Player Matchup

Thor
Thor
 
Thor
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Jitmane420
Danzaburou
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Masterhulio
Sylvanus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 160L
1,455 Elo+
Solo
Loki
Loki
Sersupremo987
Loki
Level 57
God Stats
1W - 1L
1,748 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Nu Wa
Nu Wa
SmashinUrMum
Nu Wa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,305 Elo+
Party 1
Team Averages
Level 71
1,550 SR
1,495 Elo+

VS

Team Averages
Level 134
1,558 SR
1,500 Elo+
Anubis
Anubis
AnonymousNun
Anubis
Level 128
God Stats
2W - 0L
1,770 SR
Queue Stats
29W - 20L
1,532 Elo+
Solo
Danzaburou
Danzaburou
BallinBasey
Danzaburou
Level 146
God Stats
11W - 7L
1,520 SR
Queue Stats
166W - 180L
1,496 Elo+
Party 2
Tyr
Tyr
CodifingPath50
Tyr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 100L
1,391 Elo+
Solo
Hel
Hel
Eric1206
Hel
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 178L
1,529 Elo+
Party 2
Da Ji
Da Ji
davidsebert
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 2 / 1
4,736
474
1,766
7,353
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Jitmane420
Danzaburou
7
1 / 5 / 0
4,675
468
2,021
5,355
2,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Masterhulio
Sylvanus
9
0 / 1 / 1
4,881
488
3,934
6,416
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 0
6,142
614
922
7,259
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 6 / 0
4,749
475
4,705
5,871
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 0 / 2
6,929
693
3,507
4,511
1,784
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
BallinBasey
Danzaburou
10
3 / 0 / 3
6,124
612
5,805
6,498
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
0 / 0 / 1
6,377
638
1,626
4,884
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 1 / 3
5,931
593
3,326
5,054
3,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 2
5,852
585
4,642
6,194
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
15
15
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
W
Anubis
5
0
2
6
W
Danzaburou
BallinBasey
Danzaburou
3
0
3
4.5
W
0
0
1
0.5
W
4
1
3
5.5
L
Danzaburou
Jitmane420
Danzaburou
1
5
0
0.2
L
Sylvanus
Masterhulio
Sylvanus
0
1
1
0.5
L
0
1
0
0
L
0
6
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,348
Damage
18,906
32,254
Taken
27,141
10,319
Mitigated
11,691
9,645
Healing
15,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,766
492
0
3,105
7,353
2,021
0
469
6,884
0
28,281
W
Anubis
3,507
0
0
2,415
4,511
1,784
418
2,366
1,864
44,686
2,759
W
Danzaburou
BallinBasey
Danzaburou
5,805
2,783
0
2,721
6,498
2,195
784
2,833
3,537
0
38,661
W
1,626
25
0
1,313
4,884
2,438
0
339
4,417
0
43,199
W
3,326
728
1,734
2,683
5,054
3,322
216
1,659
3,275
20,791
0
L
Danzaburou
Jitmane420
Danzaburou
2,021
363
111
679
5,355
2,459
0
2,066
3,289
0
14,134
L
Sylvanus
Masterhulio
Sylvanus
3,934
822
508
2,551
6,416
3,185
0
959
5,457
25,856
0
L
922
134
0
2,396
7,259
2,017
0
150
7,109
0
47,336
L
4,705
1,521
0
295
5,871
637
0
3,188
2,683
22,712
0
W
4,642
853
0
4,197
6,194
1,952
0
609
5,409
0
40,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
31,213
271
Minions Killed
350
0
Camps Cleared
0
946,852
Distance Traveled
958,308
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,736
474
62
6
0
211,560
0
W
Anubis
6,929
693
85
9
0
170,383
0
W
Danzaburou
6,124
612
64
6
0
164,503
1
W
Tyr
6,377
638
94
9
0
200,440
0
W
Hel
5,931
593
39
4
0
190,781
0
L
Danzaburou
4,675
468
30
3
0
158,446
0
L
Sylvanus
4,881
488
39
4
0
176,924
2
L
Loki
6,142
614
104
10
0
231,115
0
L
Nu Wa
4,749
475
36
4
0
168,807
0
W
Da Ji
5,852
585
68
7
0
232,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role