Player Matchup

Ne Zha
Ne Zha
Krextive BT
Ne Zha
Level 103
God Stats
2W - 3L
1,569 SR
Queue Stats
92W - 100L
1,521 Elo+
Party 1
Sylvanus
Sylvanus
KrextiveII
Sylvanus
Level 115
God Stats
0W - 1L
1,240 SR
Queue Stats
55W - 44L
1,553 Elo+
Party 1
Chaac
Chaac
KrextiveIV
Chaac
Level 103
God Stats
2W - 2L
1,355 SR
Queue Stats
35W - 39L
1,459 Elo+
Party 1
Hachiman
Hachiman
UnstoppableOp
Hachiman
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,400 Elo+
Party 1
Set
Set
daybedd
Set
Level 136
God Stats
1W - 2L
1,476 SR
Queue Stats
139W - 146L
1,540 Elo+
Party 1
Team Averages
Level 102
1,428 SR
1,495 Elo+

VS

Team Averages
Level 103
1,483 SR
1,529 Elo+
Nox
Nox
DeathsLastLaugh
Nox
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,579 Elo+
Party 2
Hou Yi
Hou Yi
FuzzyBear4052
Hou Yi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 132L
1,386 Elo+
Solo
Terra
Terra
GDChupacabruh
Terra
Level 145
God Stats
16W - 16L
1,431 SR
Queue Stats
1,254W - 1,294L
1,531 Elo+
Solo
Charon
Charon
TGI Force
Charon
Level 128
God Stats
5W - 2L
1,539 SR
Queue Stats
198W - 194L
1,551 Elo+
Solo
Skadi
Skadi
heishimmy
Skadi
Level 62
God Stats
1W - 0L
1,447 SR
Queue Stats
17W - 11L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
4 / 4 / 5
8,547
712
13,041
11,433
5,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
KrextiveII
Sylvanus
15
1 / 5 / 9
8,565
714
14,371
19,034
17,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chaac
16
3 / 6 / 7
8,740
728
16,131
16,621
17,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
UnstoppableOp
Hachiman
13
1 / 9 / 9
7,961
663
7,975
14,405
6,131
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
14
1 / 5 / 4
7,702
642
7,899
12,257
12,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 15
9,842
820
9,959
10,637
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 4 / 15
9,967
831
15,237
16,534
17,547
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
3 / 2 / 18
9,433
786
10,693
19,461
23,677
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
TGI Force
Charon
18
2 / 2 / 24
10,156
846
13,689
18,332
21,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
heishimmy
Skadi
18
11 / 0 / 13
10,797
900
16,214
12,218
6,342
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
114
10
Kills
29
29
Deaths
11
34
Assists
85
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
W
6
4
15
3.38
W
3
2
18
6
L
Ne Zha
4
4
5
1.63
L
Sylvanus
KrextiveII
Sylvanus
1
5
9
1.1
L
Chaac
3
6
7
1.08
W
Charon
TGI Force
Charon
2
2
24
7
L
Hachiman
UnstoppableOp
Hachiman
1
9
9
0.61
L
Set
1
5
4
0.6
W
Skadi
heishimmy
Skadi
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,417
Damage
65,792
73,750
Taken
77,182
59,719
Mitigated
74,359
19,686
Healing
31,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,959
653
0
478
10,637
5,397
886
3,494
7,127
16,894
0
W
15,237
3,665
1,769
2,098
16,534
17,547
407
5,606
10,787
0
27,861
W
10,693
627
9,880
8,884
19,461
23,677
536
3,079
16,238
16,130
2,117
L
Ne Zha
13,041
2,641
1,189
1,681
11,433
5,676
0
5,841
5,592
0
21,888
L
Sylvanus
KrextiveII
Sylvanus
14,371
2,434
3,118
5,470
19,034
17,770
0
7,522
11,512
20,677
0
L
Chaac
16,131
779
682
2,481
16,621
17,254
0
6,393
10,228
4,572
26,993
W
Charon
TGI Force
Charon
13,689
1,385
1,680
4,035
18,332
21,396
555
2,801
15,346
30,801
1,264
L
Hachiman
UnstoppableOp
Hachiman
7,975
4,083
618
1,967
14,405
6,131
0
7,271
7,134
0
19,335
L
Set
7,899
2,831
613
1,867
12,257
12,888
0
5,953
6,304
0
14,362
W
Skadi
heishimmy
Skadi
16,214
4,879
1,349
1,504
12,218
6,342
1,062
2,278
9,884
0
27,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,515
Gold Earned
50,195
93
Minions Killed
127
0
Camps Cleared
0
1,024,588
Distance Traveled
1,125,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,842
820
14
1
0
224,344
0
W
Hou Yi
9,967
831
19
2
0
186,503
0
W
Terra
9,433
786
18
2
0
236,163
0
L
Ne Zha
8,547
712
17
1
0
247,888
0
L
Sylvanus
8,565
714
11
1
0
190,320
0
L
Chaac
8,740
728
37
3
0
226,057
0
W
Charon
10,156
846
50
4
0
219,937
0
L
Hachiman
7,961
663
16
1
0
179,091
0
L
Set
7,702
642
12
1
0
181,232
0
W
Skadi
10,797
900
26
2
0
258,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role