Player Matchup

Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum IV
Hebrz
Neith
Platinum IV
Level 129
God Stats
47W - 46L
1,561 SR
Queue Stats
361W - 359L
1,773 MMR
Solo
Scylla
Scylla
Platinum I
Juraxen
Scylla
Platinum I
Level 60
God Stats
1W - 0L
1,762 SR
Queue Stats
72W - 53L
2,001 MMR
Solo
Awilix
Awilix
Gold IV
Valkuren
Awilix
Gold IV
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 2L
1,737 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
noétac
Cu Chulainn
Platinum I
Level 149
God Stats
3W - 2L
1,672 SR
Queue Stats
101W - 89L
2,055 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,599 SR
1,813 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,557 SR
1,782 MMR
Odin
Odin
Platinum II
 
Odin
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
D1ncked
Ne Zha
Platinum IV
Level 206
God Stats
5W - 14L
1,385 SR
Queue Stats
314W - 305L
1,762 MMR
Solo
Hun Batz
Hun Batz
Platinum II
UnIeashed v2
Hun Batz
Platinum II
Level 159
God Stats
8W - 5L
1,646 SR
Queue Stats
118W - 110L
1,918 MMR
Solo
Sol
Sol
Gold III
alebongo
Sol
Gold III
Level 144
God Stats
0W - 1L
1,754 SR
Queue Stats
44W - 44L
1,634 MMR
Solo
Danzaburou
Danzaburou
Diamond V
ryzen19
Danzaburou
Diamond V
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 183L
2,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 1
5,744
574
3,809
6,955
5,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Hebrz
Neith
12
1 / 1 / 2
6,384
638
3,601
4,612
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Juraxen
Scylla
12
3 / 1 / 3
6,445
645
3,597
4,245
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Valkuren
Awilix
12
4 / 0 / 3
6,395
640
7,503
6,554
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
noétac
Cu Chulainn
11
2 / 0 / 2
6,881
688
6,457
9,463
6,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ChronosLokiFreya

VS

Bans
MedusaSusanoApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 3 / 0
5,164
516
5,921
9,603
5,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
D1ncked
Ne Zha
9
0 / 3 / 1
5,072
507
2,247
8,631
3,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
UnIeashed v2
Hun Batz
9
0 / 1 / 0
4,854
485
3,961
6,771
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 0
5,137
514
2,969
5,270
1,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
ryzen19
Danzaburou
11
1 / 3 / 0
5,601
560
2,737
8,085
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
1
2.5
L
Odin
 
Odin
0
3
0
0
L
Ne Zha
D1ncked
Ne Zha
0
3
1
0.17
W
Neith
Hebrz
Neith
1
1
2
2
W
Scylla
Juraxen
Scylla
3
1
3
4.5
L
Hun Batz
UnIeashed v2
Hun Batz
0
1
0
0
W
Awilix
Valkuren
Awilix
4
0
3
5.5
L
1
2
0
0.5
W
Cu Chulainn
noétac
Cu Chulainn
2
0
2
3
L
Danzaburou
ryzen19
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,967
Damage
17,835
31,829
Taken
38,360
16,579
Mitigated
13,926
12,493
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,809
866
0
2,379
6,955
5,278
126
1,236
5,719
15,504
2,046
L
Odin
 
Odin
5,921
2,265
0
3,387
9,603
5,360
0
432
9,171
0
35,645
L
Ne Zha
D1ncked
Ne Zha
2,247
153
0
1,839
8,631
3,152
0
2,933
5,598
0
19,516
W
Neith
Hebrz
Neith
3,601
634
0
1,805
4,612
1,632
592
1,634
2,978
0
52,207
W
Scylla
Juraxen
Scylla
3,597
561
0
1,306
4,245
1,171
0
0
4,245
48,324
0
L
Hun Batz
UnIeashed v2
Hun Batz
3,961
1,380
0
3,295
6,771
1,761
0
43
6,728
0
33,126
W
Awilix
Valkuren
Awilix
7,503
2,798
0
3,693
6,554
2,022
0
398
6,156
0
42,066
L
2,969
1,063
0
2,662
5,270
1,170
0
772
4,498
31,210
0
W
Cu Chulainn
noétac
Cu Chulainn
6,457
1,580
0
3,310
9,463
6,476
357
120
9,343
1,752
46,697
L
Danzaburou
ryzen19
Danzaburou
2,737
1,127
0
4,431
8,085
2,483
0
3,143
4,771
0
41,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
25,828
371
Minions Killed
299
0
Camps Cleared
0
1,062,677
Distance Traveled
969,971
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,744
574
14
1
0
224,529
6
L
Odin
5,164
516
62
6
0
202,702
0
L
Ne Zha
5,072
507
35
4
0
183,286
0
W
Neith
6,384
638
105
11
0
181,946
0
W
Scylla
6,445
645
92
9
0
203,361
2
L
Hun Batz
4,854
485
67
7
0
218,240
0
W
Awilix
6,395
640
79
8
0
244,981
0
L
Sol
5,137
514
59
6
0
177,923
1
W
Cu Chulainn
6,881
688
81
8
0
207,860
0
L
Danzaburou
5,601
560
76
8
0
187,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role