Player Matchup

Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
ELTRIAXPE
Hercules
Gold V
Level 155
God Stats
15W - 19L
1,450 SR
Queue Stats
192W - 185L
1,344 MMR
Solo
Kukulkan
Kukulkan
Silver IV
Fortunate NO
Kukulkan
Silver IV
Level 132
God Stats
1W - 1L
1,691 SR
Queue Stats
20W - 13L
1,362 MMR
Solo
Izanami
Izanami
Gold IV
RadicalWasabi
Izanami
Gold IV
Level 116
God Stats
4W - 2L
1,206 SR
Queue Stats
142W - 145L
1,350 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
ShiningFalcon
Tsukuyomi
Silver I
Level 155
God Stats
2W - 0L
1,714 SR
Queue Stats
8W - 11L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,512 SR
1,383 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,572 SR
1,355 MMR
Fenrir
Fenrir
Gold IV
Bulljinja390
Fenrir
Gold IV
Level 64
God Stats
57W - 47L
1,612 SR
Queue Stats
142W - 144L
1,366 MMR
Solo
Horus
Horus
Gold V
Hesi Ritual
Horus
Gold V
Level 100
God Stats
27W - 30L
1,561 SR
Queue Stats
570W - 567L
1,360 MMR
Solo
Achilles
Achilles
Gold V
Jcosta9
Achilles
Gold V
Level 127
God Stats
1W - 1L
1,639 SR
Queue Stats
72W - 89L
1,360 MMR
Solo
Chronos
Chronos
Gold V
joeyypwnsj00
Chronos
Gold V
Level 179
God Stats
20W - 21L
1,520 SR
Queue Stats
245W - 254L
1,323 MMR
Solo
Scylla
Scylla
Gold IV
stinkygrinky
Scylla
Gold IV
Level 113
God Stats
33W - 35L
1,526 SR
Queue Stats
98W - 102L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 11
7,629
545
4,898
11,782
8,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hercules
ELTRIAXPE
Hercules
14
6 / 2 / 1
9,384
670
11,252
12,201
11,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Fortunate NO
Kukulkan
14
8 / 0 / 3
8,785
628
9,754
4,885
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
13
2 / 4 / 1
7,815
558
6,746
10,440
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tsukuyomi
ShiningFalcon
Tsukuyomi
14
4 / 1 / 9
7,719
551
11,041
8,245
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetMedusaKumbhakarnaChaac

VS

Bans
CthulhuChang'eBaron SamediSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 2 / 2
6,991
499
3,792
11,633
4,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 6 / 4
6,768
483
6,039
15,981
10,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Jcosta9
Achilles
12
0 / 5 / 2
6,724
480
7,319
13,289
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
joeyypwnsj00
Chronos
14
3 / 2 / 1
8,092
578
7,127
9,853
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
12
2 / 5 / 2
6,859
490
3,062
8,997
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
20
Kills
9
9
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
11
2.75
L
Fenrir
3
2
2
2
W
Hercules
ELTRIAXPE
Hercules
6
2
1
3.25
W
Kukulkan
Fortunate NO
Kukulkan
8
0
3
9.5
L
1
6
4
0.5
L
Achilles
Jcosta9
Achilles
0
5
2
0.2
W
Izanami
2
4
1
0.63
W
Tsukuyomi
ShiningFalcon
Tsukuyomi
4
1
9
8.5
L
Chronos
joeyypwnsj00
Chronos
3
2
1
1.75
L
Scylla
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,691
Damage
27,339
47,553
Taken
59,753
26,366
Mitigated
29,107
15,562
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,898
565
0
3,253
11,782
8,071
176
3,095
8,647
21,352
1,496
L
Fenrir
3,792
1,316
0
2,081
11,633
4,936
0
1,989
9,544
0
45,596
W
Hercules
ELTRIAXPE
Hercules
11,252
3,259
0
3,483
12,201
11,219
123
0
11,568
4,371
57,942
W
Kukulkan
Fortunate NO
Kukulkan
9,754
416
0
845
4,885
1,635
945
685
4,127
59,597
1,463
L
6,039
2,726
586
2,820
15,981
10,428
0
6,425
9,482
0
20,122
L
Achilles
Jcosta9
Achilles
7,319
2,645
0
3,139
13,289
8,101
0
1,831
10,782
0
41,632
W
Izanami
6,746
4,005
0
4,229
10,440
2,964
2,038
4,888
5,552
0
58,039
W
Tsukuyomi
ShiningFalcon
Tsukuyomi
11,041
2,993
0
3,752
8,245
2,477
96
1,319
6,926
0
50,399
L
Chronos
joeyypwnsj00
Chronos
7,127
1,638
0
2,112
9,853
2,996
3,320
1,168
8,685
64,685
2,274
L
Scylla
3,062
63
0
2,003
8,997
2,646
0
3,973
4,979
44,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
35,434
437
Minions Killed
383
0
Camps Cleared
0
1,423,970
Distance Traveled
1,359,706
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,629
545
10
1
0
294,302
1
L
Fenrir
6,991
499
68
5
0
301,850
0
W
Hercules
9,384
670
117
8
0
276,814
1
W
Kukulkan
8,785
628
108
8
0
280,545
3
L
Horus
6,768
483
23
2
0
262,791
2
L
Achilles
6,724
480
64
5
0
267,011
2
W
Izanami
7,815
558
127
9
0
239,460
0
W
Tsukuyomi
7,719
551
75
5
0
332,849
2
L
Chronos
8,092
578
136
10
0
270,307
0
L
Scylla
6,859
490
92
7
0
257,747
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role