Player Matchup

Fafnir
Fafnir
SPACEINVADERXD
Fafnir
Level 157
God Stats
2W - 4L
1,376 SR
Queue Stats
359W - 333L
1,423 Elo+
Solo
Hun Batz
Hun Batz
Senju JS
Hun Batz
Level 113
God Stats
6W - 7L
1,720 SR
Queue Stats
211W - 290L
1,380 Elo+
Party 2
Hou Yi
Hou Yi
Stone330
Hou Yi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,478 Elo+
Party 3
Chang'e
Chang'e
ZNJ leo18
Chang'e
Level 92
God Stats
2W - 4L
1,842 SR
Queue Stats
119W - 162L
1,440 Elo+
Party 2
Ymir
Ymir
itzen
Ymir
Level 138
God Stats
2W - 4L
1,434 SR
Queue Stats
96W - 87L
1,523 Elo+
Party 3
Team Averages
Level 126
1,575 SR
1,449 Elo+

VS

Team Averages
Level 152
1,517 SR
1,484 Elo+
Cthulhu
Cthulhu
Bamboo KARNIJ
Cthulhu
Level 162
God Stats
6W - 2L
1,621 SR
Queue Stats
256W - 230L
1,523 Elo+
Solo
Cupid
Cupid
Mr_Light_Feet
Cupid
Level 152
God Stats
3W - 6L
1,473 SR
Queue Stats
68W - 96L
1,428 Elo+
Party 1
Sylvanus
Sylvanus
PhSidewayzMd
Sylvanus
Level 175
God Stats
9W - 13L
1,398 SR
Queue Stats
109W - 180L
1,424 Elo+
Party 1
Susano
Susano
speirs_2nd_lt
Susano
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 288L
1,493 Elo+
Party 1
Scylla
Scylla
xUndead-Clipz_x3
Scylla
Level 128
God Stats
0W - 1L
1,594 SR
Queue Stats
85W - 67L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
7,830
522
6,978
15,645
10,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Senju JS
Hun Batz
16
8 / 3 / 2
8,583
572
9,439
15,157
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
Stone330
Hou Yi
14
2 / 0 / 5
7,651
510
7,530
7,794
2,883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
ZNJ leo18
Chang'e
16
5 / 1 / 7
9,327
622
12,439
12,271
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
itzen
Ymir
12
2 / 1 / 4
7,588
506
3,774
10,258
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 0 / 2
9,447
630
16,266
12,721
9,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 3
6,113
408
5,154
7,582
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
PhSidewayzMd
Sylvanus
10
0 / 4 / 3
5,940
396
4,905
12,740
8,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 5 / 2
6,938
463
5,053
13,143
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 5 / 1
8,258
551
5,114
8,008
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
17
Kills
8
8
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
5
0
2
6
L
0
3
3
0.5
L
Sylvanus
PhSidewayzMd
Sylvanus
0
4
3
0.38
W
0
3
5
0.83
W
Hun Batz
Senju JS
Hun Batz
8
3
2
3
W
Hou Yi
Stone330
Hou Yi
2
0
5
4.5
W
Chang'e
ZNJ leo18
Chang'e
5
1
7
8.5
W
Ymir
itzen
Ymir
2
1
4
4
L
1
5
2
0.4
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,160
Damage
36,492
61,125
Taken
54,194
32,003
Mitigated
26,350
26,457
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
16,266
1,002
240
5,381
12,721
9,235
0
6,328
6,393
61,544
1,565
L
5,154
3,002
140
2,222
7,582
1,905
0
2,142
5,440
0
29,912
L
Sylvanus
PhSidewayzMd
Sylvanus
4,905
1,167
1,307
2,623
12,740
8,352
0
5,083
7,657
16,851
3,688
W
6,978
3,453
0
6,151
15,645
10,766
0
8,072
6,428
51,232
0
W
Hun Batz
Senju JS
Hun Batz
9,439
3,130
0
5,806
15,157
5,194
0
4,438
10,407
0
73,203
W
Hou Yi
Stone330
Hou Yi
7,530
3,607
0
3,471
7,794
2,883
144
2,507
5,203
0
73,880
W
Chang'e
ZNJ leo18
Chang'e
12,439
1,287
1,320
7,478
12,271
4,100
276
6,042
5,799
68,569
2,025
W
Ymir
itzen
Ymir
3,774
1,147
0
2,231
10,258
9,060
0
2,681
7,502
16,932
0
L
5,053
1,627
0
4,288
13,143
4,301
0
3,089
10,054
0
44,199
L
5,114
517
0
453
8,008
2,557
0
6,390
1,618
47,974
372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,979
Gold Earned
36,696
486
Minions Killed
378
0
Camps Cleared
0
1,531,891
Distance Traveled
1,420,727
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,447
630
107
7
0
311,013
1
L
Cupid
6,113
408
51
3
0
246,567
0
L
Sylvanus
5,940
396
46
3
0
269,914
2
W
Fafnir
7,830
522
92
6
0
275,854
0
W
Hun Batz
8,583
572
126
8
0
333,577
0
W
Hou Yi
7,651
510
129
9
0
296,515
2
W
Chang'e
9,327
622
111
7
0
311,030
0
W
Ymir
7,588
506
28
2
0
314,915
6
L
Susano
6,938
463
71
5
0
304,015
0
L
Scylla
8,258
551
103
7
0
289,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role