Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Platinum III
 
Janus
Platinum III
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Shiva
Shiva
Gold IV
Maestuss
Shiva
Gold IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,745 MMR
Solo
Olorun
Olorun
Platinum V
Se4lG
Olorun
Platinum V
Level 155
God Stats
2W - 1L
1,594 SR
Queue Stats
179W - 164L
1,765 MMR
Solo
Susano
Susano
Platinum III
SergioG0D
Susano
Platinum III
Level 144
God Stats
18W - 4L
1,537 SR
Queue Stats
188W - 185L
1,773 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,526 SR
1,657 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,595 SR
1,755 MMR
Sun Wukong
Sun Wukong
Gold I
AnonymoGamer
Sun Wukong
Gold I
Level 141
God Stats
4W - 4L
1,697 SR
Queue Stats
213W - 210L
1,740 MMR
Solo
Xing Tian
Xing Tian
Gold I
ChicoMalo42
Xing Tian
Gold I
Level 129
God Stats
0W - 3L
1,164 SR
Queue Stats
72W - 76L
1,705 MMR
Party 1
Freya
Freya
Platinum V
FattyDumpTruck
Freya
Platinum V
Level 101
God Stats
1W - 1L
1,883 SR
Queue Stats
57W - 43L
1,727 MMR
Party 2
Kali
Kali
Platinum IV
Gyskï
Kali
Platinum IV
Level 176
God Stats
3W - 3L
1,633 SR
Queue Stats
67W - 51L
1,748 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
Jocarus
Nu Wa
Platinum IV
Level 105
God Stats
2W - 3L
1,598 SR
Queue Stats
59W - 54L
1,856 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 0 / 9
8,355
557
7,245
9,764
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Janus
 
Janus
15
1 / 1 / 5
8,169
545
5,881
5,032
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
Maestuss
Shiva
15
1 / 1 / 1
9,030
602
8,565
14,090
9,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
Se4lG
Olorun
14
4 / 3 / 1
8,774
585
5,401
9,863
3,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
SergioG0D
Susano
13
4 / 1 / 1
7,272
485
4,578
14,798
4,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
LancelotScyllaVulcanThoth

VS

Bans
KumbhakarnaCerberusThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnonymoGamer
Sun Wukong
13
1 / 1 / 0
7,478
499
6,586
12,132
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
ChicoMalo42
Xing Tian
11
0 / 4 / 2
6,716
448
1,825
11,948
7,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 2 / 1
7,588
506
8,442
7,082
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
Gyskï
Kali
13
4 / 4 / 0
7,839
523
5,580
12,859
5,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
Jocarus
Nu Wa
13
0 / 1 / 3
7,230
482
8,241
4,542
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
12
Kills
6
6
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
9
6.5
W
Janus
 
Janus
1
1
5
3.5
L
Sun Wukong
AnonymoGamer
Sun Wukong
1
1
0
1
L
Xing Tian
ChicoMalo42
Xing Tian
0
4
2
0.25
L
1
2
1
0.75
L
Kali
Gyskï
Kali
4
4
0
1
L
Nu Wa
Jocarus
Nu Wa
0
1
3
1.5
W
Shiva
Maestuss
Shiva
1
1
1
1.5
W
Olorun
Se4lG
Olorun
4
3
1
1.5
W
Susano
SergioG0D
Susano
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,670
Damage
30,674
53,547
Taken
48,563
28,068
Mitigated
24,993
18,848
Healing
17,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,245
1,379
0
2,496
9,764
9,073
0
4,523
4,959
21,577
0
W
Janus
 
Janus
5,881
47
0
1,280
5,032
1,585
0
2,056
2,936
71,056
859
L
Sun Wukong
AnonymoGamer
Sun Wukong
6,586
1,295
0
6,338
12,132
9,083
0
343
11,789
0
56,963
L
Xing Tian
ChicoMalo42
Xing Tian
1,825
269
1,569
1,531
11,948
7,110
0
6,480
5,288
19,674
1,995
L
8,442
2,043
0
2,533
7,082
2,093
0
3,969
3,033
53,699
638
L
Kali
Gyskï
Kali
5,580
2,132
0
5,369
12,859
5,133
12
4,177
8,454
0
40,222
L
Nu Wa
Jocarus
Nu Wa
8,241
1,086
0
214
4,542
1,574
0
2,906
1,588
59,342
1,653
W
Shiva
Maestuss
Shiva
8,565
1,494
914
2,593
14,090
9,755
0
2,147
11,171
0
69,279
W
Olorun
Se4lG
Olorun
5,401
2,681
314
3,199
9,863
3,080
464
5,593
3,818
68,755
4,669
W
Susano
SergioG0D
Susano
4,578
1,247
0
8,052
14,798
4,575
0
4,276
10,308
0
55,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
36,851
524
Minions Killed
430
0
Camps Cleared
0
1,611,303
Distance Traveled
1,549,924
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,355
557
22
1
0
347,134
5
W
Janus
8,169
545
148
10
0
316,773
2
L
Sun Wukong
7,478
499
110
7
0
309,234
3
L
Xing Tian
6,716
448
37
2
0
303,483
1
L
Freya
7,588
506
96
6
0
300,731
2
L
Kali
7,839
523
69
5
0
326,463
0
L
Nu Wa
7,230
482
118
8
0
310,013
0
W
Shiva
9,030
602
136
9
0
313,223
1
W
Olorun
8,774
585
138
9
0
281,121
1
W
Susano
7,272
485
80
5
0
353,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role