Player Matchup

Cerberus
Cerberus
Kobra396
Cerberus
Level 127
God Stats
16W - 10L
1,663 SR
Queue Stats
134W - 143L
1,593 Elo+
Party 3
Sun Wukong
Sun Wukong
Omborted
Sun Wukong
Level 154
God Stats
2W - 4L
1,271 SR
Queue Stats
31W - 30L
1,515 Elo+
Party 1
Medusa
Medusa
SeBaX30
Medusa
Level 141
God Stats
3W - 0L
1,788 SR
Queue Stats
28W - 23L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
Taquitorico2287
Nu Wa
Level 139
God Stats
4W - 1L
1,691 SR
Queue Stats
45W - 33L
1,466 Elo+
Solo
Fenrir
Fenrir
jjswiggidy69
Fenrir
Level 115
God Stats
6W - 2L
1,611 SR
Queue Stats
141W - 145L
1,623 Elo+
Party 3
Team Averages
Level 135
1,605 SR
1,544 Elo+

VS

Team Averages
Level 150
1,540 SR
1,513 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Duhjayy_
Nox
Level 169
God Stats
169W - 183L
1,510 SR
Queue Stats
1,261W - 1,134L
1,543 Elo+
Solo
Neith
Neith
MAYITOOuO
Neith
Level 143
God Stats
11W - 6L
1,523 SR
Queue Stats
170W - 153L
1,475 Elo+
Solo
Charon
Charon
TiamatTingler
Charon
Level 136
God Stats
24W - 16L
1,667 SR
Queue Stats
153W - 136L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kobra396
Cerberus
9
1 / 0 / 4
5,667
567
2,996
6,300
2,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Omborted
Sun Wukong
11
1 / 1 / 2
6,396
640
5,784
8,643
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Medusa
SeBaX30
Medusa
11
1 / 0 / 1
6,055
606
4,085
4,358
1,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 0 / 2
6,223
622
6,166
2,343
630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
4 / 1 / 1
5,894
589
5,786
7,471
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
0 / 1 / 1
5,762
576
2,226
8,800
2,449
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vamana
 
Vamana
10
0 / 3 / 1
5,737
574
4,814
9,368
4,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 0
5,733
573
3,014
2,512
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
MAYITOOuO
Neith
10
0 / 1 / 0
5,690
569
2,115
5,832
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 4 / 1
5,480
548
3,529
9,992
5,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
0
1
1
0.5
L
Vamana
 
Vamana
0
3
1
0.17
L
1
0
0
1
W
Cerberus
Kobra396
Cerberus
1
0
4
3
L
Neith
MAYITOOuO
Neith
0
1
0
0
W
Sun Wukong
Omborted
Sun Wukong
1
1
2
2
W
Medusa
SeBaX30
Medusa
1
0
1
1.5
W
2
0
2
3
L
1
4
1
0.38
W
Fenrir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,817
Damage
15,698
29,115
Taken
36,504
13,321
Mitigated
14,631
6,584
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
2,226
1,052
0
5,168
8,800
2,449
0
823
7,855
0
50,706
L
Vamana
 
Vamana
4,814
2,111
0
2,068
9,368
4,462
0
528
8,694
0
36,162
L
3,014
280
0
535
2,512
644
0
1,282
1,007
41,622
1,987
W
Cerberus
Kobra396
Cerberus
2,996
90
0
1,813
6,300
2,920
0
2,538
3,762
14,916
1,070
L
Neith
MAYITOOuO
Neith
2,115
560
0
1,407
5,832
1,951
160
747
4,939
0
42,661
W
Sun Wukong
Omborted
Sun Wukong
5,784
1,120
0
2,389
8,643
5,699
0
165
7,871
0
49,125
W
Medusa
SeBaX30
Medusa
4,085
1,774
0
304
4,358
1,371
413
459
3,899
0
47,630
W
6,166
1,163
0
815
2,343
630
0
1,635
708
46,501
0
L
3,529
564
0
1,443
9,992
5,125
0
4,822
4,914
17,068
0
W
Fenrir
5,786
2,382
0
1,263
7,471
2,701
0
1,746
5,689
0
36,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,235
Gold Earned
28,402
357
Minions Killed
388
0
Camps Cleared
0
1,084,104
Distance Traveled
1,074,812
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
5,762
576
101
10
0
257,796
0
L
Vamana
5,737
574
79
8
0
205,107
4
L
Nox
5,733
573
98
10
0
202,607
3
W
Cerberus
5,667
567
34
3
0
225,584
4
L
Neith
5,690
569
95
10
0
204,005
0
W
Sun Wukong
6,396
640
73
7
0
174,465
4
W
Medusa
6,055
606
92
9
0
211,109
1
W
Nu Wa
6,223
622
97
10
0
224,709
0
L
Charon
5,480
548
15
2
0
205,297
3
W
Fenrir
5,894
589
61
6
0
248,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role