Player Matchup

Cerberus
Cerberus
Blanck 300
Cerberus
Level 159
God Stats
16W - 12L
1,571 SR
Queue Stats
471W - 493L
1,501 Elo+
Solo
Cthulhu
Cthulhu
JackedHammer1129
Cthulhu
Level 31
God Stats
6W - 4L
1,569 SR
Queue Stats
65W - 70L
1,443 Elo+
Party 1
Artemis
Artemis
Sodrin
Artemis
Level 112
God Stats
3W - 2L
1,670 SR
Queue Stats
29W - 33L
1,493 Elo+
Party 1
Lancelot
Lancelot
YoshinoEo
Lancelot
Level 128
God Stats
38W - 22L
1,625 SR
Queue Stats
214W - 217L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
splashbros305
Baron Samedi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 178L
1,505 Elo+
Party 1
Team Averages
Level 99
1,587 SR
1,492 Elo+

VS

Team Averages
Level 137
1,486 SR
1,512 Elo+
Chang'e
Chang'e
 
Chang'e
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ChumBucketStaff
Merlin
Level 187
God Stats
1W - 4L
1,432 SR
Queue Stats
130W - 118L
1,559 Elo+
Solo
Apollo
Apollo
Lady Lobelia
Apollo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blanck 300
Cerberus
10
3 / 0 / 1
5,744
522
4,340
7,407
5,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 2 / 0
5,897
536
4,256
12,264
6,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Sodrin
Artemis
11
3 / 0 / 1
6,172
561
5,211
3,136
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
YoshinoEo
Lancelot
11
3 / 2 / 4
6,118
556
5,043
8,598
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
splashbros305
Baron Samedi
11
1 / 3 / 2
6,216
565
2,671
6,384
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 0 / 3
7,106
646
6,383
7,194
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
 
Achilles
9
3 / 2 / 1
5,494
499
4,338
8,304
5,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
 
King Arthur
10
1 / 3 / 1
5,477
498
4,695
9,897
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 4 / 1
5,711
519
4,446
5,398
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
8
0 / 2 / 0
5,000
455
1,392
6,295
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
7
7
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
0
3
3.5
L
Achilles
 
Achilles
3
2
1
1.75
L
King Arthur
 
King Arthur
1
3
1
0.5
W
Cerberus
Blanck 300
Cerberus
3
0
1
3.5
L
1
4
1
0.38
W
1
2
0
0.5
L
Apollo
0
2
0
0
W
Artemis
Sodrin
Artemis
3
0
1
3.5
W
Lancelot
YoshinoEo
Lancelot
3
2
4
2.5
W
Baron Samedi
splashbros305
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,521
Damage
21,254
37,789
Taken
37,088
19,218
Mitigated
14,986
11,896
Healing
9,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,383
930
188
4,714
7,194
2,246
168
3,608
3,586
41,421
2,287
L
Achilles
 
Achilles
4,338
992
0
1,728
8,304
5,492
0
2,405
5,899
0
13,015
L
King Arthur
 
King Arthur
4,695
613
0
1,273
9,897
4,347
0
2,096
7,801
0
39,863
W
Cerberus
Blanck 300
Cerberus
4,340
566
218
2,272
7,407
5,879
1
909
6,362
30,263
2,115
L
4,446
247
0
724
5,398
1,337
0
2,039
3,359
27,801
0
W
4,256
500
0
4,132
12,264
6,621
0
5,096
6,577
35,469
857
L
Apollo
1,392
841
0
822
6,295
1,564
60
1,019
5,276
0
21,909
W
Artemis
Sodrin
Artemis
5,211
1,807
162
2,253
3,136
1,028
488
78
3,058
0
34,571
W
Lancelot
YoshinoEo
Lancelot
5,043
957
0
1,450
8,598
3,296
0
1,829
6,581
0
39,848
W
Baron Samedi
splashbros305
Baron Samedi
2,671
149
68
1,341
6,384
2,394
0
1,569
4,540
37,259
75

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
28,788
326
Minions Killed
281
0
Camps Cleared
0
1,115,177
Distance Traveled
1,080,170
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,106
646
93
8
0
219,433
0
L
Achilles
5,494
499
11
1
0
215,710
0
L
King Arthur
5,477
498
70
6
0
244,577
0
W
Cerberus
5,744
522
62
6
0
237,671
2
L
Merlin
5,711
519
53
5
0
191,608
4
W
Cthulhu
5,897
536
73
7
0
204,177
0
L
Apollo
5,000
455
54
5
0
208,842
0
W
Artemis
6,172
561
53
5
0
186,324
0
W
Lancelot
6,118
556
65
6
0
293,111
0
W
Baron Samedi
6,216
565
73
7
0
193,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role