Player Matchup

Serqet
Serqet
Gold III
BankaiSayka
Serqet
Gold III
Level 157
God Stats
18W - 16L
1,500 SR
Queue Stats
776W - 849L
1,471 MMR
Solo
Hou Yi
Hou Yi
Silver II
ElectroScorpion
Hou Yi
Silver II
Level 138
God Stats
2W - 4L
1,613 SR
Queue Stats
204W - 247L
1,185 MMR
Solo
Zeus
Zeus
Bronze III
SirLime11
Zeus
Bronze III
Level 76
God Stats
1W - 1L
1,739 SR
Queue Stats
4W - 5L
1,507 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,617 SR
1,388 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,556 SR
1,537 MMR
Nu Wa
Nu Wa
Platinum I
AssAssIn009707
Nu Wa
Platinum I
Level 104
God Stats
72W - 56L
1,664 SR
Queue Stats
326W - 313L
1,984 MMR
Party 1
Bastet
Bastet
Platinum V
Goonsforhire22
Bastet
Platinum V
Level 109
God Stats
4W - 3L
1,518 SR
Queue Stats
211W - 207L
1,572 MMR
Party 1
Odin
Odin
Silver IV
callme1nsane_
Odin
Silver IV
Level 122
God Stats
10W - 9L
1,485 SR
Queue Stats
229W - 311L
1,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
1 / 4 / 2
8,124
739
4,386
15,880
14,317
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 1
8,713
792
2,007
11,512
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
14
0 / 3 / 2
8,101
736
6,232
5,803
1,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JormungandrCthulhuAphroditeBacchusTsukuyomi

VS

Bans
KumbhakarnaHerculesKuzenboBake KujiraAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 8
10,435
949
12,633
4,680
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
8 / 0 / 4
10,943
995
11,548
7,902
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 3 / 6
9,132
830
4,483
7,451
6,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
2
Kills
12
12
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
Serqet
1
4
2
0.5
L
1
5
1
0.3
W
8
0
4
10
L
Zeus
0
3
2
0.33
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,625
Damage
28,664
33,195
Taken
20,033
18,731
Mitigated
11,585
3,387
Healing
6,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,633
4,310
0
1,184
4,680
1,563
2,008
877
3,613
46,885
0
L
Serqet
4,386
499
0
2,064
15,880
14,317
0
6,059
8,424
0
16,683
L
2,007
595
0
1,081
11,512
3,066
0
3,834
6,911
0
33,050
W
11,548
2,837
0
4,657
7,902
3,483
1,260
3,286
4,478
0
30,772
L
Zeus
6,232
370
0
242
5,803
1,348
0
1,877
3,463
34,432
0
W
4,483
158
0
949
7,451
6,539
220
2,109
5,074
0
22,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,938
Gold Earned
30,510
150
Minions Killed
155
0
Camps Cleared
0
577,562
Distance Traveled
688,419
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,435
949
75
7
0
211,201
0
L
Serqet
8,124
739
21
2
0
223,363
0
L
Hou Yi
8,713
792
60
5
0
175,227
2
W
Bastet
10,943
995
46
4
0
268,074
0
L
Zeus
8,101
736
69
6
0
178,972
1
W
Odin
9,132
830
34
3
0
209,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role