Player Matchup

Medusa
Medusa
ELREY
Medusa
Level 171
God Stats
18W - 9L
1,738 SR
Queue Stats
43W - 25L
1,648 Elo+
Solo
Athena
Athena
Tauro Finix
Athena
Level 145
God Stats
2W - 0L
1,735 SR
Queue Stats
65W - 69L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
zermalo 8
Cthulhu
Level 123
God Stats
5W - 0L
1,500 SR
Queue Stats
77W - 72L
1,514 Elo+
Party 1
Team Averages
Level 146
1,658 SR
1,546 Elo+

VS

Team Averages
Level 146
1,399 SR
1,511 Elo+
Ra
Ra
Hlance425
Ra
Level 153
God Stats
1W - 2L
1,490 SR
Queue Stats
108W - 119L
1,550 Elo+
Party 2
Ares
Ares
ItZCoMp74
Ares
Level 126
God Stats
0W - 2L
1,297 SR
Queue Stats
75W - 82L
1,449 Elo+
Solo
Ix Chel
Ix Chel
UchihaVengence4
Ix Chel
Level 158
God Stats
3W - 10L
1,409 SR
Queue Stats
79W - 96L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ELREY
Medusa
15
5 / 1 / 1
9,688
969
6,749
5,349
1,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
13
0 / 0 / 6
8,015
802
4,029
11,274
9,592
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
zermalo 8
Cthulhu
14
2 / 3 / 5
8,933
893
10,552
9,953
8,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,112
811
3,956
5,895
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
14
2 / 3 / 0
7,996
800
5,198
9,894
8,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 3 / 1
7,990
799
5,527
7,707
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
4
4
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
ELREY
Medusa
5
1
1
5.5
L
1
1
2
2
L
Ares
2
3
0
0.67
W
Athena
0
0
6
3
L
1
3
1
0.5
W
Cthulhu
zermalo 8
Cthulhu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,330
Damage
14,681
26,576
Taken
23,496
19,574
Mitigated
12,487
5,008
Healing
7,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ELREY
Medusa
6,749
1,997
0
1,784
5,349
1,879
3,124
2,323
2,830
0
36,599
L
3,956
604
1,214
3,157
5,895
1,824
0
3,806
1,762
30,991
496
L
Ares
5,198
441
0
1,150
9,894
8,444
0
3,962
5,548
10,531
1,175
W
Athena
4,029
1,272
0
2,251
11,274
9,592
722
4,479
6,554
15,845
625
L
5,527
534
868
1,193
7,707
2,219
0
5,357
1,918
22,415
0
W
Cthulhu
zermalo 8
Cthulhu
10,552
180
80
893
9,953
8,103
465
6,155
3,475
29,798
399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,636
Gold Earned
24,098
136
Minions Killed
130
0
Camps Cleared
0
628,789
Distance Traveled
594,586
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,688
969
54
5
0
218,441
3
L
Ra
8,112
811
68
7
0
210,566
0
L
Ares
7,996
800
18
2
0
177,595
0
W
Athena
8,015
802
19
2
0
220,770
0
L
Ix Chel
7,990
799
44
4
0
206,425
1
W
Cthulhu
8,933
893
63
6
0
189,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role