Player Matchup

Jormungandr
Jormungandr
AlphaWolf Rider
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 94L
1,572 Elo+
Solo
Neith
Neith
SBKB1
Neith
Level 145
God Stats
3W - 1L
1,639 SR
Queue Stats
157W - 138L
1,466 Elo+
Party 2
Zeus
Zeus
YouNeedJesus26
Zeus
Level 126
God Stats
73W - 52L
1,550 SR
Queue Stats
136W - 115L
1,461 Elo+
Party 2
Ratatoskr
Ratatoskr
Zortawk
Ratatoskr
Level 40
God Stats
14W - 11L
1,502 SR
Queue Stats
64W - 52L
1,475 Elo+
Party 2
Cerberus
Cerberus
zeamays1971
Cerberus
Level 123
God Stats
5W - 1L
1,518 SR
Queue Stats
58W - 54L
1,492 Elo+
Party 2
Team Averages
Level 112
1,542 SR
1,493 Elo+

VS

Team Averages
Level 139
1,454 SR
1,479 Elo+
Janus
Janus
BigNick260
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,434 Elo+
Party 1
Mercury
Mercury
ElmasBuscado
Mercury
Level 124
God Stats
11W - 21L
1,358 SR
Queue Stats
74W - 54L
1,496 Elo+
Solo
Cu Chulainn
Cu Chulainn
GwG SharkFan
Cu Chulainn
Level 156
God Stats
2W - 5L
1,352 SR
Queue Stats
134W - 133L
1,450 Elo+
Party 1
Maui
Maui
GwGShortNChunky
Maui
Level 129
God Stats
10W - 15L
1,579 SR
Queue Stats
69W - 80L
1,523 Elo+
Party 1
Skadi
Skadi
Jdog57575
Skadi
Level 157
God Stats
23W - 23L
1,483 SR
Queue Stats
357W - 386L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlphaWolf Rider
Jormungandr
16
7 / 0 / 1
10,250
683
12,242
15,099
14,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
SBKB1
Neith
15
1 / 2 / 3
8,426
562
8,583
9,122
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
4 / 0 / 2
8,871
591
9,150
3,422
1,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ratatoskr
Zortawk
Ratatoskr
14
4 / 1 / 2
8,414
561
4,041
9,540
4,246
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
zeamays1971
Cerberus
13
1 / 0 / 4
8,097
540
4,789
12,272
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
0 / 3 / 1
7,058
471
4,454
7,764
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ElmasBuscado
Mercury
12
2 / 7 / 0
7,029
469
7,318
12,861
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
GwG SharkFan
Cu Chulainn
11
0 / 4 / 0
6,630
442
6,522
15,560
9,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
0 / 1 / 1
6,897
460
2,117
10,643
6,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Jdog57575
Skadi
13
1 / 2 / 0
7,374
492
4,096
8,652
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
3
3
Deaths
17
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlphaWolf Rider
Jormungandr
7
0
1
7.5
L
Janus
0
3
1
0.17
L
Mercury
ElmasBuscado
Mercury
2
7
0
0.29
L
Cu Chulainn
GwG SharkFan
Cu Chulainn
0
4
0
0
L
0
1
1
0.5
L
Skadi
Jdog57575
Skadi
1
2
0
0.5
W
Neith
SBKB1
Neith
1
2
3
1.25
W
4
0
2
5
W
Ratatoskr
Zortawk
Ratatoskr
4
1
2
5
W
Cerberus
zeamays1971
Cerberus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,805
Damage
24,507
49,455
Taken
55,480
33,697
Mitigated
26,640
13,279
Healing
6,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlphaWolf Rider
Jormungandr
12,242
3,981
0
5,372
15,099
14,634
0
686
14,331
90,491
3,431
L
Janus
4,454
189
0
661
7,764
2,324
0
6,010
1,754
57,442
0
L
Mercury
ElmasBuscado
Mercury
7,318
3,619
0
85
12,861
4,592
0
4,413
8,448
0
52,685
L
Cu Chulainn
GwG SharkFan
Cu Chulainn
6,522
1,287
0
2,588
15,560
9,999
0
7,674
7,886
0
39,639
L
2,117
377
0
2,323
10,643
6,872
0
5,527
5,116
20,101
0
L
Skadi
Jdog57575
Skadi
4,096
990
0
615
8,652
2,853
0
920
7,732
0
56,153
W
Neith
SBKB1
Neith
8,583
2,156
0
3,012
9,122
3,394
1,130
656
8,466
0
67,869
W
9,150
340
0
164
3,422
1,114
1,665
768
2,600
67,193
3,125
W
Ratatoskr
Zortawk
Ratatoskr
4,041
1,131
0
371
9,540
4,246
154
368
9,150
0
59,506
W
Cerberus
zeamays1971
Cerberus
4,789
157
0
4,360
12,272
10,309
169
4,003
7,967
22,158
1,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,058
Gold Earned
34,988
513
Minions Killed
399
0
Camps Cleared
0
1,540,281
Distance Traveled
1,573,289
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,250
683
140
9
0
266,228
0
L
Janus
7,058
471
119
8
0
293,571
0
L
Mercury
7,029
469
77
5
0
339,169
0
L
Cu Chulainn
6,630
442
66
4
0
323,017
0
L
Maui
6,897
460
30
2
0
336,368
0
L
Skadi
7,374
492
107
7
0
281,164
1
W
Neith
8,426
562
116
8
0
281,431
0
W
Zeus
8,871
591
120
8
0
299,743
0
W
Ratatoskr
8,414
561
87
6
0
370,485
0
W
Cerberus
8,097
540
50
3
0
322,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role