Player Matchup

Cerberus
Cerberus
Gold I
I LostMojo I
Cerberus
Gold I
Level 159
God Stats
8W - 5L
1,616 SR
Queue Stats
41W - 33L
1,522 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
MartiCrush
Sun Wukong
Platinum IV
Level 156
God Stats
7W - 3L
1,899 SR
Queue Stats
40W - 33L
1,629 MMR
Party 1
Scylla
Scylla
Gold III
Spacialies
Scylla
Gold III
Level 105
God Stats
6W - 2L
1,519 SR
Queue Stats
46W - 29L
1,604 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,678 SR
1,585 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,379 SR
1,145 MMR
Anhur
Anhur
Silver I
Wheres Me Dartz
Anhur
Silver I
Level 157
God Stats
0W - 1L
1,387 SR
Queue Stats
9W - 12L
1,659 MMR
Party 2
Hercules
Hercules
Bronze IV
bubbleneck6530
Hercules
Bronze IV
Level 129
God Stats
28W - 51L
1,251 SR
Queue Stats
167W - 264L
231 MMR
Solo
Ah Puch
Ah Puch
Bronze III
dR ChiefKeef883
Ah Puch
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I LostMojo I
Cerberus
15
2 / 0 / 12
9,360
851
8,749
11,040
10,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MartiCrush
Sun Wukong
16
7 / 0 / 6
10,879
989
6,996
8,089
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Spacialies
Scylla
15
5 / 1 / 7
9,847
895
9,386
4,274
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuAchillesKuzenboMedusaMulan

VS

Bans
ThothGebTyrKumbhakarnaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,792
708
2,822
8,287
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
12
0 / 9 / 1
7,553
687
2,875
13,747
10,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 2 / 0
7,948
723
8,689
6,821
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
I LostMojo I
Cerberus
2
0
12
8
W
Sun Wukong
MartiCrush
Sun Wukong
7
0
6
10
W
Scylla
Spacialies
Scylla
5
1
7
8.5
L
0
3
0
0
L
Hercules
0
9
1
0.06
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,131
Damage
14,386
23,403
Taken
28,855
17,598
Mitigated
14,931
8,841
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
I LostMojo I
Cerberus
8,749
502
0
4,883
11,040
10,626
746
2,858
7,909
23,070
3,173
W
Sun Wukong
MartiCrush
Sun Wukong
6,996
724
0
2,378
8,089
5,529
1,320
3,215
4,769
0
37,478
W
Scylla
Spacialies
Scylla
9,386
498
0
1,580
4,274
1,443
1,097
2,677
1,560
40,514
0
L
2,822
1,385
0
2,340
8,287
2,810
0
2,998
5,043
0
29,943
L
Hercules
2,875
669
0
1,727
13,747
10,176
0
8,199
4,526
0
10,030
L
8,689
199
0
2,488
6,821
1,945
0
4,782
1,724
31,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,086
Gold Earned
23,293
183
Minions Killed
125
0
Camps Cleared
0
670,340
Distance Traveled
515,930
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,360
851
50
5
0
229,996
0
W
Sun Wukong
10,879
989
73
7
0
233,079
0
W
Scylla
9,847
895
60
5
0
207,265
3
L
Anhur
7,792
708
63
6
0
165,314
0
L
Hercules
7,553
687
16
1
0
172,298
0
L
Ah Puch
7,948
723
46
4
0
178,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role