,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 1 / 3
7,184
599
3,961
4,456
1,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Real Grimz
Sun Wukong
12
1 / 2 / 3
7,093
591
7,961
9,884
6,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
7 / 0 / 1
7,847
654
4,263
3,700
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
14
15
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
5
6.5
W
Bacchus
 
Bacchus
1
1
7
4.5
W
1
1
3
2.5
L
Anhur
BIoodn
Anhur
1
3
0
0.33
L
Osiris
H6Kk
Osiris
1
3
1
0.5
L
Jormungandr
MrRootOfAllMoney
Jormungandr
0
2
0
0
W
Sun Wukong
Real Grimz
Sun Wukong
1
2
3
1.25
W
7
0
1
7.5
L
Janus
abbanop
Janus
1
3
1
0.5
L
Tsukuyomi
charlysure
Tsukuyomi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,166
Damage
27,151
45,089
Taken
35,694
22,384
Mitigated
18,323
13,249
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,401
2,897
56
1,949
7,638
2,987
0
1,703
5,855
0
76,571
W
Bacchus
 
Bacchus
5,565
122
255
2,460
10,016
6,214
0
2,531
7,444
15,770
0
W
3,961
1,446
0
1,094
4,456
1,172
2,930
753
3,703
0
56,179
L
Anhur
BIoodn
Anhur
2,262
1,294
0
2,253
6,418
1,840
914
1,636
4,782
0
27,053
L
Osiris
H6Kk
Osiris
5,804
2,383
0
5,338
14,235
12,306
0
1,642
11,779
0
42,792
L
Jormungandr
MrRootOfAllMoney
Jormungandr
4,430
972
0
1,668
8,969
3,835
0
2,178
6,791
42,831
785
W
Sun Wukong
Real Grimz
Sun Wukong
7,961
1,139
216
3,589
9,884
6,632
0
373
9,471
0
45,363
W
4,263
369
1,213
1,981
3,700
1,318
0
874
2,790
52,005
501
L
Janus
abbanop
Janus
2,070
143
0
1,000
6,429
1,988
0
2,079
4,350
42,839
0
L
Tsukuyomi
charlysure
Tsukuyomi
4,600
1,549
0
2,990
9,038
2,415
0
2,224
6,682
0
22,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,333
Gold Earned
35,826
340
Minions Killed
422
0
Camps Cleared
0
1,107,614
Distance Traveled
1,281,574
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,447
621
126
11
0
278,171
0
W
Bacchus
6,255
521
24
2
0
273,989
2
W
Medusa
7,184
599
102
9
0
229,621
1
L
Anhur
5,575
465
58
5
0
159,787
0
L
Osiris
6,619
552
73
6
0
225,995
0
L
Jormungandr
5,621
468
67
6
0
240,107
2
W
Sun Wukong
7,093
591
69
6
0
229,795
0
W
Ra
7,847
654
101
8
0
269,998
3
L
Janus
6,480
540
98
8
0
232,706
2
L
Tsukuyomi
5,038
420
44
4
0
249,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role