Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
CuBbYxStArZ
Ne Zha
Level 119
God Stats
6W - 3L
1,736 SR
Queue Stats
171W - 157L
1,530 Elo+
Party 2
Eset
Eset
IllllllllI1419
Eset
Level 88
God Stats
0W - 1L
1,695 SR
Queue Stats
214W - 171L
1,548 Elo+
Solo
Horus
Horus
LUCKY0054
Horus
Level 106
God Stats
20W - 16L
1,627 SR
Queue Stats
160W - 165L
1,506 Elo+
Party 2
Hou Yi
Hou Yi
NotDejvis
Hou Yi
Level 99
God Stats
0W - 2L
1,226 SR
Queue Stats
169W - 140L
1,528 Elo+
Solo
Team Averages
Level 108
1,557 SR
1,522 Elo+

VS

Team Averages
Level 112
1,532 SR
1,500 Elo+
Nemesis
Nemesis
Blasilk
Nemesis
Level 127
God Stats
3W - 1L
1,411 SR
Queue Stats
28W - 22L
1,507 Elo+
Party 1
Janus
Janus
Dyslexican1983
Janus
Level 103
God Stats
2W - 4L
1,299 SR
Queue Stats
419W - 417L
1,451 Elo+
Solo
Charybdis
Charybdis
JoXth
Charybdis
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 35L
1,535 Elo+
Party 1
King Arthur
King Arthur
Landolc9914
King Arthur
Level 103
God Stats
3W - 0L
1,966 SR
Queue Stats
28W - 22L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
TheIntenseBro
Zhong Kui
Level 125
God Stats
5W - 6L
1,484 SR
Queue Stats
446W - 406L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 2 / 0
6,903
531
8,048
11,415
6,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
11
3 / 5 / 1
6,410
493
2,964
11,080
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 1 / 4
7,018
540
8,061
4,872
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
LUCKY0054
Horus
9
0 / 7 / 4
5,554
427
3,685
13,289
9,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hou Yi
NotDejvis
Hou Yi
13
4 / 3 / 0
7,516
578
6,662
11,600
3,972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blasilk
Nemesis
14
5 / 0 / 3
7,545
580
6,548
6,506
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 1 / 2
7,378
568
5,927
5,994
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
JoXth
Charybdis
14
4 / 3 / 2
8,157
627
9,040
9,135
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Landolc9914
King Arthur
12
2 / 3 / 6
6,440
495
3,785
10,491
6,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TheIntenseBro
Zhong Kui
14
3 / 4 / 2
8,265
636
7,226
11,712
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
11
Kills
17
18
Deaths
11
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
2
0
2
W
Nemesis
Blasilk
Nemesis
5
0
3
6.5
L
Ne Zha
3
5
1
0.7
W
3
1
2
4
L
0
1
4
2
W
Charybdis
JoXth
Charybdis
4
3
2
1.67
L
Horus
LUCKY0054
Horus
0
7
4
0.29
W
King Arthur
Landolc9914
King Arthur
2
3
6
1.67
L
Hou Yi
NotDejvis
Hou Yi
4
3
0
1.33
W
Zhong Kui
TheIntenseBro
Zhong Kui
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,420
Damage
32,526
52,256
Taken
43,838
24,946
Mitigated
21,681
16,812
Healing
16,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,048
2,530
0
2,418
11,415
6,384
0
5,313
6,102
0
32,812
W
Nemesis
Blasilk
Nemesis
6,548
3,370
0
2,604
6,506
2,465
0
545
5,851
0
65,667
L
Ne Zha
2,964
550
0
3,648
11,080
3,630
0
1,273
9,745
0
31,558
W
5,927
253
0
2,232
5,994
1,615
0
2,561
3,141
59,951
0
L
8,061
537
302
1,943
4,872
1,536
0
1,768
2,985
59,115
0
W
Charybdis
JoXth
Charybdis
9,040
4,710
0
4,297
9,135
2,580
0
0
9,135
0
66,446
L
Horus
LUCKY0054
Horus
3,685
2,193
571
3,917
13,289
9,424
0
3,816
9,155
0
16,994
W
King Arthur
Landolc9914
King Arthur
3,785
716
0
1,217
10,491
6,391
0
3,385
6,720
0
22,484
L
Hou Yi
NotDejvis
Hou Yi
6,662
3,645
0
4,013
11,600
3,972
0
0
11,600
0
55,443
W
Zhong Kui
TheIntenseBro
Zhong Kui
7,226
2,046
0
5,701
11,712
8,630
0
734
10,930
45,977
9,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,401
Gold Earned
37,785
360
Minions Killed
460
0
Camps Cleared
0
1,364,200
Distance Traveled
1,366,403
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,903
531
51
4
0
281,666
0
W
Nemesis
7,545
580
98
8
0
319,160
4
L
Ne Zha
6,410
493
65
5
0
291,038
0
W
Janus
7,378
568
113
9
0
284,161
2
L
Eset
7,018
540
121
9
0
286,631
2
W
Charybdis
8,157
627
104
8
0
239,731
0
L
Horus
5,554
427
23
2
0
248,692
0
W
King Arthur
6,440
495
39
3
0
289,422
0
L
Hou Yi
7,516
578
100
8
0
256,173
1
W
Zhong Kui
8,265
636
106
8
0
233,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role