Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
GNS_MoLaPoKabo
Ne Zha
Level 142
God Stats
9W - 9L
1,500 SR
Queue Stats
59W - 54L
1,289 Elo+
Solo
Odin
Odin
RaiDenKing012
Odin
Level 147
God Stats
0W - 4L
1,140 SR
Queue Stats
137W - 164L
1,447 Elo+
Party 1
Raijin
Raijin
fliskis_traskis
Raijin
Level 67
God Stats
3W - 4L
1,777 SR
Queue Stats
114W - 124L
1,432 Elo+
Party 1
Team Averages
Level 130
1,483 SR
1,434 Elo+

VS

Team Averages
Level 111
1,622 SR
1,456 Elo+
He Bo
He Bo
 
He Bo
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GodsAtMyWill
Arachne
Level 125
God Stats
2W - 1L
1,807 SR
Queue Stats
141W - 155L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Tr1ck5Ter
Danzaburou
Level 100
God Stats
15W - 14L
1,513 SR
Queue Stats
242W - 222L
1,493 Elo+
Solo
Atlas
Atlas
axeldu27
Atlas
Level 92
God Stats
14W - 11L
1,662 SR
Queue Stats
142W - 164L
1,388 Elo+
Solo
Nu Wa
Nu Wa
poepkip-_-
Nu Wa
Level 167
God Stats
35W - 26L
1,628 SR
Queue Stats
176W - 176L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 6 / 0
6,628
510
5,176
10,546
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
 
Kumbhakarna
9
0 / 0 / 2
5,500
423
2,720
7,011
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

13
5 / 1 / 0
7,381
568
6,365
9,192
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 3 / 0
6,246
480
4,151
11,665
6,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 2 / 0
6,641
511
4,735
5,319
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 3 / 0
6,578
506
4,141
7,951
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
GodsAtMyWill
Arachne
11
1 / 2 / 0
6,656
512
2,234
10,372
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Tr1ck5Ter
Danzaburou
15
4 / 0 / 2
8,779
675
6,888
4,648
2,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
axeldu27
Atlas
12
2 / 1 / 4
7,714
593
5,884
9,989
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
15
4 / 1 / 2
9,171
705
10,263
7,420
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
7
Kills
12
12
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
6
0
0.17
L
Kumbhakarna
 
Kumbhakarna
0
0
2
1
W
He Bo
 
He Bo
1
3
0
0.33
L
5
1
0
5
W
Arachne
GodsAtMyWill
Arachne
1
2
0
0.5
L
0
3
0
0
W
Danzaburou
Tr1ck5Ter
Danzaburou
4
0
2
5
W
Atlas
axeldu27
Atlas
2
1
4
4
L
1
2
0
0.5
W
Nu Wa
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,147
Damage
29,410
43,733
Taken
40,380
19,041
Mitigated
18,290
11,201
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,176
1,151
0
2,837
10,546
3,747
0
2,496
8,002
0
49,020
L
Kumbhakarna
 
Kumbhakarna
2,720
300
0
1,892
7,011
3,186
0
3,973
2,832
9,237
0
W
He Bo
 
He Bo
4,141
259
0
1,099
7,951
2,469
0
4,457
3,494
32,094
1,094
L
6,365
1,046
0
2,056
9,192
3,914
0
1,801
7,173
0
50,696
W
Arachne
GodsAtMyWill
Arachne
2,234
1,345
0
5,541
10,372
3,011
0
960
9,412
0
46,388
L
4,151
1,056
0
3,041
11,665
6,785
0
6,896
4,316
0
43,861
W
Danzaburou
Tr1ck5Ter
Danzaburou
6,888
3,095
0
3,252
4,648
2,017
0
464
4,184
0
72,935
W
Atlas
axeldu27
Atlas
5,884
2,219
162
2,127
9,989
8,418
0
2,295
7,694
31,849
0
L
4,735
580
0
1,375
5,319
1,409
333
3,459
1,394
40,351
774
W
Nu Wa
10,263
3,861
0
3,479
7,420
2,375
0
0
7,420
64,571
2,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,396
Gold Earned
38,898
313
Minions Killed
446
0
Camps Cleared
0
1,122,760
Distance Traveled
1,336,886
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,628
510
85
7
0
190,374
2
L
Kumbhakarna
5,500
423
15
1
0
164,960
0
W
He Bo
6,578
506
67
5
0
280,118
0
L
Ne Zha
7,381
568
88
7
0
312,872
3
W
Arachne
6,656
512
63
5
0
330,041
3
L
Odin
6,246
480
59
5
0
214,882
1
W
Danzaburou
8,779
675
143
11
0
251,383
2
W
Atlas
7,714
593
33
3
0
263,502
1
L
Raijin
6,641
511
66
5
0
239,672
2
W
Nu Wa
9,171
705
140
11
0
211,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role