Player Matchup

Xing Tian
Xing Tian
DetectiveHuggies
Xing Tian
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 172L
1,356 Elo+
Party 1
Charybdis
Charybdis
SgtMorningWoode
Charybdis
Level 48
God Stats
9W - 10L
1,386 SR
Queue Stats
87W - 75L
1,525 Elo+
Solo
Mulan
Mulan
acousticlime
Mulan
Level 127
God Stats
3W - 11L
1,109 SR
Queue Stats
256W - 291L
1,395 Elo+
Party 1
Olorun
Olorun
bolbyinbound2
Olorun
Level 49
God Stats
10W - 4L
1,622 SR
Queue Stats
105W - 152L
1,363 Elo+
Party 1
Cabrakan
Cabrakan
fakeydrakey
Cabrakan
Level 122
God Stats
13W - 12L
1,483 SR
Queue Stats
207W - 225L
1,395 Elo+
Party 1
Team Averages
Level 79
1,420 SR
1,407 Elo+

VS

Team Averages
Level 56
1,414 SR
1,444 Elo+
Charon
Charon
ABadWitch
Charon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Susano
Susano
AlfredoGmz09
Susano
Level 46
God Stats
9W - 14L
1,419 SR
Queue Stats
83W - 82L
1,436 Elo+
Solo
Ra
Ra
BuschLatte4Brek
Ra
Level 37
God Stats
2W - 2L
1,247 SR
Queue Stats
21W - 28L
1,417 Elo+
Solo
Hachiman
Hachiman
WHOBROKEMYTEETH
Hachiman
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Horus
Horus
aprilla_sanchez2
Horus
Level 47
God Stats
1W - 1L
1,401 SR
Queue Stats
10W - 20L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
11
3 / 0 / 4
7,431
676
2,493
9,317
6,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
SgtMorningWoode
Charybdis
12
1 / 1 / 2
6,831
621
6,895
7,250
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

13
2 / 1 / 0
7,960
724
4,706
6,372
3,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 4
7,206
655
5,686
6,586
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cabrakan
fakeydrakey
Cabrakan
13
10 / 2 / 2
7,794
709
7,386
8,444
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ABadWitch
Charon
9
0 / 1 / 2
5,283
480
2,788
8,069
4,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
10
2 / 5 / 0
5,745
522
3,318
10,645
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 6 / 0
6,520
593
4,995
8,217
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
9
0 / 3 / 2
4,984
453
4,118
6,196
1,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 0
5,319
484
1,746
9,804
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
5
5
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
ABadWitch
Charon
0
1
2
1
L
Susano
2
5
0
0.4
L
2
6
0
0.33
W
Xing Tian
3
0
4
5
W
Charybdis
SgtMorningWoode
Charybdis
1
1
2
2
L
Hachiman
0
3
2
0.33
W
2
1
0
2
L
1
3
0
0.33
W
2
1
4
4
W
Cabrakan
fakeydrakey
Cabrakan
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
16,965
37,969
Taken
42,931
19,189
Mitigated
18,523
15,460
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
ABadWitch
Charon
2,788
789
1,320
2,289
8,069
4,209
0
1,876
6,193
14,768
1,230
L
Susano
3,318
1,052
0
4,072
10,645
3,144
0
3,985
6,660
0
33,865
L
4,995
522
346
1,609
8,217
2,693
0
5,971
2,201
40,288
75
W
Xing Tian
2,493
181
0
2,359
9,317
6,204
0
1,834
7,273
20,634
0
W
Charybdis
SgtMorningWoode
Charybdis
6,895
3,333
0
3,761
7,250
2,507
1,387
727
6,523
0
55,951
L
Hachiman
4,118
3,620
0
1,386
6,196
1,471
0
1,282
4,914
0
21,549
W
4,706
347
0
2,565
6,372
3,297
0
46
5,930
0
49,916
L
1,746
537
0
1,958
9,804
7,006
0
2,102
7,242
0
18,006
W
5,686
2,158
75
2,532
6,586
2,107
231
2,704
3,630
43,481
2,048
W
Cabrakan
fakeydrakey
Cabrakan
7,386
1,212
0
4,168
8,444
5,074
0
1,605
6,628
53,980
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,222
Gold Earned
27,851
406
Minions Killed
228
0
Camps Cleared
0
1,180,629
Distance Traveled
1,137,493
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,283
480
18
2
0
209,092
1
L
Susano
5,745
522
55
5
0
263,133
0
L
Ra
6,520
593
97
9
0
219,092
0
W
Xing Tian
7,431
676
37
3
0
261,797
0
W
Charybdis
6,831
621
101
9
0
204,770
0
L
Hachiman
4,984
453
29
3
0
215,052
0
W
Mulan
7,960
724
100
9
0
228,280
2
L
Horus
5,319
484
29
3
0
231,124
0
W
Olorun
7,206
655
81
7
0
229,672
0
W
Cabrakan
7,794
709
87
8
0
256,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role