Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ELmentalGinger
Sylvanus
Level 143
God Stats
1W - 7L
1,250 SR
Queue Stats
410W - 392L
1,491 Elo+
Solo
Ullr
Ullr
IMABEEEAST
Ullr
Level 148
God Stats
5W - 7L
1,375 SR
Queue Stats
132W - 136L
1,605 Elo+
Solo
Achilles
Achilles
TitanKillerMike
Achilles
Level 211
God Stats
3W - 5L
1,481 SR
Queue Stats
277W - 278L
1,439 Elo+
Solo
Bacchus
Bacchus
villaa99
Bacchus
Level 127
God Stats
0W - 1L
1,570 SR
Queue Stats
16W - 12L
1,436 Elo+
Solo
Team Averages
Level 175
1,435 SR
1,494 Elo+

VS

Team Averages
Level 144
1,607 SR
1,523 Elo+
Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HashEra8896
Charybdis
Level 148
God Stats
12W - 10L
1,548 SR
Queue Stats
238W - 236L
1,453 Elo+
Solo
Mercury
Mercury
jesus12qa
Mercury
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 48L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
pacojerte_7u7
Zhong Kui
Level 159
God Stats
2W - 0L
1,823 SR
Queue Stats
168W - 147L
1,551 Elo+
Solo
Athena
Athena
xfreeland
Athena
Level 140
God Stats
11W - 4L
1,664 SR
Queue Stats
32W - 27L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 1 / 0
4,062
406
538
1,416
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
0 / 2 / 3
5,549
555
2,613
6,846
3,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 1 / 0
5,551
555
6,967
6,573
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
10
1 / 1 / 1
5,725
573
5,092
11,119
7,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
villaa99
Bacchus
10
1 / 2 / 0
5,268
527
3,382
7,823
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 0
6,503
650
6,021
7,606
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charybdis
HashEra8896
Charybdis
9
1 / 3 / 1
5,651
565
4,374
7,843
2,296
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
jesus12qa
Mercury
11
1 / 0 / 4
5,913
591
4,296
6,642
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
pacojerte_7u7
Zhong Kui
12
4 / 0 / 0
7,002
700
2,749
4,431
2,728
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Athena
xfreeland
Athena
9
0 / 1 / 4
5,628
563
2,964
7,379
6,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
7
7
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Neith
 
Neith
1
2
0
0.5
L
Sylvanus
0
2
3
0.75
W
Charybdis
HashEra8896
Charybdis
1
3
1
0.5
L
4
1
0
4
L
Achilles
1
1
1
1.5
W
Mercury
jesus12qa
Mercury
1
0
4
3
W
Zhong Kui
pacojerte_7u7
Zhong Kui
4
0
0
4
L
Bacchus
villaa99
Bacchus
1
2
0
0.5
W
Athena
xfreeland
Athena
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,592
Damage
20,404
33,777
Taken
33,901
17,585
Mitigated
15,996
13,691
Healing
9,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
538
33
0
417
1,416
375
0
617
799
9,927
0
W
Neith
 
Neith
6,021
1,358
0
2,199
7,606
2,303
0
345
7,261
0
45,436
L
Sylvanus
2,613
796
2,035
2,647
6,846
3,790
0
1,501
5,329
17,074
899
W
Charybdis
HashEra8896
Charybdis
4,374
2,068
0
2,829
7,843
2,296
0
1,263
6,580
0
41,670
L
6,967
2,168
0
2,036
6,573
2,098
0
1,705
4,868
0
34,846
L
Achilles
5,092
618
0
4,407
11,119
7,433
0
0
11,119
0
37,575
W
Mercury
jesus12qa
Mercury
4,296
1,577
0
811
6,642
2,541
0
1,166
5,476
0
45,823
W
Zhong Kui
pacojerte_7u7
Zhong Kui
2,749
340
0
2,519
4,431
2,728
0
1,980
2,451
39,585
1,102
L
Bacchus
villaa99
Bacchus
3,382
399
0
2,149
7,823
3,889
0
1,793
5,949
32,995
0
W
Athena
xfreeland
Athena
2,964
844
0
1,106
7,379
6,128
56
1,450
5,929
11,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,155
Gold Earned
30,697
204
Minions Killed
357
0
Camps Cleared
0
833,727
Distance Traveled
1,074,904
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,062
406
16
2
0
67,775
0
W
Neith
6,503
650
87
9
0
188,147
1
L
Sylvanus
5,549
555
33
3
0
174,757
0
W
Charybdis
5,651
565
75
8
0
180,253
1
L
Ullr
5,551
555
50
5
0
197,985
0
L
Achilles
5,725
573
48
5
0
190,324
0
W
Mercury
5,913
591
80
8
0
284,559
0
W
Zhong Kui
7,002
700
93
9
0
193,922
3
L
Bacchus
5,268
527
57
6
0
202,886
0
W
Athena
5,628
563
22
2
0
228,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role