Player Matchup

Anhur
Anhur
 
Anhur
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
PhantasmaRue
Scylla
Level 148
God Stats
10W - 3L
1,976 SR
Queue Stats
35W - 32L
1,586 Elo+
Party 1
Nut
Nut
Zombie_KittyN
Nut
Level 143
God Stats
1W - 1L
1,293 SR
Queue Stats
15W - 19L
1,708 Elo+
Party 1
Nu Wa
Nu Wa
brrraaaay
Nu Wa
Level 87
God Stats
97W - 71L
1,549 SR
Queue Stats
154W - 135L
1,500 Elo+
Party 2
Chaac
Chaac
windslashmex
Chaac
Level 156
God Stats
7W - 6L
1,511 SR
Queue Stats
424W - 400L
1,508 Elo+
Solo
Team Averages
Level 139
1,566 SR
1,561 Elo+

VS

Team Averages
Level 147
1,470 SR
1,438 Elo+
Ra
Ra
Clownprince15
Ra
Level 126
God Stats
5W - 8L
1,424 SR
Queue Stats
50W - 67L
1,462 Elo+
Party 3
Charon
Charon
DashingDozer
Charon
Level 142
God Stats
6W - 4L
1,645 SR
Queue Stats
81W - 106L
1,436 Elo+
Party 3
Bastet
Bastet
Elha
Bastet
Level 162
God Stats
3W - 0L
1,193 SR
Queue Stats
15W - 19L
1,418 Elo+
Party 3
Horus
Horus
MingusDew
Horus
Level 160
God Stats
3W - 2L
1,439 SR
Queue Stats
57W - 85L
1,405 Elo+
Party 3
Medusa
Medusa
Mr Queezal
Medusa
Level 146
God Stats
20W - 17L
1,648 SR
Queue Stats
264W - 255L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 3 / 0
5,086
1,017
2,348
4,041
1,029
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
10
0 / 0 / 1
5,206
1,041
695
3,100
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,757
951
373
4,222
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
brrraaaay
Nu Wa
8
0 / 3 / 0
4,559
912
2,383
2,730
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,578
916
1,597
3,014
1,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
5,514
1,103
2,383
2,507
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
10
1 / 0 / 5
5,400
1,080
2,944
3,070
2,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Elha
Bastet
10
3 / 2 / 4
5,456
1,091
6,130
4,520
1,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Horus
MingusDew
Horus
9
3 / 0 / 1
5,429
1,086
1,761
3,154
1,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Mr Queezal
Medusa
10
1 / 0 / 2
5,260
1,052
2,135
2,590
676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
10
10
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
0
0.67
W
2
0
2
3
W
Charon
1
0
5
3.5
W
Bastet
Elha
Bastet
3
2
4
2.5
W
Horus
MingusDew
Horus
3
0
1
3.5
W
Medusa
Mr Queezal
Medusa
1
0
2
2
L
Scylla
0
0
1
0.5
L
0
2
0
0
L
Nu Wa
brrraaaay
Nu Wa
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,396
Damage
15,353
17,107
Taken
15,841
4,836
Mitigated
6,799
2,507
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,348
1,003
0
322
4,041
1,029
0
1,093
2,658
0
6,390
W
2,383
54
240
912
2,507
937
228
170
2,337
17,733
0
W
Charon
2,944
163
0
720
3,070
2,099
405
233
2,837
9,318
547
W
Bastet
Elha
Bastet
6,130
704
0
652
4,520
1,349
0
1,636
2,862
0
11,372
W
Horus
MingusDew
Horus
1,761
545
280
1,850
3,154
1,738
0
748
2,366
0
4,593
W
Medusa
Mr Queezal
Medusa
2,135
825
0
624
2,590
676
715
229
2,361
0
16,534
L
Scylla
695
46
0
1,043
3,100
622
0
22
2,999
12,150
0
L
373
160
0
788
4,222
1,288
0
1,264
2,692
0
7,623
L
Nu Wa
brrraaaay
Nu Wa
2,383
982
0
0
2,730
574
85
22
2,668
7,404
0
L
1,597
173
0
354
3,014
1,323
0
1,934
815
0
5,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
27,059
98
Minions Killed
111
0
Camps Cleared
0
434,590
Distance Traveled
613,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,086
1,017
12
2
0
74,568
0
W
Ra
5,514
1,103
50
10
0
133,707
0
W
Charon
5,400
1,080
18
4
0
115,341
0
W
Bastet
5,456
1,091
9
2
0
132,439
0
W
Horus
5,429
1,086
6
1
0
125,368
0
W
Medusa
5,260
1,052
28
6
0
106,917
0
L
Scylla
5,206
1,041
48
10
0
109,326
0
L
Nut
4,757
951
17
3
0
100,903
0
L
Nu Wa
4,559
912
7
1
0
76,735
0
L
Chaac
4,578
916
14
3
0
73,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role