Player Matchup

Ra
Ra
 
Ra
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Haschpapi89
Artemis
Level 103
God Stats
30W - 22L
1,594 SR
Queue Stats
179W - 155L
1,456 Elo+
Solo
Aphrodite
Aphrodite
Kost3mSt4r
Aphrodite
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 159L
1,554 Elo+
Party 1
Fenrir
Fenrir
MingXieLoli
Fenrir
Level 124
God Stats
7W - 3L
1,696 SR
Queue Stats
124W - 90L
1,613 Elo+
Solo
Ymir
Ymir
UnstoppableYmir
Ymir
Level 125
God Stats
59W - 58L
1,604 SR
Queue Stats
293W - 263L
1,587 Elo+
Party 1
Team Averages
Level 114
1,579 SR
1,542 Elo+

VS

Team Averages
Level 99
1,696 SR
1,525 Elo+
Ullr
Ullr
 
Ullr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Adoretheall
Thanatos
Level 34
God Stats
1W - 1L
1,760 SR
Queue Stats
27W - 24L
1,543 Elo+
Solo
Maui
Maui
EsquireMadHatter
Maui
Level 82
God Stats
1W - 1L
1,800 SR
Queue Stats
131W - 125L
1,536 Elo+
Solo
Ne Zha
Ne Zha
Higurama
Ne Zha
Level 156
God Stats
3W - 1L
1,688 SR
Queue Stats
304W - 318L
1,489 Elo+
Solo
Eset
Eset
JiminyCricket50
Eset
Level 114
God Stats
2W - 1L
1,734 SR
Queue Stats
63W - 50L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 7 / 1
5,588
466
377
6,388
1,773
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Haschpapi89
Artemis
10
3 / 2 / 2
6,185
515
5,820
5,996
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Kost3mSt4r
Aphrodite
12
2 / 0 / 5
7,680
640
4,478
6,323
3,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
2 / 1 / 6
6,953
579
5,060
10,474
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
10 / 1 / 2
9,379
782
13,357
7,995
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 2 / 0
5,886
491
2,777
8,074
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Adoretheall
Thanatos
14
6 / 1 / 1
7,716
643
5,492
10,567
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 8 / 1
5,505
459
2,649
11,462
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
Higurama
Ne Zha
6
0 / 2 / 1
5,243
437
3,356
6,052
3,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 4 / 2
6,977
581
8,249
8,135
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
10
11
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
7
1
0.07
L
Ullr
 
Ullr
1
2
0
0.5
L
Thanatos
Adoretheall
Thanatos
6
1
1
6.5
L
0
8
1
0.06
W
Artemis
Haschpapi89
Artemis
3
2
2
2
L
Ne Zha
Higurama
Ne Zha
0
2
1
0.25
L
3
4
2
1
W
Aphrodite
Kost3mSt4r
Aphrodite
2
0
5
4.5
W
Fenrir
2
1
6
5
W
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,092
Damage
22,523
37,176
Taken
44,290
14,728
Mitigated
15,894
13,438
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
377
0
134
630
6,388
1,773
43
2,330
4,058
20,572
296
L
Ullr
 
Ullr
2,777
1,432
0
3,804
8,074
2,601
0
2,429
5,645
0
40,334
L
Thanatos
Adoretheall
Thanatos
5,492
1,184
0
11,084
10,567
3,589
0
2,607
7,844
0
52,141
L
2,649
1,117
0
1,261
11,462
3,802
0
8,172
2,711
22,063
4,276
W
Artemis
Haschpapi89
Artemis
5,820
3,339
0
547
5,996
1,570
0
938
5,058
0
24,547
L
Ne Zha
Higurama
Ne Zha
3,356
483
0
2,357
6,052
3,143
0
1,115
4,937
0
14,706
L
8,249
583
174
2,824
8,135
2,759
350
2,802
5,181
53,463
930
W
Aphrodite
Kost3mSt4r
Aphrodite
4,478
1,298
2,816
4,134
6,323
3,083
0
792
5,531
39,621
0
W
Fenrir
5,060
2,066
0
2,591
10,474
4,325
0
2,298
8,176
0
51,996
W
13,357
4,007
0
2,586
7,995
3,977
0
4,002
3,993
62,580
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,785
Gold Earned
31,327
346
Minions Killed
333
0
Camps Cleared
0
1,094,310
Distance Traveled
1,126,636
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,588
466
33
3
0
194,370
0
L
Ullr
5,886
491
74
6
0
207,491
0
L
Thanatos
7,716
643
103
9
0
304,611
0
L
Maui
5,505
459
47
4
0
237,658
0
W
Artemis
6,185
515
40
3
0
204,546
2
L
Ne Zha
5,243
437
18
2
0
150,288
2
L
Eset
6,977
581
91
8
0
226,588
0
W
Aphrodite
7,680
640
62
5
0
193,606
0
W
Fenrir
6,953
579
83
7
0
268,303
0
W
Ymir
9,379
782
128
11
0
233,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role