Player Matchup

He Bo
He Bo
Gold II
ArielVII
He Bo
Gold II
Level 169
God Stats
1W - 4L
1,370 SR
Queue Stats
42W - 42L
1,664 MMR
Solo
Neith
Neith
Gold I
B00MRR
Neith
Gold I
Level 109
God Stats
21W - 19L
1,631 SR
Queue Stats
141W - 136L
1,661 MMR
Party 1
Ymir
Ymir
Gold I
IBrNtI
Ymir
Gold I
Level 127
God Stats
0W - 3L
1,209 SR
Queue Stats
209W - 208L
1,664 MMR
Party 1
Raijin
Raijin
Gold IV
hexproofop
Raijin
Gold IV
Level 143
God Stats
0W - 2L
1,304 SR
Queue Stats
38W - 35L
1,661 MMR
Solo
Thor
Thor
Gold II
Łysander
Thor
Gold II
Level 153
God Stats
25W - 23L
1,566 SR
Queue Stats
152W - 144L
1,674 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,416 SR
1,665 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 93
1,541 SR
1,645 MMR
Yu Huang
Yu Huang
Gold II
 
Yu Huang
Gold II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
DMGDLR
Hou Yi
Platinum IV
Level 54
God Stats
4W - 5L
1,635 SR
Queue Stats
96W - 97L
1,665 MMR
Solo
Maui
Maui
Platinum IV
FadeLeech
Maui
Platinum IV
Level 126
God Stats
1W - 1L
1,287 SR
Queue Stats
333W - 331L
1,676 MMR
Solo
Lancelot
Lancelot
Platinum V
KILLINGxSPREE99
Lancelot
Platinum V
Level 121
God Stats
9W - 5L
1,837 SR
Queue Stats
213W - 201L
1,679 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
Maindé
Cu Chulainn
Platinum II
Level 84
God Stats
2W - 4L
1,444 SR
Queue Stats
44W - 29L
1,704 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ArielVII
He Bo
13
0 / 2 / 0
7,085
506
5,432
8,276
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
B00MRR
Neith
12
1 / 3 / 5
7,750
554
4,584
7,541
2,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
IBrNtI
Ymir
11
0 / 5 / 7
6,950
496
5,106
14,969
11,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
hexproofop
Raijin
12
1 / 4 / 1
7,076
505
3,548
9,533
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
15
6 / 3 / 1
8,258
590
4,883
10,144
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
DanzaburouChronosKuzenboChang'e

VS

Bans
MedusaCthulhuErlang ShenSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
4 / 1 / 3
8,619
616
9,303
4,946
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
DMGDLR
Hou Yi
15
2 / 2 / 4
8,571
612
8,938
7,512
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
12
2 / 1 / 7
7,496
535
4,528
9,650
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
14
7 / 4 / 1
8,169
584
6,606
10,192
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
Maindé
Cu Chulainn
15
2 / 0 / 2
9,263
662
7,458
12,001
7,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
17
17
Deaths
8
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
1
3
5.5
L
He Bo
ArielVII
He Bo
0
2
0
0
L
Neith
B00MRR
Neith
1
3
5
1.17
W
Hou Yi
DMGDLR
Hou Yi
2
2
4
2
W
Maui
2
1
7
5.5
L
Ymir
IBrNtI
Ymir
0
5
7
0.7
W
Lancelot
7
4
1
1.88
W
Cu Chulainn
Maindé
Cu Chulainn
2
0
2
3
L
Raijin
hexproofop
Raijin
1
4
1
0.38
L
Thor
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,553
Damage
36,833
50,463
Taken
44,301
21,432
Mitigated
23,237
10,034
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
9,303
519
0
610
4,946
1,689
142
1,722
3,040
65,867
0
L
He Bo
ArielVII
He Bo
5,432
142
0
2,069
8,276
2,313
0
247
8,029
51,721
0
L
Neith
B00MRR
Neith
4,584
775
0
1,179
7,541
2,314
219
884
6,657
0
51,118
W
Hou Yi
DMGDLR
Hou Yi
8,938
4,060
0
4,327
7,512
2,615
0
1,509
5,987
0
73,117
W
Maui
4,528
997
0
2,174
9,650
7,158
0
3,115
6,353
16,240
0
L
Ymir
IBrNtI
Ymir
5,106
1,297
0
2,038
14,969
11,332
0
5,600
9,059
21,011
1,534
W
Lancelot
6,606
1,425
0
3,456
10,192
4,435
0
1,546
8,612
0
54,676
W
Cu Chulainn
Maindé
Cu Chulainn
7,458
425
0
3,772
12,001
7,340
421
5,497
6,504
8,944
64,061
L
Raijin
hexproofop
Raijin
3,548
402
0
1,000
9,533
2,350
0
3,985
5,278
44,204
0
L
Thor
4,883
658
0
3,748
10,144
3,123
0
2,775
7,259
0
55,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,119
Gold Earned
42,118
411
Minions Killed
499
0
Camps Cleared
0
1,415,082
Distance Traveled
1,500,404
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,619
616
134
10
0
300,334
0
L
He Bo
7,085
506
95
7
0
277,970
0
L
Neith
7,750
554
91
7
0
291,448
4
W
Hou Yi
8,571
612
117
8
0
271,232
0
W
Maui
7,496
535
20
1
0
313,757
7
L
Ymir
6,950
496
28
2
0
284,389
4
W
Lancelot
8,169
584
96
7
0
323,982
4
W
Cu Chulainn
9,263
662
132
9
0
291,099
3
L
Raijin
7,076
505
107
8
0
266,645
0
L
Thor
8,258
590
90
6
0
294,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role