Player Matchup

King Arthur
King Arthur
Braddachu
King Arthur
Level 106
God Stats
0W - 1L
1,276 SR
Queue Stats
173W - 146L
1,526 Elo+
Solo
Anhur
Anhur
HolyMemeLord
Anhur
Level 84
God Stats
28W - 40L
1,453 SR
Queue Stats
141W - 212L
1,447 Elo+
Party 1
Xing Tian
Xing Tian
OiledGlassGalery
Xing Tian
Level 122
God Stats
0W - 3L
1,067 SR
Queue Stats
150W - 275L
1,471 Elo+
Party 1
Zeus
Zeus
Wraiths_SO
Zeus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 371L
1,318 Elo+
Party 1
Anubis
Anubis
vBeesama-
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,539 Elo+
Party 1
Team Averages
Level 94
1,359 SR
1,460 Elo+

VS

Team Averages
Level 132
1,560 SR
1,557 Elo+
Bellona
Bellona
 
Bellona
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BolaEx
Mercury
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 233L
1,535 Elo+
Party 2
Kumbhakarna
Kumbhakarna
CRUCHITO
Kumbhakarna
Level 100
God Stats
17W - 11L
1,669 SR
Queue Stats
88W - 102L
1,530 Elo+
Party 2
Zeus
Zeus
HulkGamer01ttv
Zeus
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
223W - 201L
1,585 Elo+
Party 2
Skadi
Skadi
evilman18
Skadi
Level 144
God Stats
9W - 5L
1,629 SR
Queue Stats
11W - 7L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Braddachu
King Arthur
13
6 / 1 / 2
8,105
579
14,528
15,650
13,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 5 / 1
6,333
452
4,551
7,786
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
11
0 / 0 / 1
6,897
493
3,664
10,347
8,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 3 / 2
7,184
513
3,143
3,539
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
vBeesama-
Anubis
15
6 / 3 / 2
8,712
622
7,217
10,616
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 6 / 0
7,960
569
6,252
15,306
13,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
BolaEx
Mercury
15
2 / 3 / 2
7,839
560
5,779
10,426
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kumbhakarna
CRUCHITO
Kumbhakarna
11
3 / 1 / 2
6,487
463
5,244
11,268
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 2 / 1
8,874
634
5,207
6,209
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
evilman18
Skadi
13
2 / 3 / 4
7,440
531
7,622
6,940
1,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
15
Kills
12
12
Deaths
15
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
6
0
0.17
W
Mercury
BolaEx
Mercury
2
3
2
1
L
King Arthur
Braddachu
King Arthur
6
1
2
7
W
Kumbhakarna
CRUCHITO
Kumbhakarna
3
1
2
4
L
2
5
1
0.5
W
4
2
1
2.25
L
Xing Tian
0
0
1
0.5
L
1
3
2
0.67
W
Skadi
evilman18
Skadi
2
3
4
1.33
L
Anubis
vBeesama-
Anubis
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,103
Damage
30,104
47,938
Taken
50,149
30,689
Mitigated
27,186
13,665
Healing
8,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,252
2,579
0
4,015
15,306
13,235
0
883
14,390
0
50,409
W
Mercury
BolaEx
Mercury
5,779
3,495
0
625
10,426
3,616
0
4,167
6,215
0
57,766
L
King Arthur
Braddachu
King Arthur
14,528
1,818
0
4,780
15,650
13,521
0
1,934
13,609
0
52,064
W
Kumbhakarna
CRUCHITO
Kumbhakarna
5,244
415
0
1,284
11,268
6,685
274
2,490
8,698
21,022
0
L
4,551
2,708
0
1,645
7,786
2,336
0
1,877
5,574
0
29,927
W
5,207
1,466
0
1,470
6,209
2,050
0
3,160
2,869
71,984
0
L
Xing Tian
3,664
349
0
1,994
10,347
8,774
0
1,546
8,675
27,246
2,350
L
3,143
97
0
303
3,539
1,049
0
2,230
1,309
47,794
1,143
W
Skadi
evilman18
Skadi
7,622
2,080
0
1,028
6,940
1,600
448
2,737
4,203
0
46,524
L
Anubis
vBeesama-
Anubis
7,217
450
0
4,943
10,616
5,009
0
2,222
8,320
74,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,231
Gold Earned
38,600
400
Minions Killed
430
0
Camps Cleared
0
1,356,700
Distance Traveled
1,423,068
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,960
569
90
6
0
254,547
2
W
Mercury
7,839
560
91
7
0
327,177
2
L
King Arthur
8,105
579
71
5
0
298,583
0
W
Kumbhakarna
6,487
463
21
2
0
304,176
4
L
Anhur
6,333
452
56
4
0
205,391
0
W
Zeus
8,874
634
148
11
0
281,522
2
L
Xing Tian
6,897
493
37
3
0
287,360
1
L
Zeus
7,184
513
104
7
0
293,193
6
W
Skadi
7,440
531
80
6
0
255,646
2
L
Anubis
8,712
622
132
9
0
272,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role