Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Alantes
Jormungandr
Level 180
God Stats
1W - 1L
1,316 SR
Queue Stats
58W - 33L
1,606 Elo+
Party 2
Anubis
Anubis
Blockcipher
Anubis
Level 152
God Stats
1W - 1L
1,748 SR
Queue Stats
6W - 3L
1,802 Elo+
Party 2
Geb
Geb
Only Lame
Geb
Level 104
God Stats
10W - 9L
1,554 SR
Queue Stats
25W - 22L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
xEz2p-
Jing Wei
Level 108
God Stats
4W - 5L
1,564 SR
Queue Stats
245W - 245L
1,629 Elo+
Solo
Team Averages
Level 137
1,537 SR
1,605 Elo+

VS

Team Averages
Level 113
1,565 SR
1,488 Elo+
The Morrigan
The Morrigan
Abyssal_Drakion
The Morrigan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,572 Elo+
Solo
Skadi
Skadi
CosmicTamales
Skadi
Level 133
God Stats
7W - 4L
1,500 SR
Queue Stats
152W - 126L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
Morrni
Kumbhakarna
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 62L
1,510 Elo+
Solo
Shiva
Shiva
Passionoia
Shiva
Level 94
God Stats
3W - 0L
1,823 SR
Queue Stats
78W - 77L
1,442 Elo+
Solo
Loki
Loki
SadLocs
Loki
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 118L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 1 / 0
7,594
506
4,572
8,360
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Alantes
Jormungandr
13
3 / 2 / 1
8,425
562
8,727
12,490
8,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
13
3 / 4 / 2
8,113
541
5,957
9,383
4,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 2
5,890
393
2,930
8,062
5,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
xEz2p-
Jing Wei
10
0 / 2 / 1
6,075
405
3,145
5,703
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Abyssal_Drakion
The Morrigan
12
1 / 5 / 4
7,462
497
5,872
8,142
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 1
8,528
569
7,608
5,852
1,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Morrni
Kumbhakarna
13
1 / 0 / 8
8,644
576
6,629
9,865
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
11
0 / 2 / 1
6,909
461
2,907
11,039
6,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
SadLocs
Loki
14
2 / 2 / 2
7,887
526
2,983
9,833
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
10
Kills
11
11
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
1
0
4
W
The Morrigan
Abyssal_Drakion
The Morrigan
1
5
4
0.6
L
Jormungandr
Alantes
Jormungandr
3
2
1
1.75
L
Anubis
3
4
2
1
W
7
1
1
7.5
W
Kumbhakarna
Morrni
Kumbhakarna
1
0
8
5
L
0
2
2
0.5
W
Shiva
0
2
1
0.25
W
Loki
SadLocs
Loki
2
2
2
1.5
L
Jing Wei
xEz2p-
Jing Wei
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,331
Damage
25,999
43,998
Taken
44,731
23,339
Mitigated
20,391
10,204
Healing
10,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,572
1,154
0
893
8,360
3,450
0
1,164
7,196
0
56,643
W
The Morrigan
Abyssal_Drakion
The Morrigan
5,872
726
0
849
8,142
2,443
0
3,076
4,769
45,527
0
L
Jormungandr
Alantes
Jormungandr
8,727
2,392
0
3,411
12,490
8,986
496
2,203
10,287
55,474
4,042
L
Anubis
5,957
183
0
3,297
9,383
4,074
185
4,380
5,003
61,364
999
W
7,608
3,030
0
1,028
5,852
1,861
880
2,322
3,530
0
57,712
W
Kumbhakarna
Morrni
Kumbhakarna
6,629
1,302
0
3,392
9,865
7,060
142
2,645
7,220
37,328
1,722
L
2,930
65
202
375
8,062
5,293
0
2,597
5,465
18,864
0
W
Shiva
2,907
446
0
540
11,039
6,502
0
5,426
5,100
0
40,068
W
Loki
SadLocs
Loki
2,983
555
0
4,192
9,833
2,525
0
2,902
6,868
0
49,895
L
Jing Wei
xEz2p-
Jing Wei
3,145
2,175
0
2,026
5,703
1,536
0
2,098
3,605
0
38,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
39,430
408
Minions Killed
392
0
Camps Cleared
0
1,229,333
Distance Traveled
1,462,217
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,594
506
95
6
0
331,768
0
W
The Morrigan
7,462
497
95
6
0
256,851
2
L
Jormungandr
8,425
562
101
7
0
222,982
1
L
Anubis
8,113
541
114
8
0
260,978
0
W
Skadi
8,528
569
110
7
0
281,705
0
W
Kumbhakarna
8,644
576
40
3
0
318,991
0
L
Geb
5,890
393
28
2
0
223,953
0
W
Shiva
6,909
461
60
4
0
257,857
2
W
Loki
7,887
526
87
6
0
346,813
5
L
Jing Wei
6,075
405
70
5
0
189,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role