Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Lucien_Lechancen
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,357 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Pochole
Kumbhakarna
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 25L
1,338 Elo+
Party 1
Bakasura
Bakasura
TempoTicks
Bakasura
Level 89
God Stats
1W - 2L
1,721 SR
Queue Stats
11W - 16L
1,426 Elo+
Party 1
Shiva
Shiva
crazybro321
Shiva
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,466 Elo+
Party 1
Team Averages
Level 84
1,544 SR
1,417 Elo+

VS

Team Averages
Level 120
1,462 SR
1,457 Elo+
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Demon_Lord_KFC
Fenrir
Level 157
God Stats
6W - 6L
1,323 SR
Queue Stats
47W - 51L
1,419 Elo+
Party 2
Izanami
Izanami
Moosebie
Izanami
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 110L
1,568 Elo+
Solo
Baron Samedi
Baron Samedi
ReiBasil
Baron Samedi
Level 88
God Stats
144W - 129L
1,525 SR
Queue Stats
584W - 601L
1,502 Elo+
Solo
Chaac
Chaac
UchihaScorpio
Chaac
Level 125
God Stats
1W - 0L
1,460 SR
Queue Stats
8W - 11L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 4 / 1
4,845
440
2,575
5,246
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
4,775
434
2,644
6,125
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Pochole
Kumbhakarna
8
1 / 0 / 0
5,133
467
3,199
8,148
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Bakasura
TempoTicks
Bakasura
9
0 / 3 / 0
4,899
445
3,055
8,695
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 3 / 0
6,623
602
6,620
11,193
5,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
4 / 1 / 3
6,505
591
4,232
7,636
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 0 / 2
6,561
596
4,727
7,890
2,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Moosebie
Izanami
12
1 / 0 / 3
6,770
615
6,961
7,797
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
ReiBasil
Baron Samedi
12
3 / 0 / 2
6,848
623
5,567
4,389
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
1 / 4 / 2
6,347
577
6,037
9,767
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
5
Kills
14
14
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
1
0.13
W
Sobek
 
Sobek
4
1
3
5.5
W
5
0
2
6
L
0
4
0
0
W
Izanami
Moosebie
Izanami
1
0
3
2.5
L
Kumbhakarna
Pochole
Kumbhakarna
1
0
0
1
W
Baron Samedi
ReiBasil
Baron Samedi
3
0
2
4
L
Bakasura
TempoTicks
Bakasura
0
3
0
0
W
1
4
2
0.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,093
Damage
27,524
39,407
Taken
37,479
16,756
Mitigated
21,541
10,568
Healing
16,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,575
1,717
0
126
5,246
1,278
182
1,562
3,644
0
23,539
W
Sobek
 
Sobek
4,232
604
0
2,285
7,636
5,551
0
1,511
6,125
13,678
0
W
4,727
1,207
0
3,220
7,890
2,954
0
494
7,303
0
39,653
L
2,644
268
96
950
6,125
1,586
0
2,300
3,535
17,498
1,457
W
Izanami
Moosebie
Izanami
6,961
4,849
0
5,436
7,797
2,392
303
2,082
5,715
0
65,248
L
Kumbhakarna
Pochole
Kumbhakarna
3,199
485
0
2,664
8,148
5,008
0
3,021
4,952
15,607
1,556
W
Baron Samedi
ReiBasil
Baron Samedi
5,567
316
254
2,554
4,389
2,267
544
1,530
2,859
38,632
2,290
L
Bakasura
TempoTicks
Bakasura
3,055
2,294
0
1,768
8,695
2,959
0
2,197
6,333
0
23,978
W
6,037
658
0
3,054
9,767
8,377
0
0
9,150
0
32,684
L
6,620
1,655
0
4,964
11,193
5,925
0
0
10,528
0
37,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
33,031
215
Minions Killed
314
0
Camps Cleared
0
1,071,572
Distance Traveled
1,095,935
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,845
440
43
4
0
202,530
0
W
Sobek
6,505
591
13
1
0
236,674
5
W
Fenrir
6,561
596
59
5
0
248,993
0
L
Chang'e
4,775
434
42
4
0
197,708
0
W
Izanami
6,770
615
108
10
0
191,476
4
L
Kumbhakarna
5,133
467
14
1
0
234,231
1
W
Baron Samedi
6,848
623
81
7
0
209,667
0
L
Bakasura
4,899
445
54
5
0
247,765
0
W
Chaac
6,347
577
53
5
0
209,125
0
L
Shiva
6,623
602
62
6
0
189,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role