Player Matchup

Athena
Athena
Silver II
BearN3cessities
Athena
Silver II
Level 127
God Stats
16W - 13L
1,496 SR
Queue Stats
153W - 152L
988 MMR
Solo
Danzaburou
Danzaburou
Gold III
DoctorDerbz
Danzaburou
Gold III
Level 157
God Stats
4W - 4L
1,531 SR
Queue Stats
116W - 111L
1,410 MMR
Solo
Janus
Janus
Gold III
KN1G4T RANGER
Janus
Gold III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 179L
1,434 MMR
Solo
Thanatos
Thanatos
Gold IV
MnMighty
Thanatos
Gold IV
Level 109
God Stats
41W - 30L
1,625 SR
Queue Stats
90W - 85L
1,377 MMR
Solo
Fenrir
Fenrir
Bronze III
xK4NEx
Fenrir
Bronze III
Level 129
God Stats
2W - 0L
1,298 SR
Queue Stats
4W - 3L
1,415 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,490 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,593 SR
1,272 MMR
Artemis
Artemis
Silver III
HAVEL52549398
Artemis
Silver III
Level 154
God Stats
7W - 8L
1,414 SR
Queue Stats
153W - 171L
990 MMR
Solo
Thor
Thor
Gold V
T33NvsBBC
Thor
Gold V
Level 66
God Stats
11W - 12L
1,800 SR
Queue Stats
89W - 88L
1,478 MMR
Solo
Vulcan
Vulcan
Silver II
maximuspro96
Vulcan
Silver II
Level 154
God Stats
1W - 2L
1,514 SR
Queue Stats
48W - 51L
1,456 MMR
Solo
Lancelot
Lancelot
Gold II
psssssh
Lancelot
Gold II
Level 89
God Stats
3W - 6L
1,518 SR
Queue Stats
190W - 185L
1,448 MMR
Solo
Artio
Artio
Silver V
xX-DRAY-577-Xx
Artio
Silver V
Level 141
God Stats
2W - 1L
1,721 SR
Queue Stats
12W - 30L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 7
8,630
539
4,969
15,734
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
DoctorDerbz
Danzaburou
17
8 / 3 / 3
10,630
664
15,284
11,912
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

16
2 / 1 / 5
9,760
610
9,030
6,743
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
MnMighty
Thanatos
17
7 / 1 / 5
10,031
627
10,113
12,658
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
xK4NEx
Fenrir
17
5 / 2 / 1
10,751
672
7,174
11,321
12,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
RavanaFreyaHeraNu Wa

VS

Bans
Erlang ShenCthulhuKaliChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 7 / 2
7,922
495
6,881
12,325
3,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
15
3 / 5 / 0
8,813
551
5,620
12,404
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
14
1 / 4 / 1
7,981
499
9,149
8,233
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
psssssh
Lancelot
13
2 / 3 / 1
7,428
464
8,398
15,150
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 7 / 0
7,504
469
5,537
17,774
12,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
26
Kills
9
9
Deaths
26
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Danzaburou
DoctorDerbz
Danzaburou
8
3
3
3.17
L
Artemis
1
7
2
0.29
W
2
1
5
4.5
W
Thanatos
MnMighty
Thanatos
7
1
5
9.5
L
Thor
3
5
0
0.6
L
Vulcan
1
4
1
0.38
L
Lancelot
psssssh
Lancelot
2
3
1
0.83
W
Fenrir
xK4NEx
Fenrir
5
2
1
2.75
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,570
Damage
35,585
58,368
Taken
65,886
37,920
Mitigated
28,568
26,072
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,969
1,748
0
2,413
15,734
12,891
0
6,780
8,954
17,637
0
W
Danzaburou
DoctorDerbz
Danzaburou
15,284
7,231
0
5,824
11,912
4,768
958
2,977
8,935
0
84,917
L
Artemis
6,881
3,041
145
2,009
12,325
3,531
0
1,654
10,671
0
55,957
W
9,030
787
0
1,058
6,743
2,024
222
4,149
2,594
81,740
906
W
Thanatos
MnMighty
Thanatos
10,113
3,188
0
11,281
12,658
5,561
328
995
11,663
0
93,410
L
Thor
5,620
1,588
0
3,221
12,404
4,549
0
52
12,352
0
60,058
L
Vulcan
9,149
178
0
1,005
8,233
2,328
0
4,234
3,799
61,391
0
L
Lancelot
psssssh
Lancelot
8,398
1,622
0
4,174
15,150
5,197
0
3,495
11,467
0
51,912
W
Fenrir
xK4NEx
Fenrir
7,174
3,010
0
5,496
11,321
12,676
17
0
11,321
406
56,663
L
5,537
478
380
4,004
17,774
12,963
0
4,038
13,548
24,366
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,802
Gold Earned
39,648
529
Minions Killed
442
0
Camps Cleared
0
1,700,954
Distance Traveled
1,624,997
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,630
539
14
1
0
358,097
10
W
Danzaburou
10,630
664
132
8
0
303,420
0
L
Artemis
7,922
495
91
6
0
267,878
5
W
Janus
9,760
610
151
9
0
340,695
0
W
Thanatos
10,031
627
122
8
0
370,967
0
L
Thor
8,813
551
129
8
0
310,792
5
L
Vulcan
7,981
499
113
7
0
340,194
3
L
Lancelot
7,428
464
75
5
0
377,930
3
W
Fenrir
10,751
672
110
7
0
327,775
2
L
Artio
7,504
469
34
2
0
328,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role