Player Matchup

Skadi
Skadi
DROBODAN
Skadi
Level 123
God Stats
84W - 68L
1,504 SR
Queue Stats
441W - 421L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
K2shmoker
Baron Samedi
Level 62
God Stats
28W - 21L
1,674 SR
Queue Stats
337W - 346L
1,470 Elo+
Solo
Charybdis
Charybdis
M14habit
Charybdis
Level 89
God Stats
3W - 5L
1,315 SR
Queue Stats
275W - 258L
1,445 Elo+
Party 2
Zhong Kui
Zhong Kui
ShePlayedIon
Zhong Kui
Level 85
God Stats
3W - 3L
1,549 SR
Queue Stats
110W - 100L
1,486 Elo+
Solo
Sobek
Sobek
elixhern
Sobek
Level 66
God Stats
12W - 12L
1,372 SR
Queue Stats
213W - 216L
1,428 Elo+
Party 2
Team Averages
Level 85
1,482 SR
1,444 Elo+

VS

Team Averages
Level 67
1,522 SR
1,349 Elo+
Scylla
Scylla
AxelVortex
Scylla
Level 122
God Stats
26W - 27L
1,436 SR
Queue Stats
150W - 154L
1,362 Elo+
Party 1
Ares
Ares
AxlSb_2793
Ares
Level 122
God Stats
11W - 7L
1,648 SR
Queue Stats
282W - 276L
1,448 Elo+
Solo
Maui
Maui
ESKIDUCHI
Maui
Level 25
God Stats
33W - 43L
1,464 SR
Queue Stats
83W - 106L
1,369 Elo+
Party 1
Cernunnos
Cernunnos
Fripaloski
Cernunnos
Level 26
God Stats
8W - 8L
1,500 SR
Queue Stats
57W - 78L
1,170 Elo+
Party 1
Serqet
Serqet
GiovaniCrack582
Serqet
Level 39
God Stats
5W - 2L
1,561 SR
Queue Stats
207W - 207L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DROBODAN
Skadi
14
2 / 3 / 2
7,868
492
5,273
8,374
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
K2shmoker
Baron Samedi
12
0 / 5 / 3
7,787
487
5,471
9,580
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
M14habit
Charybdis
11
1 / 5 / 3
6,671
417
9,780
10,088
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ShePlayedIon
Zhong Kui
15
6 / 7 / 2
9,574
598
11,072
16,727
9,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sobek
elixhern
Sobek
12
2 / 3 / 2
8,062
504
6,063
9,857
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AxelVortex
Scylla
15
5 / 0 / 5
8,768
548
7,339
5,648
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 6 / 3
8,148
509
7,462
14,478
12,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maui
14
2 / 2 / 7
6,943
434
5,658
12,382
9,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cernunnos
Fripaloski
Cernunnos
14
8 / 0 / 1
8,259
516
8,294
10,729
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 8
8,157
510
9,058
14,082
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
11
Kills
23
23
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
AxelVortex
Scylla
5
0
5
7.5
W
5
6
3
1.08
L
Skadi
DROBODAN
Skadi
2
3
2
1
W
Maui
2
2
7
2.75
W
Cernunnos
Fripaloski
Cernunnos
8
0
1
8.5
W
3
3
8
2.33
L
Baron Samedi
K2shmoker
Baron Samedi
0
5
3
0.3
L
Charybdis
M14habit
Charybdis
1
5
3
0.5
L
Zhong Kui
ShePlayedIon
Zhong Kui
6
7
2
1
L
Sobek
elixhern
Sobek
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,659
Damage
37,811
54,626
Taken
57,319
25,520
Mitigated
33,254
16,336
Healing
18,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AxelVortex
Scylla
7,339
727
0
2,128
5,648
1,668
0
2,278
3,196
62,242
2,045
W
7,462
125
0
2,459
14,478
12,842
0
7,909
6,529
36,694
161
L
Skadi
DROBODAN
Skadi
5,273
2,100
0
1,970
8,374
2,425
25
2,416
5,400
0
54,534
W
Maui
5,658
1,078
0
2,640
12,382
9,861
0
3,234
9,108
32,035
5,062
W
Cernunnos
Fripaloski
Cernunnos
8,294
3,816
0
5,608
10,729
3,814
145
2,675
7,966
0
46,690
W
9,058
2,175
0
5,670
14,082
5,069
474
5,376
8,494
0
55,632
L
Baron Samedi
K2shmoker
Baron Samedi
5,471
71
116
2,146
9,580
3,319
60
3,699
5,143
48,255
469
L
Charybdis
M14habit
Charybdis
9,780
3,641
0
2,166
10,088
2,777
0
3,555
6,453
0
41,190
L
Zhong Kui
ShePlayedIon
Zhong Kui
11,072
1,004
0
6,576
16,727
9,802
747
6,231
9,278
59,364
1,526
L
Sobek
elixhern
Sobek
6,063
203
0
3,362
9,857
7,197
192
2,646
7,078
22,090
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,962
Gold Earned
40,275
385
Minions Killed
394
0
Camps Cleared
0
1,487,675
Distance Traveled
1,607,594
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,768
548
124
8
0
332,701
0
W
Ares
8,148
509
55
3
0
288,114
3
L
Skadi
7,868
492
90
6
0
340,777
0
W
Maui
6,943
434
38
2
0
325,616
0
W
Cernunnos
8,259
516
86
5
0
301,814
0
W
Serqet
8,157
510
91
6
0
359,349
0
L
Baron Samedi
7,787
487
97
6
0
289,148
3
L
Charybdis
6,671
417
63
4
0
265,356
1
L
Zhong Kui
9,574
598
102
6
0
257,689
0
L
Sobek
8,062
504
33
2
0
334,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role