Player Matchup

Ix Chel
Ix Chel
Gold I
Kashodox
Ix Chel
Gold I
Level 131
God Stats
2W - 1L
1,678 SR
Queue Stats
11W - 4L
1,920 MMR
Party 2
Cthulhu
Cthulhu
Gold I
TheJetHawk
Cthulhu
Gold I
Level 188
God Stats
3W - 0L
1,677 SR
Queue Stats
11W - 4L
1,908 MMR
Party 2
Odin
Odin
Gold I
diegogc97
Odin
Gold I
Level 90
God Stats
59W - 48L
1,631 SR
Queue Stats
124W - 138L
1,665 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,662 SR
1,831 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,514 SR
1,267 MMR
Danzaburou
Danzaburou
Bronze III
UBlNERFEDME
Danzaburou
Bronze III
Level 102
God Stats
0W - 1L
1,342 SR
Queue Stats
0W - 4L
1,300 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
XTtripleOG03
Baron Samedi
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 MMR
Party 1
Osiris
Osiris
Bronze III
tcwp0417
Osiris
Bronze III
Level 104
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 4L
1,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kashodox
Ix Chel
18
9 / 2 / 10
12,063
1,005
16,668
9,243
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TheJetHawk
Cthulhu
18
9 / 1 / 11
11,771
981
17,978
16,641
16,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Odin
16
3 / 3 / 15
10,374
865
6,215
12,149
12,396
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
ThothHeraVulcanKukulkanMulan

VS

Bans
ChaacPersephoneHeimdallrJanusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
UBlNERFEDME
Danzaburou
15
2 / 8 / 1
10,024
835
9,221
15,739
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
XTtripleOG03
Baron Samedi
15
1 / 8 / 2
9,193
766
6,161
11,740
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
tcwp0417
Osiris
16
2 / 5 / 2
10,053
838
4,093
19,908
13,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
21
Kills
5
6
Deaths
21
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Kashodox
Ix Chel
9
2
10
7
W
Cthulhu
TheJetHawk
Cthulhu
9
1
11
14.5
L
Danzaburou
UBlNERFEDME
Danzaburou
2
8
1
0.31
L
Baron Samedi
XTtripleOG03
Baron Samedi
1
8
2
0.25
W
Odin
3
3
15
3.5
L
Osiris
tcwp0417
Osiris
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,861
Damage
19,475
38,033
Taken
47,387
33,185
Mitigated
21,924
9,786
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Kashodox
Ix Chel
16,668
2,657
1,880
1,621
9,243
4,370
1,885
1,034
7,995
56,903
0
W
Cthulhu
TheJetHawk
Cthulhu
17,978
1,103
801
4,811
16,641
16,419
791
2,929
13,252
45,757
0
L
Danzaburou
UBlNERFEDME
Danzaburou
9,221
2,430
273
2,727
15,739
4,725
0
10,999
4,078
0
37,949
L
Baron Samedi
XTtripleOG03
Baron Samedi
6,161
926
312
1,092
11,740
3,714
0
8,903
2,385
26,681
0
W
Odin
6,215
1,146
0
673
12,149
12,396
570
1,334
10,569
0
17,698
L
Osiris
tcwp0417
Osiris
4,093
2,230
0
1,243
19,908
13,485
0
13,345
5,510
0
23,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,208
Gold Earned
29,270
165
Minions Killed
129
0
Camps Cleared
0
747,874
Distance Traveled
514,215
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,063
1,005
84
7
0
233,898
0
W
Cthulhu
11,771
981
60
5
0
273,525
0
L
Danzaburou
10,024
835
51
4
0
157,981
0
L
Baron Samedi
9,193
766
35
3
0
159,143
0
W
Odin
10,374
865
21
2
0
240,451
5
L
Osiris
10,053
838
43
4
0
197,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role