Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Ansh455
Sol
Silver I
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 32L
1,586 MMR
Solo
Skadi
Skadi
Gold II
Starrske
Skadi
Gold II
Level 157
God Stats
38W - 27L
1,674 SR
Queue Stats
60W - 53L
1,595 MMR
Solo
Maui
Maui
Gold I
astuto240lince
Maui
Gold I
Level 156
God Stats
22W - 15L
1,658 SR
Queue Stats
722W - 733L
1,665 MMR
Party 1
The Morrigan
The Morrigan
Gold V
gerson_ramms199
The Morrigan
Gold V
Level 151
God Stats
28W - 26L
1,522 SR
Queue Stats
304W - 311L
1,284 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,571 SR
1,526 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,557 SR
1,511 MMR
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold III
Knon
Xbalanque
Gold III
Level 153
God Stats
4W - 2L
1,559 SR
Queue Stats
200W - 211L
1,525 MMR
Solo
Raijin
Raijin
Silver III
Krigsmaskin1
Raijin
Silver III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,481 MMR
Solo
Geb
Geb
Gold I
OhHampton
Geb
Gold I
Level 157
God Stats
7W - 6L
1,649 SR
Queue Stats
130W - 127L
1,600 MMR
Solo
Lancelot
Lancelot
Gold II
psssssh
Lancelot
Gold II
Level 89
God Stats
3W - 6L
1,575 SR
Queue Stats
190W - 185L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 0
5,427
543
796
3,033
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
10
1 / 0 / 0
5,797
580
3,561
3,172
826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
Starrske
Skadi
11
1 / 1 / 3
5,787
579
4,122
4,953
1,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 2
5,277
528
2,074
6,476
3,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
gerson_ramms199
The Morrigan
9
2 / 4 / 0
5,193
519
3,239
5,857
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
MedusaNutErlang ShenRavana

VS

Bans
ThorAo KuangSun WukongChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 3 / 0
5,737
574
5,248
7,755
5,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xbalanque
Knon
Xbalanque
9
0 / 1 / 0
4,736
474
3,355
5,694
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
12
1 / 0 / 0
6,096
610
681
3,649
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 0 / 0
4,852
485
1,974
6,786
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lancelot
psssssh
Lancelot
2
0 / 1 / 0
3,565
357
341
1,537
337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
5
5
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
0
1
L
Cthulhu
 
Cthulhu
4
3
0
1.33
W
Sol
1
0
0
1
L
Xbalanque
Knon
Xbalanque
0
1
0
0
L
Raijin
1
0
0
1
L
0
0
0
0
W
Skadi
Starrske
Skadi
1
1
3
2.5
W
0
0
2
1
W
The Morrigan
gerson_ramms199
The Morrigan
2
4
0
0.5
L
Lancelot
psssssh
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,792
Damage
11,599
23,491
Taken
25,421
8,513
Mitigated
12,095
8,183
Healing
10,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
796
0
0
1,158
3,033
802
0
448
2,539
34,818
1,129
L
Cthulhu
 
Cthulhu
5,248
439
0
2,702
7,755
5,264
0
2,365
5,065
32,004
981
W
Sol
3,561
1,718
0
1,239
3,172
826
0
184
2,988
48,239
1,382
L
Xbalanque
Knon
Xbalanque
3,355
992
0
2,805
5,694
1,514
0
3,048
2,646
0
33,143
L
Raijin
681
44
0
1,375
3,649
1,065
0
462
3,145
45,830
0
L
1,974
160
0
2,401
6,786
3,915
0
2,773
3,901
16,375
0
W
Skadi
Starrske
Skadi
4,122
2,207
0
500
4,953
1,728
11
2,100
2,801
0
48,020
W
2,074
320
1,393
3,195
6,476
3,393
0
1,339
5,137
11,471
1,500
W
The Morrigan
gerson_ramms199
The Morrigan
3,239
1,146
0
698
5,857
1,764
0
3,584
2,211
25,251
817
L
Lancelot
psssssh
Lancelot
341
114
0
746
1,537
337
0
14
1,523
0
2,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,481
Gold Earned
24,986
317
Minions Killed
268
0
Camps Cleared
0
1,009,877
Distance Traveled
799,187
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,427
543
76
8
0
202,428
3
L
Cthulhu
5,737
574
60
6
0
193,643
0
W
Sol
5,797
580
87
9
0
179,258
0
L
Xbalanque
4,736
474
61
6
0
186,311
2
L
Raijin
6,096
610
107
11
0
176,565
0
L
Geb
4,852
485
31
3
0
189,035
2
W
Skadi
5,787
579
80
8
0
223,808
5
W
Maui
5,277
528
28
3
0
211,292
2
W
The Morrigan
5,193
519
46
5
0
193,091
1
L
Lancelot
3,565
357
9
1
0
53,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role