Player Matchup

Nut
Nut
Reaper7032
Nut
Level 142
God Stats
7W - 6L
1,475 SR
Queue Stats
191W - 174L
1,534 Elo+
Party 1
Da Ji
Da Ji
VirtualUguu
Da Ji
Level 102
God Stats
4W - 3L
1,490 SR
Queue Stats
77W - 42L
1,623 Elo+
Party 2
Cthulhu
Cthulhu
hydroslaays
Cthulhu
Level 25
God Stats
5W - 6L
1,502 SR
Queue Stats
25W - 32L
1,458 Elo+
Party 1
Yu Huang
Yu Huang
sikest
Yu Huang
Level 109
God Stats
2W - 0L
1,758 SR
Queue Stats
84W - 61L
1,593 Elo+
Party 2
Osiris
Osiris
yahmomma
Osiris
Level 85
God Stats
13W - 12L
1,552 SR
Queue Stats
150W - 132L
1,566 Elo+
Party 1
Team Averages
Level 93
1,555 SR
1,555 Elo+

VS

Team Averages
Level 145
1,500 SR
1,526 Elo+
Merlin
Merlin
AceVandalz
Merlin
Level 169
God Stats
1W - 7L
1,093 SR
Queue Stats
315W - 299L
1,591 Elo+
Party 4
Thanatos
Thanatos
Mxlanie
Thanatos
Level 154
God Stats
47W - 13L
1,902 SR
Queue Stats
337W - 315L
1,590 Elo+
Party 4
Ravana
Ravana
Strawhatwuan
Ravana
Level 103
God Stats
0W - 2L
1,317 SR
Queue Stats
34W - 50L
1,433 Elo+
Party 3
Bacchus
Bacchus
Surreal Ryder
Bacchus
Level 152
God Stats
7W - 4L
1,732 SR
Queue Stats
122W - 111L
1,504 Elo+
Party 3
Ishtar
Ishtar
Surreal Tsunami
Ishtar
Level 146
God Stats
5W - 4L
1,456 SR
Queue Stats
108W - 97L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,123
509
7,047
10,225
2,846
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 1 / 3
8,108
579
7,385
11,822
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
hydroslaays
Cthulhu
12
0 / 3 / 5
6,869
491
3,679
10,878
5,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
sikest
Yu Huang
13
4 / 3 / 4
7,867
562
4,644
6,288
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
yahmomma
Osiris
15
1 / 0 / 4
8,972
641
7,190
8,375
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AceVandalz
Merlin
13
0 / 4 / 3
7,273
520
4,378
7,479
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Mxlanie
Thanatos
14
7 / 2 / 0
8,128
581
5,829
11,007
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
13
0 / 2 / 1
6,627
473
1,332
6,812
5,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bacchus
11
3 / 1 / 3
7,510
536
7,946
9,653
11,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 3 / 4
7,619
544
6,987
10,033
3,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
12
Kills
12
12
Deaths
12
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
AceVandalz
Merlin
0
4
3
0.38
L
Thanatos
Mxlanie
Thanatos
7
2
0
3.5
W
1
5
0
0.2
L
Ravana
0
2
1
0.25
L
Bacchus
3
1
3
4.5
L
2
3
4
1.33
W
6
1
3
7.5
W
Cthulhu
hydroslaays
Cthulhu
0
3
5
0.83
W
Yu Huang
sikest
Yu Huang
4
3
4
2
W
Osiris
yahmomma
Osiris
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,945
Damage
26,472
47,588
Taken
44,984
24,695
Mitigated
26,174
14,433
Healing
19,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AceVandalz
Merlin
4,378
110
0
1,529
7,479
2,351
0
1,953
5,483
57,054
0
L
Thanatos
Mxlanie
Thanatos
5,829
2,061
0
9,939
11,007
3,900
0
1,205
9,754
0
56,370
W
7,047
4,341
0
3,194
10,225
2,846
0
2,160
8,065
0
55,726
L
Ravana
1,332
496
0
2,167
6,812
5,325
0
1,059
5,325
0
40,152
L
Bacchus
7,946
524
387
3,068
9,653
11,246
64
3,768
5,760
20,987
2,170
L
6,987
5,273
0
2,662
10,033
3,352
912
427
9,606
0
67,478
W
7,385
1,599
0
2,813
11,822
4,644
0
1,222
10,560
0
61,184
W
Cthulhu
hydroslaays
Cthulhu
3,679
363
1,923
2,898
10,878
5,422
0
4,521
6,165
29,128
0
W
Yu Huang
sikest
Yu Huang
4,644
217
0
797
6,288
1,858
16
2,121
3,867
43,619
1,194
W
Osiris
yahmomma
Osiris
7,190
2,466
0
2,808
8,375
9,925
0
1,710
6,594
89
65,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
37,157
427
Minions Killed
437
0
Camps Cleared
0
1,453,474
Distance Traveled
1,382,463
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,273
520
107
8
0
265,595
4
L
Thanatos
8,128
581
112
8
0
336,344
2
W
Nut
7,123
509
103
7
0
260,561
0
L
Ravana
6,627
473
86
6
0
252,752
0
L
Bacchus
7,510
536
27
2
0
294,740
4
L
Ishtar
7,619
544
105
8
0
233,032
0
W
Da Ji
8,108
579
89
6
0
345,532
0
W
Cthulhu
6,869
491
39
3
0
302,075
0
W
Yu Huang
7,867
562
88
6
0
274,958
1
W
Osiris
8,972
641
108
8
0
270,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role