Player Matchup

Tiamat
Tiamat
NerveEndAsh
Tiamat
Level 112
God Stats
3W - 2L
1,706 SR
Queue Stats
146W - 126L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
Sinuish
Danzaburou
Level 107
God Stats
2W - 1L
1,766 SR
Queue Stats
117W - 141L
1,461 Elo+
Party 2
Susano
Susano
TRN Father
Susano
Level 108
God Stats
2W - 4L
1,301 SR
Queue Stats
67W - 96L
1,413 Elo+
Party 2
Athena
Athena
TRN Porcorn
Athena
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 57L
1,419 Elo+
Party 2
Achilles
Achilles
VvTox1c
Achilles
Level 113
God Stats
3W - 4L
1,567 SR
Queue Stats
34W - 53L
1,441 Elo+
Party 2
Team Averages
Level 110
1,568 SR
1,447 Elo+

VS

Team Averages
Level 106
1,549 SR
1,519 Elo+
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AxlSb_2793
Cthulhu
Level 122
God Stats
10W - 11L
1,544 SR
Queue Stats
434W - 405L
1,437 Elo+
Solo
Anubis
Anubis
LowRezBansAll
Anubis
Level 88
God Stats
130W - 96L
1,588 SR
Queue Stats
322W - 318L
1,564 Elo+
Party 1
Horus
Horus
ThatWhiteAfrican
Horus
Level 68
God Stats
2W - 1L
1,392 SR
Queue Stats
14W - 13L
1,553 Elo+
Party 1
Susano
Susano
naraDiaz
Susano
Level 126
God Stats
6W - 1L
1,722 SR
Queue Stats
14W - 9L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 8 / 0
6,947
463
6,743
11,340
4,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
Sinuish
Danzaburou
11
0 / 4 / 0
6,820
455
3,995
10,068
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
TRN Father
Susano
11
0 / 7 / 0
6,187
412
2,018
12,420
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Athena
10
1 / 5 / 1
6,508
434
4,352
14,132
10,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
VvTox1c
Achilles
12
0 / 3 / 0
6,437
429
6,870
13,999
9,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
6 / 1 / 6
8,853
590
10,290
8,505
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
AxlSb_2793
Cthulhu
14
3 / 0 / 3
8,964
598
7,912
12,121
9,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
11 / 0 / 7
10,658
711
14,474
11,087
6,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 10
8,370
558
4,254
13,145
9,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
naraDiaz
Susano
14
4 / 1 / 9
8,273
552
6,784
9,529
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
3
Kills
27
27
Deaths
3
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
6
9
W
Cthulhu
AxlSb_2793
Cthulhu
3
0
3
4.5
W
11
0
7
14.5
L
Tiamat
2
8
0
0.25
L
Danzaburou
Sinuish
Danzaburou
0
4
0
0
L
Susano
TRN Father
Susano
0
7
0
0
L
Athena
1
5
1
0.3
W
3
1
10
8
L
Achilles
VvTox1c
Achilles
0
3
0
0
W
Susano
naraDiaz
Susano
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,978
Damage
43,714
61,959
Taken
54,387
31,454
Mitigated
31,802
16,144
Healing
24,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,290
3,716
0
1,719
8,505
3,538
304
2,297
6,208
0
66,403
W
Cthulhu
AxlSb_2793
Cthulhu
7,912
438
424
2,986
12,121
9,668
0
1,551
9,902
51,735
1,541
W
14,474
982
0
7,168
11,087
6,187
1,435
4,319
6,725
95,908
2,309
L
Tiamat
6,743
401
0
3,508
11,340
4,373
0
5,213
6,127
35,434
0
L
Danzaburou
Sinuish
Danzaburou
3,995
1,432
0
2,827
10,068
3,083
0
1,669
8,399
0
47,469
L
Susano
TRN Father
Susano
2,018
339
0
3,373
12,420
3,284
0
3,525
8,885
0
34,364
L
Athena
4,352
1,013
0
2,997
14,132
10,727
0
3,285
10,785
18,628
0
W
4,254
2,063
2,528
5,361
13,145
9,242
55
2,129
10,930
0
30,074
L
Achilles
VvTox1c
Achilles
6,870
930
0
3,439
13,999
9,987
0
7,388
5,572
0
40,567
W
Susano
naraDiaz
Susano
6,784
1,954
0
4,401
9,529
3,167
0
1,659
7,831
0
52,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,899
Gold Earned
45,118
323
Minions Killed
511
0
Camps Cleared
0
1,395,795
Distance Traveled
1,601,057
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,853
590
112
7
0
296,245
4
W
Cthulhu
8,964
598
100
7
0
317,862
1
W
Anubis
10,658
711
173
12
0
280,198
2
L
Tiamat
6,947
463
58
4
0
279,851
2
L
Danzaburou
6,820
455
106
7
0
273,339
0
L
Susano
6,187
412
63
4
0
262,214
0
L
Athena
6,508
434
30
2
0
298,030
5
W
Horus
8,370
558
47
3
0
318,726
0
L
Achilles
6,437
429
66
4
0
282,361
1
W
Susano
8,273
552
79
5
0
388,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role