Player Matchup

Yu Huang
Yu Huang
Endiirius
Yu Huang
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 167L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
MALamb9102
Danzaburou
Level 63
God Stats
2W - 2L
1,720 SR
Queue Stats
154W - 160L
1,498 Elo+
Solo
Geb
Geb
SheHerGremlin
Geb
Level 128
God Stats
2W - 2L
1,676 SR
Queue Stats
102W - 123L
1,448 Elo+
Party 2
Hercules
Hercules
Shieldwolf19
Hercules
Level 147
God Stats
23W - 19L
1,589 SR
Queue Stats
386W - 339L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
dany480
Sun Wukong
Level 99
God Stats
8W - 5L
1,402 SR
Queue Stats
316W - 286L
1,544 Elo+
Solo
Team Averages
Level 110
1,577 SR
1,503 Elo+

VS

Team Averages
Level 135
1,659 SR
1,500 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Thrøngler
Cthulhu
Level 129
God Stats
7W - 1L
1,802 SR
Queue Stats
505W - 487L
1,537 Elo+
Solo
Loki
Loki
YeriFN
Loki
Level 149
God Stats
74W - 58L
1,574 SR
Queue Stats
103W - 102L
1,498 Elo+
Solo
Skadi
Skadi
YunieGami
Skadi
Level 126
God Stats
5W - 1L
1,604 SR
Queue Stats
163W - 187L
1,465 Elo+
Party 1
Hades
Hades
friskyYoursenpai
Hades
Level 147
God Stats
63W - 24L
1,817 SR
Queue Stats
301W - 306L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Endiirius
Yu Huang
12
1 / 7 / 3
6,790
522
10,409
9,272
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MALamb9102
Danzaburou
11
0 / 4 / 1
6,321
486
4,868
9,862
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 8 / 2
5,826
448
4,349
14,508
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
Shieldwolf19
Hercules
13
7 / 3 / 0
7,953
612
9,453
13,120
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
dany480
Sun Wukong
12
1 / 2 / 0
6,664
513
4,850
12,738
6,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 0 / 11
7,933
610
9,362
11,072
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
Thrøngler
Cthulhu
14
1 / 2 / 4
8,441
649
10,979
11,922
8,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
YeriFN
Loki
14
9 / 3 / 6
8,583
660
8,713
13,120
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
YunieGami
Skadi
14
4 / 2 / 2
7,921
609
5,971
5,789
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
6 / 2 / 7
8,411
647
8,787
11,144
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
9
Kills
24
24
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
11
9.5
L
Yu Huang
Endiirius
Yu Huang
1
7
3
0.36
L
Danzaburou
MALamb9102
Danzaburou
0
4
1
0.13
L
0
8
2
0.13
L
Hercules
Shieldwolf19
Hercules
7
3
0
2.33
W
Cthulhu
Thrøngler
Cthulhu
1
2
4
1.5
W
Loki
YeriFN
Loki
9
3
6
4
W
Skadi
YunieGami
Skadi
4
2
2
2.5
L
Sun Wukong
dany480
Sun Wukong
1
2
0
0.5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,929
Damage
43,812
59,500
Taken
53,047
28,950
Mitigated
28,679
15,636
Healing
21,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,362
2,367
0
2,666
11,072
10,055
2
3,435
7,637
40,164
0
L
Yu Huang
Endiirius
Yu Huang
10,409
2,462
0
701
9,272
3,014
0
4,922
4,000
54,048
0
L
Danzaburou
MALamb9102
Danzaburou
4,868
2,041
0
2,803
9,862
3,309
0
1,019
8,843
0
43,777
L
4,349
849
0
2,339
14,508
10,654
0
6,939
7,211
18,619
251
L
Hercules
Shieldwolf19
Hercules
9,453
4,438
0
6,662
13,120
5,138
0
6,124
6,666
0
45,708
W
Cthulhu
Thrøngler
Cthulhu
10,979
763
48
4,617
11,922
8,357
0
0
11,922
63,402
1,900
W
Loki
YeriFN
Loki
8,713
2,937
0
7,069
13,120
4,197
15
2,303
10,817
0
60,995
W
Skadi
YunieGami
Skadi
5,971
2,161
0
1,187
5,789
1,734
762
1,177
4,612
0
53,832
L
Sun Wukong
dany480
Sun Wukong
4,850
806
0
3,131
12,738
6,835
0
7,632
4,364
0
42,333
W
8,787
1,722
477
5,213
11,144
4,336
0
7,780
3,364
43,954
2,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
41,289
355
Minions Killed
464
0
Camps Cleared
0
1,355,474
Distance Traveled
1,324,589
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,933
610
67
5
0
258,259
0
L
Yu Huang
6,790
522
89
7
0
242,860
0
L
Danzaburou
6,321
486
81
6
0
263,331
0
L
Geb
5,826
448
17
1
0
248,295
0
L
Hercules
7,953
612
83
6
0
328,864
0
W
Cthulhu
8,441
649
120
9
0
244,759
0
W
Loki
8,583
660
95
7
0
317,654
3
W
Skadi
7,921
609
86
7
0
253,278
7
L
Sun Wukong
6,664
513
85
7
0
272,124
5
W
Hades
8,411
647
96
7
0
250,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role