Player Matchup

Scylla
Scylla
Bocanator15
Scylla
Level 158
God Stats
4W - 3L
1,614 SR
Queue Stats
223W - 217L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
DavyDooEsq13
Cthulhu
Level 154
God Stats
0W - 1L
1,266 SR
Queue Stats
42W - 50L
1,476 Elo+
Party 2
Jing Wei
Jing Wei
Ninnon14
Jing Wei
Level 165
God Stats
1W - 3L
1,363 SR
Queue Stats
230W - 219L
1,563 Elo+
Party 2
Maui
Maui
Sariticus16
Maui
Level 158
God Stats
46W - 47L
1,562 SR
Queue Stats
236W - 222L
1,562 Elo+
Party 2
Arachne
Arachne
trueskatepower
Arachne
Level 122
God Stats
3W - 5L
1,197 SR
Queue Stats
217W - 213L
1,438 Elo+
Solo
Team Averages
Level 151
1,400 SR
1,518 Elo+

VS

Team Averages
Level 131
1,574 SR
1,608 Elo+
Fenrir
Fenrir
Breakawaynut7O
Fenrir
Level 149
God Stats
10W - 5L
1,646 SR
Queue Stats
32W - 27L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
Crimz3n
Danzaburou
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 51L
1,629 Elo+
Party 1
Hera
Hera
ElvenDemolisher
Hera
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 18L
1,593 Elo+
Party 1
Xing Tian
Xing Tian
OplitesKopis
Xing Tian
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,759 Elo+
Party 1
Mulan
Mulan
SIlRlUS
Mulan
Level 103
God Stats
10W - 6L
1,722 SR
Queue Stats
147W - 177L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 3 / 3
8,849
553
5,140
9,734
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
DavyDooEsq13
Cthulhu
14
1 / 5 / 0
8,100
506
7,433
17,450
18,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Ninnon14
Jing Wei
11
1 / 4 / 2
6,727
420
6,713
10,784
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 4
7,241
453
4,287
12,074
9,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
3 / 4 / 1
6,280
393
2,338
6,818
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 7
8,124
508
10,210
10,354
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Crimz3n
Danzaburou
16
7 / 3 / 5
10,223
639
9,953
11,263
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 4
10,367
648
6,137
5,879
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
OplitesKopis
Xing Tian
15
4 / 1 / 6
9,722
608
6,779
12,634
11,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
SIlRlUS
Mulan
15
3 / 1 / 2
9,834
615
11,216
12,589
9,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
20
20
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
3
3
1.83
W
2
3
7
1.83
W
Danzaburou
Crimz3n
Danzaburou
7
3
5
3.17
L
Cthulhu
DavyDooEsq13
Cthulhu
1
5
0
0.2
W
4
3
4
2
L
Jing Wei
Ninnon14
Jing Wei
1
4
2
0.5
W
Xing Tian
OplitesKopis
Xing Tian
4
1
6
7
W
Mulan
SIlRlUS
Mulan
3
1
2
4
L
2
4
4
1
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,911
Damage
44,295
56,860
Taken
52,719
36,643
Mitigated
30,791
12,986
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,140
997
0
1,413
9,734
3,393
0
4,846
4,512
59,004
1,886
W
10,210
3,325
0
2,242
10,354
4,155
0
2,428
7,872
1,664
51,000
W
Danzaburou
Crimz3n
Danzaburou
9,953
4,811
0
5,656
11,263
3,907
1,237
2,101
9,068
0
87,237
L
Cthulhu
DavyDooEsq13
Cthulhu
7,433
285
0
4,245
17,450
18,479
0
106
17,344
52,216
949
W
6,137
1,374
0
750
5,879
1,866
348
2,531
3,064
68,608
1,100
L
Jing Wei
Ninnon14
Jing Wei
6,713
4,241
0
2,222
10,784
3,569
0
2,670
8,086
0
45,512
W
Xing Tian
OplitesKopis
Xing Tian
6,779
523
0
1,736
12,634
11,489
0
2,296
10,332
34,243
4,372
W
Mulan
SIlRlUS
Mulan
11,216
1,695
0
5,058
12,589
9,374
0
6,180
6,409
0
68,161
L
4,287
288
0
2,256
12,074
9,468
0
3,781
8,293
15,202
0
L
2,338
1,477
0
2,850
6,818
1,734
0
888
5,815
0
17,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
48,270
373
Minions Killed
500
0
Camps Cleared
0
1,321,533
Distance Traveled
1,619,206
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,849
553
118
7
0
318,473
3
W
Fenrir
8,124
508
62
4
0
339,805
0
W
Danzaburou
10,223
639
129
8
0
316,675
0
L
Cthulhu
8,100
506
106
7
0
290,306
0
W
Hera
10,367
648
141
9
0
320,671
2
L
Jing Wei
6,727
420
84
5
0
279,165
0
W
Xing Tian
9,722
608
46
3
0
338,295
0
W
Mulan
9,834
615
122
8
0
303,760
1
L
Maui
7,241
453
25
2
0
270,992
0
L
Arachne
6,280
393
40
3
0
162,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role