Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Forevernin
Izanami
Level 128
God Stats
15W - 12L
1,707 SR
Queue Stats
415W - 394L
1,454 Elo+
Solo
Da Ji
Da Ji
LordPhlllp
Da Ji
Level 153
God Stats
0W - 2L
1,175 SR
Queue Stats
68W - 69L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
SackkDaddy
Kuzenbo
Level 141
God Stats
2W - 1L
1,839 SR
Queue Stats
53W - 49L
1,563 Elo+
Party 1
Merlin
Merlin
xIIGannicusIIx
Merlin
Level 208
God Stats
5W - 9L
1,515 SR
Queue Stats
481W - 431L
1,539 Elo+
Solo
Team Averages
Level 156
1,547 SR
1,522 Elo+

VS

Team Averages
Level 147
1,504 SR
1,506 Elo+
Nox
Nox
Duhjayy_
Nox
Level 169
God Stats
147W - 159L
1,506 SR
Queue Stats
1,104W - 1,009L
1,531 Elo+
Solo
Medusa
Medusa
IKARUZ1508
Medusa
Level 145
God Stats
1W - 0L
1,471 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MAYHEM945
Sobek
Level 107
God Stats
17W - 24L
1,450 SR
Queue Stats
139W - 156L
1,506 Elo+
Party 2
Awilix
Awilix
kayminnie
Awilix
Level 155
God Stats
6W - 4L
1,595 SR
Queue Stats
58W - 55L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
tinkatover
Kumbhakarna
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
276W - 261L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 4 / 0
5,006
501
1,987
10,706
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Forevernin
Izanami
8
0 / 3 / 1
4,942
494
1,985
4,265
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
10
1 / 2 / 0
5,034
503
4,027
8,649
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
SackkDaddy
Kuzenbo
7
0 / 3 / 1
4,686
469
2,732
7,606
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
4,890
489
4,419
3,502
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,563
556
3,956
3,804
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
IKARUZ1508
Medusa
10
3 / 1 / 0
5,863
586
4,089
5,750
1,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Sobek
MAYHEM945
Sobek
9
0 / 0 / 6
5,594
559
3,150
7,384
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
kayminnie
Awilix
10
3 / 0 / 2
5,469
547
2,695
6,248
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
tinkatover
Kumbhakarna
12
5 / 0 / 0
6,930
693
6,403
6,378
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
13
13
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
0
0
W
2
0
1
2.5
L
Izanami
Forevernin
Izanami
0
3
1
0.17
W
Medusa
IKARUZ1508
Medusa
3
1
0
3
L
Da Ji
1
2
0
0.5
W
Sobek
MAYHEM945
Sobek
0
0
6
3
L
Kuzenbo
SackkDaddy
Kuzenbo
0
3
1
0.17
W
Awilix
kayminnie
Awilix
3
0
2
4
W
Kumbhakarna
tinkatover
Kumbhakarna
5
0
0
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,150
Damage
20,293
34,728
Taken
29,564
16,725
Mitigated
13,324
10,600
Healing
9,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,987
427
0
4,349
10,706
5,560
0
4,663
5,458
0
29,590
W
3,956
406
0
748
3,804
1,128
0
1,531
2,119
31,691
873
L
Izanami
Forevernin
Izanami
1,985
1,540
0
942
4,265
1,117
0
232
4,033
0
32,120
W
Medusa
IKARUZ1508
Medusa
4,089
1,581
0
915
5,750
1,659
287
690
5,060
0
38,617
L
Da Ji
4,027
951
0
3,191
8,649
2,880
0
1,169
7,428
0
35,586
W
Sobek
MAYHEM945
Sobek
3,150
489
0
3,605
7,384
5,597
0
3,112
4,108
14,530
3,117
L
Kuzenbo
SackkDaddy
Kuzenbo
2,732
1,214
0
1,405
7,606
6,275
0
4,071
3,535
10,952
0
W
Awilix
kayminnie
Awilix
2,695
958
0
356
6,248
2,096
0
1,019
5,091
0
33,628
W
Kumbhakarna
tinkatover
Kumbhakarna
6,403
1,179
0
3,988
6,378
2,844
0
297
6,035
41,058
3,789
L
4,419
474
0
713
3,502
893
0
1,853
1,649
27,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
29,419
253
Minions Killed
311
0
Camps Cleared
0
971,480
Distance Traveled
969,651
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,006
501
52
5
0
195,214
0
W
Nox
5,563
556
64
6
0
183,780
2
L
Izanami
4,942
494
59
6
0
152,564
0
W
Medusa
5,863
586
55
6
0
177,550
0
L
Da Ji
5,034
503
72
7
0
219,211
0
W
Sobek
5,594
559
42
4
0
189,466
1
L
Kuzenbo
4,686
469
12
1
0
203,494
0
W
Awilix
5,469
547
61
6
0
239,155
1
W
Kumbhakarna
6,930
693
89
9
0
179,700
0
L
Merlin
4,890
489
58
6
0
200,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role