Player Matchup

Fenrir
Fenrir
Platinum IV
Brytalll
Fenrir
Platinum IV
Level 48
God Stats
12W - 17L
1,645 SR
Queue Stats
81W - 94L
1,709 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
COOLIRAJ
Sun Wukong
Silver I
Level 157
God Stats
1W - 0L
1,662 SR
Queue Stats
10W - 8L
1,521 MMR
Solo
Discordia
Discordia
Platinum II
XACUTIONER
Discordia
Platinum II
Level 147
God Stats
5W - 4L
1,525 SR
Queue Stats
377W - 420L
1,830 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,611 SR
1,687 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,614 SR
1,546 MMR
Ymir
Ymir
Bronze V
MorriGangstA
Ymir
Bronze V
Level 88
God Stats
0W - 1L
1,780 SR
Queue Stats
1W - 12L
1,211 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
iEmoKid
Hou Yi
Platinum I
Level 210
God Stats
235W - 193L
1,653 SR
Queue Stats
1,219W - 1,077L
1,926 MMR
Solo
Kukulkan
Kukulkan
Bronze III
mK_TrunksS
Kukulkan
Bronze III
Level 57
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brytalll
Fenrir
17
5 / 1 / 5
11,326
871
9,277
11,485
9,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
COOLIRAJ
Sun Wukong
18
6 / 2 / 6
11,414
878
8,870
11,993
15,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
XACUTIONER
Discordia
16
1 / 0 / 9
10,583
814
17,678
5,461
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
AchillesMulanCthulhuNe ZhaKuzenbo

VS

Bans
PersephoneCerberusAresAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
8,694
669
4,543
17,512
12,920
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
iEmoKid
Hou Yi
14
3 / 3 / 0
9,664
743
7,995
13,914
4,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
mK_TrunksS
Kukulkan
15
0 / 4 / 2
9,016
694
3,218
7,544
2,508
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
3
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Brytalll
Fenrir
5
1
5
7.5
W
Sun Wukong
COOLIRAJ
Sun Wukong
6
2
6
4.5
L
0
5
1
0.1
W
Discordia
XACUTIONER
Discordia
1
0
9
5.5
L
Hou Yi
iEmoKid
Hou Yi
3
3
0
1
L
Kukulkan
mK_TrunksS
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,825
Damage
15,756
28,939
Taken
38,970
26,757
Mitigated
20,012
6,164
Healing
3,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Brytalll
Fenrir
9,277
1,724
0
1,734
11,485
9,515
1,319
2,335
8,146
0
34,498
W
Sun Wukong
COOLIRAJ
Sun Wukong
8,870
1,538
0
2,927
11,993
15,286
533
3,714
8,279
0
33,183
L
4,543
360
261
1,091
17,512
12,920
0
8,490
7,706
15,105
621
W
Discordia
XACUTIONER
Discordia
17,678
850
0
1,503
5,461
1,956
1,497
1,293
4,168
58,528
0
L
Hou Yi
iEmoKid
Hou Yi
7,995
3,894
0
1,663
13,914
4,584
0
4,791
8,003
0
27,882
L
Kukulkan
mK_TrunksS
Kukulkan
3,218
85
0
0
7,544
2,508
0
2,992
4,011
24,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,323
Gold Earned
27,374
169
Minions Killed
103
0
Camps Cleared
0
756,102
Distance Traveled
702,131
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,326
871
43
3
0
255,008
0
W
Sun Wukong
11,414
878
35
3
0
262,318
0
L
Ymir
8,694
669
14
1
0
221,089
7
W
Discordia
10,583
814
91
7
0
238,776
0
L
Hou Yi
9,664
743
43
3
0
243,071
1
L
Kukulkan
9,016
694
46
4
0
237,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role