Player Matchup

Hercules
Hercules
CarloaKillBill
Hercules
Level 113
God Stats
1W - 2L
1,240 SR
Queue Stats
85W - 129L
1,348 Elo+
Party 2
Kuzenbo
Kuzenbo
KashOutTavio
Kuzenbo
Level 25
God Stats
1W - 1L
1,260 SR
Queue Stats
77W - 124L
1,319 Elo+
Party 2
Ra
Ra
watermeloan54321
Ra
Level 104
God Stats
1W - 1L
1,241 SR
Queue Stats
3W - 3L
1,267 Elo+
Solo
Team Averages
Level 81
1,247 SR
1,312 Elo+

VS

Team Averages
Level 85
1,576 SR
1,365 Elo+
Xbalanque
Xbalanque
Guero97
Xbalanque
Level 108
God Stats
11W - 17L
1,508 SR
Queue Stats
152W - 219L
1,361 Elo+
Party 1
Chaac
Chaac
Henry0608
Chaac
Level 59
God Stats
2W - 1L
1,818 SR
Queue Stats
89W - 139L
1,374 Elo+
Party 1
Merlin
Merlin
WANPUNCHMAN5898
Merlin
Level 87
God Stats
3W - 9L
1,402 SR
Queue Stats
132W - 186L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
2 / 1 / 4
10,506
808
12,590
17,089
10,845
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
KashOutTavio
Kuzenbo
16
2 / 0 / 3
9,963
766
4,448
13,240
18,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 4
10,326
794
6,895
10,578
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Guero97
Xbalanque
17
2 / 2 / 0
10,072
775
7,848
7,811
3,340
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chaac
Henry0608
Chaac
16
0 / 1 / 2
9,448
727
13,943
15,907
20,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 2
9,554
735
10,875
9,024
3,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
6
Kills
2
2
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
1
4
4
L
Xbalanque
Guero97
Xbalanque
2
2
0
1
L
Chaac
Henry0608
Chaac
0
1
2
1
W
Kuzenbo
KashOutTavio
Kuzenbo
2
0
3
3.5
L
0
3
2
0.33
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,933
Damage
32,666
40,907
Taken
32,742
33,974
Mitigated
26,841
20,386
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,590
3,925
0
4,806
17,089
10,845
0
4,543
12,528
0
29,029
L
Xbalanque
Guero97
Xbalanque
7,848
3,215
0
763
7,811
3,340
219
2,865
4,868
0
37,781
L
Chaac
Henry0608
Chaac
13,943
1,572
0
2,785
15,907
20,109
128
5,891
9,962
0
42,572
W
Kuzenbo
KashOutTavio
Kuzenbo
4,448
1,252
0
0
13,240
18,422
407
3,964
9,210
11,986
869
L
10,875
476
0
0
9,024
3,392
1,053
2,269
6,755
41,121
0
W
6,895
800
8,318
7,262
10,578
4,707
814
2,403
8,156
40,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,795
Gold Earned
29,074
129
Minions Killed
174
0
Camps Cleared
0
722,959
Distance Traveled
765,092
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,506
808
44
3
0
218,502
0
L
Xbalanque
10,072
775
59
5
0
261,980
0
L
Chaac
9,448
727
48
4
0
276,673
0
W
Kuzenbo
9,963
766
23
2
0
241,427
0
L
Merlin
9,554
735
67
5
0
226,439
1
W
Ra
10,326
794
62
5
0
263,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role