Player Matchup

Martichoras
Martichoras
Gold I
 
Martichoras
Gold I
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
CharlieAkuma
Athena
Gold I
Level 218
God Stats
0W - 2L
1,402 SR
Queue Stats
53W - 45L
1,636 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Kiеv
Zhong Kui
Gold II
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,655 MMR
Party 1
King Arthur
King Arthur
Gold IV
MDKbokete24
King Arthur
Gold IV
Level 41
God Stats
1W - 3L
1,599 SR
Queue Stats
26W - 28L
1,611 MMR
Solo
Thor
Thor
Platinum III
Mesnik124
Thor
Platinum III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 115L
1,760 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,500 SR
1,632 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,486 SR
1,662 MMR
Fenrir
Fenrir
Gold I
Algiu
Fenrir
Gold I
Level 183
God Stats
1W - 1L
1,199 SR
Queue Stats
39W - 33L
1,666 MMR
Solo
Zeus
Zeus
Gold I
Grubulu
Zeus
Gold I
Level 166
God Stats
81W - 64L
1,585 SR
Queue Stats
363W - 361L
1,674 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
RxLhar
Kuzenbo
Silver I
Level 107
God Stats
15W - 2L
1,429 SR
Queue Stats
31W - 17L
1,593 MMR
Solo
Bellona
Bellona
Gold II
inykapo9
Bellona
Gold II
Level 141
God Stats
3W - 0L
1,668 SR
Queue Stats
24W - 19L
1,676 MMR
Solo
Chang'e
Chang'e
Gold I
βvbbleWaffle
Chang'e
Gold I
Level 123
God Stats
28W - 24L
1,549 SR
Queue Stats
330W - 329L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
1 / 3 / 1
7,240
557
3,811
9,618
3,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
10
0 / 5 / 2
6,056
466
4,116
14,960
11,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
Kiеv
Zhong Kui
13
3 / 3 / 2
7,522
579
13,169
12,987
8,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
MDKbokete24
King Arthur
10
0 / 3 / 0
5,632
433
3,434
11,106
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thor
12
3 / 3 / 1
6,904
531
4,447
12,372
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
AwilixFreyaBacchusChaac

VS

Bans
ArtioAgniSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Algiu
Fenrir
14
6 / 1 / 6
8,003
616
10,832
10,223
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Grubulu
Zeus
14
5 / 3 / 2
8,144
626
8,114
9,010
2,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
RxLhar
Kuzenbo
12
0 / 0 / 11
7,221
555
8,180
10,730
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
inykapo9
Bellona
15
4 / 0 / 2
9,449
727
7,445
9,635
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
14
2 / 3 / 5
7,427
571
7,084
10,031
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
17
17
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
1
3
1
0.5
W
Fenrir
Algiu
Fenrir
6
1
6
9
L
Athena
0
5
2
0.2
W
Zeus
Grubulu
Zeus
5
3
2
2
L
Zhong Kui
Kiеv
Zhong Kui
3
3
2
1.33
L
King Arthur
MDKbokete24
King Arthur
0
3
0
0
L
Thor
3
3
1
1.17
W
Kuzenbo
RxLhar
Kuzenbo
0
0
11
5.5
W
Bellona
inykapo9
Bellona
4
0
2
5
W
Chang'e
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,977
Damage
41,655
61,043
Taken
49,629
33,667
Mitigated
30,644
18,293
Healing
16,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
3,811
1,131
0
2,086
9,618
3,195
0
6,772
2,846
0
53,946
W
Fenrir
Algiu
Fenrir
10,832
3,438
0
2,558
10,223
4,048
0
4,006
6,217
0
51,194
L
Athena
4,116
1,102
0
3,428
14,960
11,679
0
6,302
8,617
16,277
0
W
Zeus
Grubulu
Zeus
8,114
1,609
0
4,005
9,010
2,819
264
1,869
7,141
64,052
0
L
Zhong Kui
Kiеv
Zhong Kui
13,169
2,819
0
6,309
12,987
8,678
0
7,416
5,525
63,910
3,443
L
King Arthur
MDKbokete24
King Arthur
3,434
443
0
2,102
11,106
6,215
0
0
10,461
0
31,644
L
Thor
4,447
1,421
0
4,368
12,372
3,900
0
2,888
9,438
0
50,054
W
Kuzenbo
RxLhar
Kuzenbo
8,180
3,442
0
2,325
10,730
13,004
0
3,926
6,804
21,879
0
W
Bellona
inykapo9
Bellona
7,445
1,648
0
3,019
9,635
7,562
98
698
8,937
0
68,275
W
Chang'e
7,084
732
993
3,546
10,031
3,211
202
6,192
3,839
50,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,354
Gold Earned
40,244
385
Minions Killed
445
0
Camps Cleared
0
1,253,779
Distance Traveled
1,368,146
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,240
557
104
8
0
243,137
0
W
Fenrir
8,003
616
72
6
0
330,162
0
L
Athena
6,056
466
12
1
0
291,658
3
W
Zeus
8,144
626
116
9
0
230,773
0
L
Zhong Kui
7,522
579
130
10
0
239,631
0
L
King Arthur
5,632
433
56
4
0
189,045
3
L
Thor
6,904
531
83
6
0
290,308
0
W
Kuzenbo
7,221
555
25
2
0
291,417
4
W
Bellona
9,449
727
133
10
0
244,768
1
W
Chang'e
7,427
571
99
8
0
271,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role