Player Matchup

Bacchus
Bacchus
Caribbean_kid90
Bacchus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 60L
1,467 Elo+
Solo
Charybdis
Charybdis
Faiaa96
Charybdis
Level 125
God Stats
8W - 5L
1,270 SR
Queue Stats
500W - 506L
1,463 Elo+
Solo
Discordia
Discordia
RulasHD
Discordia
Level 82
God Stats
14W - 10L
1,502 SR
Queue Stats
44W - 52L
1,417 Elo+
Solo
Sol
Sol
TERREMOTOCANARIO
Sol
Level 95
God Stats
10W - 9L
1,548 SR
Queue Stats
87W - 88L
1,467 Elo+
Solo
Arachne
Arachne
ThanisHD
Arachne
Level 67
God Stats
10W - 6L
1,553 SR
Queue Stats
225W - 236L
1,433 Elo+
Solo
Team Averages
Level 103
1,475 SR
1,449 Elo+

VS

Team Averages
Level 104
1,339 SR
1,460 Elo+
Chang'e
Chang'e
Cjmaciasm
Chang'e
Level 60
God Stats
0W - 4L
1,123 SR
Queue Stats
33W - 46L
1,401 Elo+
Solo
Sylvanus
Sylvanus
Deadshott12
Sylvanus
Level 144
God Stats
14W - 10L
1,428 SR
Queue Stats
356W - 338L
1,447 Elo+
Solo
Khepri
Khepri
Ken__Kaneki___12
Khepri
Level 142
God Stats
0W - 3L
1,188 SR
Queue Stats
381W - 353L
1,511 Elo+
Solo
Charybdis
Charybdis
TOTELOKO
Charybdis
Level 87
God Stats
1W - 4L
1,447 SR
Queue Stats
82W - 73L
1,473 Elo+
Party 1
Mercury
Mercury
colmillosangre
Mercury
Level 89
God Stats
3W - 2L
1,510 SR
Queue Stats
79W - 73L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 8
6,422
584
3,958
8,473
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
Faiaa96
Charybdis
14
10 / 0 / 0
8,341
758
9,953
5,065
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
RulasHD
Discordia
12
4 / 1 / 2
6,710
610
5,327
4,957
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 3
7,374
670
6,354
7,575
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
ThanisHD
Arachne
11
3 / 2 / 5
6,187
562
4,748
8,478
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cjmaciasm
Chang'e
9
1 / 5 / 1
6,004
546
4,653
6,353
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
Deadshott12
Sylvanus
12
2 / 2 / 0
6,866
624
4,137
11,155
8,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

9
0 / 3 / 2
5,443
495
3,889
9,294
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
TOTELOKO
Charybdis
9
1 / 5 / 1
5,602
509
3,306
7,759
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 0
5,567
506
2,392
8,447
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
6
6
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
Chang'e
Cjmaciasm
Chang'e
1
5
1
0.3
L
Sylvanus
Deadshott12
Sylvanus
2
2
0
1
W
Charybdis
Faiaa96
Charybdis
10
0
0
10
L
0
3
2
0.33
W
Discordia
RulasHD
Discordia
4
1
2
5
W
1
2
3
1.25
L
Charybdis
TOTELOKO
Charybdis
1
5
1
0.3
W
Arachne
ThanisHD
Arachne
3
2
5
2.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
18,377
34,548
Taken
43,008
13,745
Mitigated
21,354
15,023
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,958
761
0
2,290
8,473
6,057
0
3,175
5,298
20,507
0
L
Chang'e
Cjmaciasm
Chang'e
4,653
212
208
762
6,353
1,776
0
2,942
3,411
33,984
804
L
Sylvanus
Deadshott12
Sylvanus
4,137
1,222
0
3,948
11,155
8,686
0
4,746
6,409
33,573
12,764
W
Charybdis
Faiaa96
Charybdis
9,953
5,481
0
3,173
5,065
1,554
983
1,423
3,642
0
61,444
L
3,889
354
0
1,095
9,294
5,921
0
3,424
5,870
18,952
0
W
Discordia
RulasHD
Discordia
5,327
338
0
1,250
4,957
1,606
52
1,942
3,015
45,652
0
W
6,354
2,663
0
3,929
7,575
1,899
0
3,735
3,840
49,891
6,085
L
Charybdis
TOTELOKO
Charybdis
3,306
1,560
106
1,647
7,759
2,108
0
1,647
6,112
0
31,457
W
Arachne
ThanisHD
Arachne
4,748
2,703
0
4,381
8,478
2,629
0
2,103
6,375
0
36,113
L
2,392
711
0
1,417
8,447
2,863
0
2,340
6,107
0
34,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,034
Gold Earned
29,482
386
Minions Killed
288
0
Camps Cleared
0
1,127,327
Distance Traveled
1,018,488
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,422
584
18
2
0
230,040
1
L
Chang'e
6,004
546
79
7
0
213,950
0
L
Sylvanus
6,866
624
80
7
0
164,396
6
W
Charybdis
8,341
758
108
10
0
194,985
0
L
Khepri
5,443
495
15
1
0
224,632
2
W
Discordia
6,710
610
87
8
0
219,808
0
W
Sol
7,374
670
119
11
0
201,454
4
L
Charybdis
5,602
509
54
5
0
169,427
0
W
Arachne
6,187
562
54
5
0
281,040
2
L
Mercury
5,567
506
60
5
0
246,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role